This is why you don't want LFD

I know, the world is very simple for you. I am envious.

The world is not simple, some things in it however are, LFG being a net gain for most people is one of them.

Meh. Zippy has been one of the loudest voices of the anti-LFD crowd telling the rest of us that we’re doing it wrong we just need to make more friends, try harder, join a guild, or go back to retail. So while it might be a little more difficult to form your own groups in the face of LFD, I’ve got no sympathy for them having difficulty finding a group. They have displayed a distinct lack of empathy throughout these discussions.

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No, this argument makes no sense because of the least resistance rule. Just because you give players an easy and a hard mode, and most players pick easy, doesn’t mean every game should have an easy mode.

I don’t always form groups in .003 seconds. I have difficulty forming them sometimes too, especially because I prefer not to tank them. It can often be logistically difficult to figure that out but it feels great when I get it figured out and my group is successful.

But you just explained why preforming groups is not the path of least resistance. You get to know who you are grouping with which makes the groups better and therefore more capable of doing the dungeon. Which should lend a clear advantage and player inclination to form their own groups instead of LFD.

Now if you’re arguing that the dungeons are so easy that doesn’t matter, take that up with blizzard.

It’s already been acknowledged that WOTLK dungeons are easy regardless. Pretty much the only difficulty that can actually be extracted out of the process is from the actual group formation.

RDF makes every step of the process brainless.

Got it so you understand trying to hand pick your group for a random dungeon run serves no actual practical purpose.

If the composition of your group doesn’t matter, how you form the group doesn’t matter.

What’s even more ironic is that Wrath showed us hard dungeons with the ICC dungeons can be done without having stupid CC requirements(IE class requirements). But the cata devs were too lazy to do so and just stacked CC requirements.

In what universe does that translate from anything I’ve said? Typical you, constantly repeating completely inaccurate rephrasing back to the person who actually said the thing, demonstrating how you’ve no clue what you’re reading.

Making your group serves every practical purpose. It’s basically 50% of the experience (of running a dungeon), maybe even more because WoW is mostly a “preparedness is everything” game where it’s more about what you bring to the dungeon than it is what you actually do in it (in the classic versions).

The universe you said that Wrath dungeons are easy regardless of group comp.

And then we can get into what TBC dungeons even benefit from a specific comp. Sure SH if you don’t have a pally tank really benefits from a couple mages.

I didn’t say they were easy regardless of group comp. I said they were easy. The word “comp” also applies to variance in player skill. “Easy” is also a subjective term.

Well you did

And that you think forming a group in chat is in any way difficult says your scale of difficult puts milk as spicier than the sun.

If it wasn’t remotely difficult, we wouldn’t be here arguing over a feature that does it for you. You’d just do it and stop whinging all over the forums about it.

Or maybe there’s a difference between difficult and a waste of time.

Ding ding ding. Spamming the lfg channel and/or buying your way into a dungeon group is not ‘difficult’. It’s not immersive. It doesn’t take skill. It doesn’t build a community or forge friendships.

It’s just a colossal waste of time.

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Yep yep.

If I spend hundreds of hours hand carving a beautiful sculpture that is difficult. If I spend hundreds of hours feeding single sheets of paper into a printer instead of just putting a hundred sheets in that is a waste of time. Pugging with chat is putting those sheets of paper in one at a time but there’s an RNG chance they won’t work each time regardless of how skillfully you put them in.

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This is like playing a Korean MMO and saying that “grinding is a waste of time”, or playing a turn-based RPG and saying “it’s such a waste of time watching the enemy pick all their moves, why can’t I do anything”.

It’s like, a core part of the product that you passively accept when you even begin to play, except instead of accept that fact you feel it’s more appropriate to whine about it and get it changed by the literal developers.

The entitlement is real.

Pugging chat for groups is not grinding though, it’s just an RNG chance you’ll get picked.

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Forming group is more than you and others of your like-mind keep distilling it down to.

You call it “spamming chat” or “wack a mole”, but there’s always a lot more going on than that. I really don’t care how you choose to describe or minimize it to benefit your point, you’re just incorrect.

Do you primarily tank groups?

Nope. I prefer to DPS. I will do everything in my power to avoid tanking.