Lack of dungeon finder clearly promotes boosting. See: TBCC.
But the better way of looking at it is that dungeon finder dissuades players paying to join a dungeon group. It’s an alternative option to simply buying your way into a group. And obviously the people who make money selling dungeon runs don’t want the tool in Wrath.
That’s true, vitriol to match vitriol. I don’t dislike you, i largely disagree with you and some of your views on opinion based things like “spirit of classic” and how people should play this game.
That being said, being rude should be the automatic for most people on this site/game but it seems to be how most posters want to be.
Imo to really “succeed” on this forum and not just get buried, you have to be able to have a bit of backbone to fend off the low effort posts. The real discussion usually happens around this stage, where those low effort posters realize they aren’t stopping you from sharing your opinion and they need to step up their engagement to see a rational response.
There’s been some pretty good posts as of late, for and against.
The longer we all can stave off the unhelpful and useless comments like “go play retail” or “cry more” does help filter people who just want to scream and have a tantrum about the subject.
we all know we aren’t getting RDF at this point, will we later? no idea. doesn’t mean we can’t discuss the merits as if it was an impending thing.
This idea has never resonated with me. I understand how this negatively affects you, but what about those others who are taking themselves out of the pool by preferring RFD? It seems like they are benefiting.
I ask because you tend to lean on “greater good” type arguments sometimes, so I’m wondering if this is a “save others from themselves” type of idea or if you’re speaking for your personal interests here.
I think you’re onto something here that hasn’t been really broadcast or accepted by those against.
I love the leveling process, but there’s only so many times i can kill the same 5 defias/gnolls/bears/etc. dungeons break that monotony up nicely and adding the accessibility of RDF helps that.
People you play warcraft with are not your friends. You aren’t going out for beers, you aren’t going to BBQ’s, and you aren’t chilling out with on weekends. They’re people you play a game with. The second you stop playing, the “friendship” is over. I’m sure there are cases where people do become RL friends, but it’s probably 99.99% not the case.
People in game are just people in the game. You can be nice, you can be friendly, but you aren’t real friends. I have enough real friends in the real world. I just want to play a video game as quickly and conveniently as possible.
I think this is false or at least an over simplification.
I’ve been to guild BBQ’s in person, I met my first wife on WoW. I still chat with my old guildies and raid lead from back in the day.
I know this same thing happens for more then just myself as well.
Doesn’t everyone? Who ever walked to meeting stones picking every flower and killing everything they see. Nature favors the path of least resistance for a reason.
But then what’s the point of anything when the design is controlled?
We take the path of least resistance to most things in life because we are faced with a choice based on how things work because…that’s nature and we can’t change that.
When making a game, or playing one, you’re dealing with intentionally constructed systems that are designed to be obstacles. Designed to take time. Designed to challenge you.
What’s the point in engaging with an activity that is designed to challenge while asking them to design it to be less challenging?