Things FFXIV does better WoW should learn from

The only thing WoW needs to learn from XIV is the lesson XIV learned from WoW years ago.

Daily badges from running a random heroic or something.

I miss doing random heroics. Badges made it feel tehre was a tangible reason to run your dungeons daily to meet a goal. 150g and 35 anima is like…an insult.

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It’s not though, You literally just walk up to the guild, they let you join, you magically have the ability to perform the best, and are the best trainee for every guild job you join, repeat as many times as needed for all the guilds.

Then you hit level 30 and unlock the special classes, magically become the best and brightest example of that class and slowly get drip fed your abilities.

There is no struggle, your just instantly the best, just by signing up with the guild and casting spells at random enemies for 20 minutes.

You can simultaneously be the chosen one to carry on the white mage soul, while also being one of the best warriors in the land, and pick up being a bard with no effort on your part, and freely swap between them.

You are drastically over exaggerating how “Difficult” or “Special” each step in this is.

Thank god someone understands. Don’t get me wrong I love FFXIV because of the more casual nature but there are no talents or specs to balance. Everything is the same which actually sucks. Also having one character do everything is a NEGATIVE. I’ve always wanted to create alts in FFXIV because of different races but what’s the point? Nothing carries over like in WoW where it’s an ALT paradise. Also forget how gated every expansion is unless you pay an external fee to get rid of the questing. Also leveling other jobs is the most boring experience ever. I wish quests reset or something because running around grinding FATES or spamming dungeons (esp slow queue times with DPS) or doing Palace of the Dead is so bad. FFXIV is a much simpler game and that’s fine but the last thing I would want is for WoW to adopt FFXIV.

It wouldnt be successful, because you can look at the data from the Ishgardian Restoration and see that the event was HEAVILY carried by the Japanese servers.

I believe only like 4 of the 24 servers from NA actually actively did the event compared to all the Japanese servers being on top of it.

Ishgardian Restoration was also a pure profession grind; so while it did add something new to an old city (new housing area, because FF14 actually needed it) – a majority of its build up was pure end-game profession grinding.

IR’s main draw was the players actively participating in rebuilding a city – which took time and a lot of effort. Such a thing cant really exist in the format of WoW due to a more heavy focus on end-game participation (PvP, M+, and raiding) which are all areas FF14 lacks.

They kind of did that with Silithus when we opened up the raids there, way back in the day. And it worked pretty well; people donating supplies, doing quests, etc. It could be done again, and more focused (in fact a great idea for an expansion I read on this forum suggested just this very thing).

It could, but I believe the WoW playerbase has changed so much; that such things may not be as successful again.

Also remember: Silithus was also necessary to open up the raids for end-game content, which isnt the same thing as Ishgardian Restoration.

1.) Ability to play all jobs/classes on a single character.

While this could be interesting. I’m sure in practice it would be annoying as heck given how Blizzard operates. It would mean needing 8+ different armor sets and I don’t see Blizzard giving us non-unique 50 slot bags to compensate for the absolute emptiness in bag and bank space this will cause. And before someone says we can just play what we want, yeah right, people who want to raid or do pve or pvp seriously will be required to be available at notice to fill any role. If Blizzard can fix this issue (I don’t see how they can without making one standard armor type or making armor that shifts types based on classes along with stats of course and of course allowing transmogging across all armor types, which as they won’t even unlock holiday items I find unlikely).

So while it’s an interesting idea I don’t think it could be implemented practically. I don’t even want to imagine the kinds of code they’d need to rework to get this working either, as old and stiff as wow’s code-base seems to be with everything connected to everything and held together by tape. And that’s the real problem. They can’t even properly balance classes and trying takes a significant effort in their patch development schedule it seems. This is the type of thing that would probably cost an expac of time to do and several raid tiers. (Not that I’d complain about losing raid tiers)

2.) Ability to play all classes on all races.

Strongly agree on this one. The lore in game is a joke and their reasoning for restrictions even more so. I would be okay with void elves not being able to be paladins and lightforged not warlocks or death knights but I would want in compensation high elfs as a playable allied race (lf can just play regular draenei). Undead being paladins I also feel a little iffy about but that’s just three objections, most classes have no real foundational lore problems vis a vi being imbued/compromised by powerful magics of a type opposite the class power type.

3.) Meaningful solo content and meaningful solo progression

This is an MMORPG, so let’s not lose sight of the social aspect entirely but I do agree things like housing would be extremely beneficial to the RP aspects as well as the collecting and player retention during content dry periods goals. They’ve done trials before, I even got gold in some of them but I get you mean something more meaningful. Social events might be nice.

3.2) Reviving old content

Solo content is meaningful regarding running old dungeons and raids you outgear and outlevel. You can farm for mounts, transmog appearances, battle pets, sometimes toys. I don’t think this is a real argument. Blizzard also has the timewalking stuff of course which encourages doing older content for the badges. It could perhaps be incentivized a bit better but it’s fundamentally there.

4.) Better balance

I agree but the problem seems to be Blizzard is absolutely stuck in the idea that if classes don’t change people will get bored with the game so they desperately and badly reshuffle things every expac then spend time trying but never fully succeeding in fixing it. After 15 years we have to accept there are two choices here: either accept the fact that Blizz works this way and accept imbalances at expac starts in exchange for a simulated feeling of newness and change OR accept much fewer changes every expac to classes, very minimal stuff that will make some people who want to relearn their class every expac angry and use that time saved to actually get the balance right and carefully make small changes to avoid breaking it.

5.) Meaningful CLASSES (rather than “choice”)

Do you not mean meaningful RP choices/lore that doesn’t impact gameplay and your potential doing content? If so then I agree. The covenants should have been purely a thematic and RP choice but Blizz only cares about and targets high end raiders so they had to tie it to player power and have something else they cannot balance on top of classes. The whole thing is a disaster.

6.) Meaningful currency rates

This is just more complaints about the current SL systems on systems approach and the general time-gating strategy Blizz uses to force you to farm to keep you busy and paying and playing while they buy time to get new content out to keep you on the treadmill for the expac.

7.) Meaningful crafting/gathering

I would like more nice looking gear as well. Sadly it seems as Blizzard cannot even do full class tier sets with recolors for difficulties these days they simply may not have the resources to do this. Heck they promised us more customization for characters this expac and walked that back at Blizzcon because they simply don’t think it’s important.

Depressing but it comes back to the fact WoW spits in the face not specifically of crafters and gathers but of anyone who isn’t a raider pushing current content. That’s their whole thing. They think that’s what WoW should be about and want to make an e-sport of it and love the idea of it being so hard-core and the rest is just minimal window dressing to give the world some flavor and keep enough addicts who aren’t that subbing to subsidize the raider-base and their jobs.

I’d LOVE being able to switch classes on my main. Especially if each class had its own levels, and not just given to me for free.

Does FF14 do that dual class thing that FF11 did? I can’t remember. Where you have the major and minor class that you can mix and match for interesting combos.

Unfortunately, it is unlikely Blizzard will ever implement the ability to play all classes on a single character. They enjoy selling level boosts too much.

As for the race restrictions on classes. Blizzard has been slowly retconning them away. An example would be Draenei warlocks. The original reason you couldn’t roll one was because it was stated that exposure to fel magic would turn them into a broken. This was retconned in WoD so the broken transformation was instead caused by a fel-infused mutagenic plague, so now Blizzard is free to add the class if they want to. They’ve also been adding examples of NPCs being classes their race can’t normally be, such as Grimtotem Tauren being warlocks, and the argussian reach draenei being rogues.

I have started playing ff14 and ya alot of things are better but other things are not, why should people that love wow just go play something else when blizz could just make meaningful changes that improve their game, they steal everything from other mmos already anyway

I’ve played both games extensively and both have pros and cons, with WoW decidedly leading the way in most cases. But there is one thing 14 does way better on consistently, and that is music.

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This thread is evidence that the MMORPG genre didn’t die, the MMORPG player did.

Star Wars the Old Republic has always been far better than WoW in terms of role playing and social interaction rewards. Warcraft could definitely do with some study of that game and how they did it to make RP matter more and social interaction mean more.

No, you walk up to the guild, join, and they teach you the MOST BASIC SKILL THEY KNOW, which, despite you being an experienced adventurer, only deals like 20 damage.

You, then, have to go through the long process of learning your class - which happens over the course of leveling - which you have to do without any help from all the power you have in your main class. And then, as you practice your skills, they teach you new ones.

This isn’t to say it’s super difficult. It’s not. It’d be horrible if it was super difficult. But it isn’t just ‘oh hi, I’m master Dragoon Bob. I want to be a Black Mage. Woohoo! Now I’m the most powerful mage ever!’ - it’s definitely a LOT more involved than that.

Everything has positives and negatives. But the ability to play multiple classes on one character is something that, to many people, has far far more upsides than downsides.

The one downside is ‘I can’t try multiple races’. The biggest upside is ‘I don’t have to abandon the character that has so much sentimental value to me in order to try something new’.

I don’t think anything about FFXIV is SIMPLER than WoW. If anything, WoW has dramatically reduced the complexity over time, while FFXIV has increased complexity. Now, WoW’s simplicity is largely the reason it is so popular. WoW has this ‘you can just log in and play! You’ll be max level in a week and can get into the end game!’ charm that makes it really approachable.

FF14 doesn’t lack PVP or raiding… and m+ is a VERY specific thing, and FFXIV definitely has dungeons with a progression experience tied to them, just in a different way.

Solo content doesn’t mean anti-social content. People doing solo content still often talk to each other. They’re still socially active. They’re just not… grouped with anyone. And that should be fine.

Didn’t play FF11, but FFXIV doesn’t really do cross-job stuff, much. They used to, but it created an awkward burden on new players that they didn’t like. But they did take a lot of the things people used cross-job stuff for and moved them into a category called ‘role actions’, which all classes of that role have access to.

So like… all healers have a shared pool of role spells they can use(mostly utility stuff), but also have their own individual abilities that make up the core of what they use moment to moment.

FFXIV sells them too. So that’s not really an excuse. When Stormblood came out and I decided I wanted to try a new main, I bought a level boost for WhM on my character so I could switch right away.

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Personal favorites of mine

I’m a bit confused at the people who want to be able to switch classes on one character because they don’t want to level a new one.

In FFXIV, you still have to level the other classes because each have a class level, so either way you have to put the time in. In WoW you put the time in a new character, in FFXIV you put the time in a new class.

No matter what the time sink is there.

I haven’t played FFXIV in several years, but I hated having to go back and level Astro up after it came out.

It’s a sentimentality thing. They get to keep their beloved character, but just play it in a different way.

Not everyone gets attached to their characters, but for those who do, it’s a big deal. Even after maining this character for a while, it still feels more than a little wrong every time I log into it because I sepnt so many years maining my other character.

Whereas switching main in FFXIV was really easy. I still got to play MY character… but just with a different class.

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This is probably one of the greatest things about square. They care more about their lore, than appealing to the outrage mob. Female dominant species where males are so rare, that allowing them to be played would be immersion breaking. Inverse for hrothgar.

They listen to the players about how the game plays, not when it comes to undermining the games lore because someone is obsessed with playing something that wouldn’t make in world sense for them to have access to.

It’s the equivalent of someone throwing a fit that they can’t play as a nether drake in wow. Sure, it would be cool, but it wouldn’t make sense.

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Apart from obvious things that make FFXIV better ( flying available at the start, player housing, coherent story, music) there are a lot of little things I like about FFXIV over WoW.

  1. job animations. All the flashy jumps and backflips, casting animations, attack animations, in WoW a mages staff just sits on their back when they cast. In FFXIV the weapon is involved in your animations and you literally break dance on a Monk in FFXIV with some of your attacks.

  2. Mounts. WoW has more in number, but the majority are just the same model or the same horse/wolf with a different color. FFXIV has more unique mounts and some even have their own animations, I.e a parade cart that shoots off fireworks or a tank that fires a laser.

  3. collaborations. When has WoW ever done an in game Overwatch or Starcraft crossover? Like an actual event in game where you meet up with Tracer or fight Zergs? FFXIV has done crossovers with other FF games, MHW, Yokai Watch, and Dragon Quest.

  4. Holiday events. WoW events have been the same forever, with some having minor changes. FFXIV events are different every year and have different mounts, items, and event themed gear, with previous rewards being able to be purchased either on the game store or with in game currency

I think that is probably the single biggest difference.

When you cast a big spell in FFXIV, you FEEL it. The visual is amazing. You feel like a badass every time you click a button in that game.

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