This is why you don't want LFD

I sort of like those things being a sort of, “external” aspect of a dungeon’s proverbial difficulty, if you will.

Like, if a dungeon is a big pain to just get to, likelihood is people are less keen on running it almost purely based on that, but now there’s that extra reward factor and accomplishment element for those who actually go out of their way to make that trip, consistently, and end up getting what they’re seeking.

It’s sort of a bunch of things all rolled together that formulate the reward of a dungeon run, and the travel to the dungeon being easy, or cumbersome, I feel like adds or even detracts from a dungeons “challenge” per se.

Could you elaborate? I don’t see how your statement couldn’t be flipped around and be just as true.
If the concern between the two is the reward badges from RDF then why not still have a quest for heroics like we do now that wont stack with that bonus from RDF?

Rewards from RDF can be provided with or without RDF. Could simply be in the form of a repeatable quest in the capital to complete a dungeon.
What I’m saying here is that the reward of RDF is irrelevant because it can be emulated just as well without RDF.

The question that matters here is the social requirement of RDF and no-RDF. One has a significantly lower requirement than the other.

They should absolutely not add the ability to start paying tanks for runs. Once they add that you will never see a free tank again and it starts a slippery slope of people demanding gold for their services. Want a top 1% dps? 100 gold. Want a CC heavy hunter? 100 gold. It won’t end well.

I also don’t think you can be against the extra reward bags and want to compensate tanks and who ever at the same time.

I don’t agree.

Were debating the value of an ultra convenience feature because that feature does logistical work for you.

What you’re aiming for here is instant gratification, as in, you don’t want it to have to take very long to do.

How about: if you can’t find a server group for 1 hour, it searches cross realm?

This gives you enough motivation to attempt forming the group yourself because you could feasibly “beat” the hour timer, but if you’re really just that lazy enough, you’ll get your cross server eventually.

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If they give me the ability to add group members without losing my spot in the Q… deal.

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if you’re ok with people being selfish & having H.R On items when (selfishness is anti social behavior) so why are you claiming that lfd kill the social aspect? you’re already doing something that destroy any sort of socializing.

I disagree that the social requirement is lessened by RDF.
Being social with new people is generally more of a challenge then with people you know and are comfortable with.

If my buddy jeff and i group up with friends we already have a known level of socialization and dont have to broaden or even talk because of our preset friendship.
Through RDF you are asked to put social and communication skills to the test and within your random group and create new levels of interaction and possibly freindships.

Both our arguments can easily be flipped to support either option. The preference is where the disconnect happens. Neither of us are wrong in our opinion of forming groups. Organically or automated. Running a dungeons with server based randoms or automated cross server groups still support social interaction just differently.

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Because I don’t see someone hard reserving items has selfish when they go through the trouble of building a group for it.

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That’s pretty much exactly what it was prior to RDF (let’s all not forget that RDF was added in the final major content patch).

It was a quest from the NPCs near Violet Hold.

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except that we have summon stones that makes many players never move to dungeon, and being as cross-server or single server will not matter much, it’s not like anything worse will happen than what’s currently happening now.

All this is telling me is that you’d have little reason to complain should there be no teleport…

You need to compare RDF with finding a random group of people to do a dungeon with, not with grouping up with your already established group of friends.

You definitely do not need to ever speak a single word with RDF in WotLK outside of maybe Halls of Reflection, maybe.

Yeah especially when that run could potentially take an hour to do, imagine spending an hour to get to a dungeon and clear it in half the time it’s beyond dumb imo.

This is why I’ve said that LFD not being added isn’t that major to current dungeons, it’s going to mainly impact people that would want to run lower level dungeons whilst leveling their alts.

The fact that to look for dungeons I need an addon to make it more readable is inexcusable, Blizzard have said that they’re looking at adding retails LFG tool which I’d be find with.

If they do this it’d effectively kill any dungeons for me, I’m never paying for a tank nor a healer.

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You never need to speak in a current dungeon without RDF either.
“Ret pally”
Invite
Has been the norm for me while pugging. I did an entire kara run with no talking besides “roll” being said in chat. Not gonna bring up my dungeon runs because theyre 85-90% silent runs.
Its not a system issue its a player base one. We can’t push RDF as a breakdown of player socialization when the system now for a lot of players isn’t any different in terms of in group communication.
“Be the one to start the conversation” only works when people want to reply or have a conversation. If people want to talk they will or they wont. RDF doesnt change that.

All points can be flipped to either side and be true. The system of RDF isnt the issue, the change of players and attitudes from the base games release are.

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I run in a weekly mc that the whole reason for doing is to get chant patterns for our organizer. im a chanter and pretty much run for fun Because every week he does an aq run too. So if it weren’t for a couple hard reserves essentially im sol for legacy raids. Id estimate that in any given week I regulary socialize with a hundred differnt players and have some kind of familiarity with them.

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There is still more involvement required to get that invite. You can’t tell me that you’d care more about a dungeon run with randoms if it was through RDF than you would from finding it through LFG. Not to mention the involvement of the one organizing the group.
When you’re more involved into something, you’re more likely to want to see it succeed and communicate than you would if you could just leave and press a button to try again.

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what troubles?
copy > past your message chat in lfg, wait till someone whispers you “inv”
or use 3rd party addon that auto post your message and auto invite people to your group?
it looks like you’re not even aware of this addon so here is the link, 100,000 players are getting into groups automatically without typing a single letter.
https://www.curseforge.com/wow/addons/lfg-matchmaker-tbc

and again I’m telling you, selfish action called reserve is the worst anti social behavior so don’t pretend that you’re defending social aspects by claiming that LFD destroy social aspect, while you just don’t want a feature such as lfd to exist because it will prevent your abuses.

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To add to this, I’m pretty sure I socialized more with my regular GDKP group than I did my own progression guild in Classic Era.

In my GDKP we were running farm content so it was easier to have fun and just chill, where as in my progression guild it was usually all business trying to clear Naxx.

GDKPs get a lot of unnecessary hate for some reason, when really they were a great source of same-server community interaction.

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It should be normalized to whatever the time to find a group is on a healthy server at a normal time. That’s the entire point of LFD.

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