which highlights the example that even though we all play the same game we all would like something different from it. One persons way isn’t another’s.
Options are good and this time through i think it will be interesting to see how the player base works though an expac that was known by some as the golden age and by others as the beginning of the end.
Does it succeed in spite of RDF or does it fail for its lack thereof?
A lot of them.
I learned that lesson when I got out of an abusive realeations ship. It has nothing to do with “Do I know this person irl.”
When things get tough will that “Freind” actually be there for you? Will they let you be who you are. Do they support you, do you support them? How do you know they won’t turn their back on you or you won’t turn your back on them?
That is why I don’t think you are true freinds with these people.
I don’t thinks RDF adds options. It’s a significant shift towards a certain style of group formation.
The line blurs when that same QOL affects the way you interact with the game.
In the case of dual spec, one of the popular argument amongst those against dual spec was the pressure others may have on you to use dual spec to perform a role you do not wish to perform.
LFD is a QOL yes, we do not disagree on that, but it also has an effect on how we interact with the game, that is the part where people against LFD have a problem with.
The loss of trying to form a group that wont have gear competition is one thing rdf loses out on.
The loss of possible world pvp, finding a rare spawn, exc while traveling to the dungeon.
Ive had plenty of fights vs alliance traveling to CoT dungeons in phase 1. Sadly my server has very few alliance now, but it still happens now and then.
I’m getting a lot better at just ignoring the ones that aren’t worth my time. Unless I’m bored and feeling creative.
I think the shift depends on the player base using the tool, not the tool itself.
Speaking to my own experience in the original run through I didn’t see LFG dry up, or organic groups disappear after RDF was added.
When I go to play any game I ask myself this:
“What can I do to overcome the unique challenge this game is presenting me”
…because that’s the goal of a game. That’s where the fun arises from.
I don’t think:
“How can I convince the developers to make it easier for me so that it is no longer the challenge they originally intended it to be”
It just makes no sense on a conceptual level in the discussion games and challenge or systems.
I think the disconnect is people don’t seem to find the walk to a dungeon as part of the challenge of a dungeon, it really isn’t that to most people. its a tedium of doing the dungeon. If it was considered a challenge and part of the dungeon experience we would have not gotten summoning stones.
Group formation is obviously a type of challenge otherwise we wouldn’t be here.
I’m not sure I understand what you mean. It’s pretty clear that pro QOL players would not favor getting BiS gear on character creation, and the differences/reasons should be pretty clear.
QOL is related to how people interact with the game. Sometimes those interactions can feel tedious to some players. That’s largely the basis of QOL arguments.
If raiding for gear is tedious to someone I would expect them to prefer a shortcut to the BiS gear. I just haven’t encountered anyone genuinely trying to say that.
Is it an intended one or a player base one?
I doubt the developers decided that group forming should be a challenge, it currently is as you say otherwise we wouldnt be having these threads. If it isn’t an intended challenge by the dev team then RDF was their fix to an issue, if it was an intended challenge RDF being included was supposed to take that challenge away from those who didn’t want it.
Now if you are correct that RDF will dry up or make LFG obsolete would that not be a boon to you as it increases your challenge related to a dungeon? and that should be based on the posts you’ve made a boon to you and your preferred way to play?
The very fact that I can tell you with 100% certainty that if Blizzard offered a free epics vendor for full t10 for no currency, that many people would immediately use it and be instantaneously full t10, completely dismantles this whole “you don’t have to use it narrative”.
You also don’t have to buy the gear, does that make the idea of having an NPC like this OK?
More options would be like adding an RDF only dungeon, and keeping RDF away from existing content. The new ‘options’ are added at the expense of the old one.
Yes there are technically more ‘options’ ( 2 > 1 ) but practically speaking the benefit of one is drawn from the harm to another.
I’d quit if that happened. There’s a limit.
Heck, back in TBC there was bug one day where a bunch of Honor Gear had no price. Fools were buying it up left and right. The next day when it all got deleted I was laughing at the ones crying about how much they spent enchanting it.
Did you mean to reply to me? I never made a “don’t have to use it” argument.
Well the point being, at some level the game does have to “force” you to do it the “harder way” for the game to be its own idea of it’s intended form of fun.
I don’t see the correlation you’re drawing between the two. they’re not related.
free gear is not the same as a convivence in group formation.
These hyperbolic statements don’t create good discussion or arguments.
You need tedium in life to make the fun stuff fun, otherwise you would just be going through the motion.
Retired people often find themselves going back to work or finding some sort of work to keep themselves occupied, because the tedium of work is what makes the time spent outside of work more enjoyable.
At which point do we say it’s too much instant gratification?
It’s a slippery slope, and like Zipzo said hundreds of messages ago, LFD was one of the first step.