Things FFXIV does better WoW should learn from

And it’s a double whammy because trolling about FF14 on these forums is extremely effective.

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The philosophy seems to be that they have to do all these big changes or people won’t feel like they got their money’s worth or will be bored sooner and maybe they are right? But it seems to me that its worth a try to not go crazy with the expansion and just to add great content.

I mean, if you didn’t have to have the teams working on new talent builds, new spec builds, new borrowed power mechanics, etc then you could instead focus on creating really engaging, memorable, and fun content.

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You can’t do everything at once. You are one class at a time. Every class has to be leveled from 1. Sounds so fun to me.

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To bring this back to FFXIV… they recently did something called the Ishgardian Restoration. In essence, they added a zone to an old hub city, focused all the content around crafting to build the zone, positioned it as a community event with everyone on a server contributing to a collective goal, and even added in four ranked crafting seasons. And to top it off, it’s becoming a new housing zone in the next expansion as a “reward.”

Could you imagine modern WoW doing literally any of that, let alone all of it?

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They don’t change the way items look after players earned them. Looking at you Ardenweald wings.
#sosalty

Can you imagine how many raid tiers that would cost?

Not exactly. The base classes/jobs have to be leveled from 1 with 1 addition

Start at 1

  • Archer>Bard
  • Lancer>Dragoon
  • Marauder>Warrior
  • Gladiator>Paladin
  • Thaumaturge>Black Mage
  • Arcanist>Summoner/Scholar
  • Conjurer>White Mage
  • Rogue>Ninja
  • Pugilist>Monk
  • Blue Mage
  • All crafters and gatherers

Start at 30

  • Dark Knight
  • Astrologian
  • Machinist

Start at 50

  • Red Mage
  • Samurai

Start at 60

  • Gunbreaker
  • Dancer

Starts at 70 (When new xpac releases)

  • Sage
  • (Not yet announced melee dps)

No, it shouldn’t. That would be stupid. Blizzard isn’t stupid. Why should WoW copy a different game? Blizzard has far MORE players (WoW is far MORE popular). So it does things better. FFXIV should change to copy WoW.

But I’d rather they were totally different games. As a player, I can play them both, and enjoy the terrific features of both games.

I don’t live in a fantasy world, where some company “should” customize the exact game that I want, and I fantasize that this customized game “would be” better than what really exists.

I may fantasize, but not about MMOs…

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Based on the current state of the game, I challenge that statement.

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By that logic, the Big Mac is the highest quality burger money can buy!

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I agree with you 100%. FF14 is better than WoW in spades. However, I think you should just go play that and put WoW down. It doesn’t seem to be having a positive impact on your life.

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Debatable. They’ve been running on sunk cost fallacy since draenor. Maybe even earlier than that.

People come back for content patches and expansions to chase the highs that they remember from years, and sometimes over a decade ago. They never find that high, but they keep coming back anyways.

That’s not love, it’s just addiction.

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Ya know… this is an interesting point that I really haven’t thought aobut in a while.

One of Blizzard’s greatest strengths, prior to the past ~6 or 7 years, used to be seeing what other companies did well and then doing them even better.

That’s how WoW came to be in the first place. They looked at all the MMOs out there, took the bits they felt worked well, and then did them even better with a layer of Blizzard’s classic world building…

But it does seem like they’ve forgotten how to do that to an extent…

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You know WoW when it was created was essentially a copy of Everquest right? MMOs have been copying off of each other literally forever.

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I prefer the term “optimistic entanglement.”

I mean, strategy games and dungeon crawlers and MMOs were a big deal when Blizzard redefined the genre for all of them. Now mobile games are the genre to chase. So maybe they aren’t as different as we think.

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Difference is, redefining PC genres is what one would hope for from a PC gaming company. Redefining mobile genres is not what one would hope for from a PC gaming company.

To be fair, Blizzard considers themselves a ‘gaming company’ now, not just a PC gaming company.

I’m not saying that I approve of the changed focus. And of course, I yearn for the golden days of PC gaming as much as the next guy. But Blizzard themselves… they’ve been cross-platform since the beginning.

I definitely wouldn’t bet on their mobile entries being anything mind-blowing - especially to the PC playerbase. But I’m simply putting it forth that they’re not playing against type as much as we think. Rose-tinted goggles and all that…

I mean, that’s fair, but their player base is still largely a PC gaming audience who largely doesn’t care about mobile games.

I just don’t see the hints of ‘no matter what we make, we’re going to take the best ideas from everywhere and make them ours’ in anything they’re doing. Diablo 4 doesn’t seem to have it, Heroes of the STorm doesn’t seem to have it, WoW definitely doesn’t, Diablo Immortal doesn’t seem to either - but I’m less of an expert there… the only place I could see an argument for it is Overwatch.