This is why you don't want LFD

Well it’s like the monetization trends of games today.

People are seeking to monetize everything more and more, and this desire extends through almost everything, and that includes the actual players when there is an actual economy to engage with.

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GDKP was 100% around in original WOTLK, that is a fact.

You can easily find records of GDKP in WotLK with a simple search. It was a Korean concept brought to WoW during WotLK era. The internet is great at keeping track of the past 20 or so years.

I’m sure it was. I’m not disputing that it wasn’t a thing. One thing I am sure of is that it was not something that we did on the server I played on.

Ok…so my point still stands then, it’s not a new phenomenon brought about by some change in the playerbase.

This is true. I don’t remember seeing them before WotLK but that doesn’t mean they weren’t around. There was a lot of fear that Blizzard would ban people for selling drops. I know there were accusations that guilds were selling the Amani War Bear on my server in TBC as if it was something you could be banned for. Which would explain why people were less likely to advertise GDKPs out in the open.

You can’t say for sure unless you played on every server. Maybe some larger populations went that way. Mine did not. I think the fact that I never heard of it until classic launched meant it wasn’t nearly as wide-spread as it is now. You can’t join any populated realm without seeing GDPK spam. It never used to be like that.

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I don’t remember GDKP’s on my server in wrath but guilds were definitely selling runs for gold. So what people incorrectly accuse GDKP’s of being.

It seems likely that population size was a contributing factor to whether or not GDKPs became popular. I would still argue that just because you didn’t see them being advertised doesn’t mean they weren’t being organized in private channels. But I probably didn’t play on your server and I definitely cannot disprove your statement.

I think you may have just agreed with my point. The presentation of a game and the ability of the development team effects reception.
Had RDF been closer to the Roulette system on its initial release I think it would have been better received by the WoW player base. RDF itself does not hurt a community, the community reaction to the system does. Attitudes now are more used to the RDF/roulette style of grouping and in a system like FF which has had it from very early on did not have a negative effect on gameplay in our outside of dungeons. Just because a group CAN be made through non automated means does not equal a community losing itself if that is the preferred way of making groups. On FF14 there is still a way very similar to WoW’s group finder to make non automated groups and it is actively used to form high end content groups. Free companies(guilds) did still flourish in an environment with automated grouping.
It’s not RDF’s fault for the tearing of the social fabric, player attitudes are. things changes and changes are usually met with both praise by some(you in this case) and frustration by others (dumbcake).

We had a smaller population with about 15 active guilds. I was one of the better equipped priests on the server so I got asked a lot to tag along to just about everything. If there was a for-profit GDPK going, me and my guild would have been in on it.

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so are you happy with this issue’s in current tbcc?

1-almost impossible to find a group for any low lvl dungeon.
2-fresh characters are not able to join any group for basic 5man dungeon.
3-almost every single group “tank or healer” have all greens & Unneeded blues on reserve and many people are Hard reserving every item they need, it’s super rare to find any group without them being selfish reserving something. (selfishness is worst anti social behavior)
4-people asking for gold to join which prove how much classic is about “No one care about socializing…they only care about money they can earn”
5-people relaying on 3rd party addon that auto type message in lfg chat and it also autp pop box so you can auto invite others or auto accept invites by others without anyone typing a single word to form groups.

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I would be OK with dungeon finder if it didn’t teleport you to the dungeon and it was same server.

It’s a sore spot that you’d no longer need to utilize any logistical skills or put any effort in to forming the group but I feel like enough of the “soul” of group forming and dungeon running is left alone.

Would this not be acceptable?

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What’s funny is you’ll get the answer of “Just run with friends/guildies”

Which is ironically also the answer for people who don’t want to use LFD if it gets added.

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The meaningfulness and reward(s) of doing a dungeon through RDF is hardly relevant to the social requirement of doing the content. You can have the same reward or reason to do the dungeon without RDF.

I like this idea, good compromise IMO

The only caveat would be it needs to go cross server if it can’t find a group same server.

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Was hoping to have more of a comparative conversation on a game thats had a RDF system from the outset, to one that added it in later.

Teleporting i think is neutral, or atleast i am neutral on it. After my 50th run to Scarlet Monastery i really just dont want to keep running there over and over.
For some, like yourself and others, they enjoy the walk to the dungeon, summoning their party, then starting the run.
If there weren’t currently low pop servers(merger coming soon which should provide much needed help) id understand no teleport.

Instead of flat removing teleport id present a different compromise, optional teleport. when the group pops as ready each player can choose to teleport or not.
Obviously this has issues like groups not wanting to wait but i think in the long run the players that choose to teleport are choosing to do so more in lower level content where
that player may be doing ZF but are currently farming/questing in burning steppes, a bit of a run.
Players i could see choosing the walk option would be the higher level dungeons and content that arent as spaced out.
The run to shattered halls is way shorter then steppes to tanaris.

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I don’t even care what the solution is as long as I don’t have to stare at swiftly moving text trying to keep mine at the top.

  1. No
  2. No
  3. Yes
  4. Yes? Like paying for a tank? Sure, why not.
  5. No

We can talk about solutions to these issues. There are more solution than just “LFD” and we can come to a compromise.

  1. LFD for low level dungeons? Sure, that’s a compromise I’m sure the vast majority of people against LFD are willing to make.

  2. Fresh characters are not able to join any group for basic 5 man dungeons? I’d say that 's a game design issue more than anything else, something FF14 found a good compromise for. The solution here could be with adding a daily to complete any normal dungeon in exchange of a reward substantial enough to make it worth it.

  3. and

  4. I honestly don’t see a problem with offering a service in exchange for compensation, it’s just player interaction and capitalism at work. In fact, it makes it so that tanks and healers are more available due to the fact that there is an incentive for it. It’s a player made economy, not much different from LFD offering you a bonus for being a tank or healer

  5. A better UI would fix that, doesn’t mean the system needs to be automated with no human interaction.