you really want me to copy paste and quote his own words? may not be his intention, sure, but it definitely is what he said, for a fact
Then what makes it unique? A chance to challenge yourself solo.
If that’s the case, then how do you balance around certain specs? A timer is just one possibility, right?
Thats the type of comment that gives me hope.
You tell me (you’re in the alpha), but last I heard, its mostly created for solo content.
And my focus is less on “rogue-like” (which is just a fancy way of saying procedurally generated content/data) and more on “dungeon crawler”, like WoW’s dungeons are today (not counting mythic+).
I don’t see how just having “Exhaustion” not clear until you are on the next level, hence restricting the big cooldown abilities, is not a fix for the ‘problem’. It fixes the issue, and allow Torghast to go back to being a dungeon crawler, and not a speed run rogue-like.
Finally, I’m STILL not understanding this point you are stating …
as perceived power relative to other players directly impacts your ability to get groups and clear non-Torghast content (e.g. raids) quickly.
What does it matter, outside of why it may matter in a normal WoW dungeon? Sorry for being dumb on this, but still require more elaboration on your part for this.
The problem isn’t how long it takes you to explore. The problem is how long floors take on average vs. how high i need to climb to achieve my actual goals of casual CE. Sure I could just try for CE without a legendary item but that sounds like asking a lot from my guild to carry me. Therefore the idea that Blizzard is trying to make you finish a single floor in under an hour is good because that means it is likely by the time you ACTUALLY need an hour for a decent player trying to go quickly to clear the floor, you are probably above the minimum floor needed for legendary mats.
I really couldn’t care less about your experience, I only care about mine.
/facepalm.
Keep in mind that if you have the Soulforge Heat debuff, an hour in a single floor is 720 ticks of 1-5% maxHP. If you have the increased physical damage taken debuff, you’ll be taking 60-300% increased physical damage from all sources. Im discounting the 6th floor in both examples as those are always boss floors, and it won’t take you an hour to fight a boss, no matter the scaling. You’ll win (or die) long before that.
No, I’m saying your interpretation is incorrect, that you are taking him too literally and not using nuance thinking when reading the bolded words of his reply to you.
If your spec has it easier compared to others, then why should you get more rewards
I play few other games. No other rogue-likes (unless you count Diablo).
I’ve seen you mention in other threads that Binding of Isaac or whatever do fine without any timer or timer-like mechanics.
Does Binding of Isaac (or other similar games) have a massively multiplayer component, where you feel community pressure to do the meta thing because other people are doing it?
What? I play MM hunter. I have been laughed at for all the content I do all expansion. It’s half the reason I am a tank for my raiding guild right now. So ignoring the fact my spec has it harder than others, what are you talking about?
Blizzard will definitely cap how much legendary mats you can farm per week in Torghast. As far as we know right now the only reward for Torghast is legendary mats. Therefore, everyone and every spec can get the same rewards.
What are you talking about?
What makes any dungeon unique?
If I ask you to tell me how Gnomeregan is unique vs Dire Maul, you’d be able to tell me how they differ, how they are unique from each other. Its the layout, the look, the mobs, the encounters, the mechanics, etc.
Both are dungeons.
A timer does nothing for that, it just makes it easier for the devs to not have to code new mob AI to try and make a unique experience outside of the other things that I’ve already listed above, to make a dungeon unique.
The unique feature of Torghast is anima powers. They may also have unique bosses. I really hope you don’t expect them to come up with thousands of unique floors so you always experience a new floor when you enter…
or maybe he should talk with words he types and not nuance? like you said, i literally read what he typed and interpreted as written. how is this about me and not his word choices lol. nuance is subjective, what he wrote is objective. he’s bringing a paragraph of point he’s trying to make. im not gonna make nuance assumption out of it, im going to understand as it is written and is probably what he wants us to do. if he just wanted to give ‘nuance’ rather than all the stuff he wrote for us to read, he wouldnt write all that stuff he wrote for us to read. like i said, maybe he meant something different, sure, but he should own up to his own words.
TIme is not the limiting factor for you to progress, its your gear, and the strength of the mobs you will face (and possibly encounter mechanics that you are incapable of dealing with).
Being able to AFK half way through a floor, and/or not having a timer, does nothing to change your issue, as you’ve described it.
My dude. There is a safe area on every floor. If that is your literal only problem. Then ask Blizzard to add a door so no patrols enter the safe room.
My point is that the floors should be designed so each floor takes less than an hour. Someone already said most take under 20 minutes. Therefore if you cannot set aside 20 mins for the floor dont do Torghast. If something comes up rush to the next floor and afk. If an emergency comes up, JUST LEAVE. No other content in the game lets you leave for an hour or two emergency and come back where you left off. This is an online game the idea you should be able to afk mid fight makes no sense.
Torghast, silly.
Why do you think questions about general balance, class balance, and the overall reward structure are so crazy. Blizzard, or as like to call them, “The Bad Man”, are internally asking themselves these questions as well. Sheesh
Strange analogy really. This is in no way equivalent to being bitten by a poisonous spider.
Isn’t that the reason for alpha, beta, etc. though? You wanna test an idea to see how it works, and see how things go. If you just gonna shoot down every idea without testing them, there will never be any content for the players.
My opinion is you are quite a silly person. Don’t tell me that I am wrong because I have never interacted with you IRL.
Oh wait, on second thought, maybe you can inform me why I am wrong… Let’s see how that goes.
You have an opinion yet you are not happy with people challenging your opinion.
And your whole post is about you hating on blizz for not asking for your opinions, and only asking for your experience.
How ironic…
That’s a rewards problem. If players are not unduly rewarded for playing in a cheesing, but ultimately optimal way, then it really makes no difference in the long run. It becomes just an attempt to regulate human behavior…which my argument has always been that Blizzard doesn’t seem concerned when players spend 15 hours a day on the AH, so any argument that this is to prevent self-destructive behavior rings untrue.
It’s not like Torghast is rewarding Raid-Level gear. I really don’t understand why this is such a big deal for Blizzard and why they feel the need to waste time on developing a convoluted game mechanic.
Unless…they are being completely disingenuous about why they want torments. Which I suspect is the case.
Well at this current junction alpha testers is an exclusive small group of players. Most which we can only view from the outside looking in on streams or videos by a competent player base. (one would assume it is part of Blizzards intent on getting more eyes on the game??)
Certainly those who have experienced this content have the most weight in passing judgement on these features but it’s important also not to throw the baby out with the bathwater.
People on the outside Alpha are not blind to the concepts of observation nor are people ignorant or unaware of functions/features that exist within the Game state as it is currently that they could not affirm their own correlation just by watching.
It would behoove the development team to take in part the feedback of these concerns than pass them to the side under the assumption that people will like x feature eventually especially so early on it the Games development. It is a tried and failed method that Blizzard has attempted on numerous occasions. A lesson they too often forget.