I’d actually be really down if I could dynamic fly as a druid - but at the same time, as a druid if that happened, please take away my ability to pick herbs as an owl if I have it activated. I don’t want to see everyone and their mother flying as a druid because you can go fast to get every herb node in existence without swapping out.
DR (without the speed boosts) caps at 929%. It can max out to around 1400% when using Skyward. So it should be around 740%-ish without boosts and 1100%-ish with boosts.
Dynamic Flying is not just speed, its a whole lot of flying abilities. If those abilities do not hold up without speed, then they are not good abilities at all.
They could just make static flying faster and it would be preferred and that means that DF is a complete fail. A gimmick.
I suspect that there are technical limitations with crossing zones that quickly that Blizzard isn’t being entirely candid about, but I also don’t disagree that it’s less immersive, either.
Old zones are smaller in-game because they’re designed to accommodate slower travel speeds. Portals circumvent distance entirely, but physically flying over four zones in the space of a few seconds makes the old world feel much smaller and less significant.
To be honest, I really don’t understand this logic. The abilities give a sense of weight and momentum that makes achieving those high speeds more satisfying as a gameplay mechanic. Static flight at 810% would be better as a mount, but Blizzard’s goal isn’t just to make a better mount, it’s to make an engaging system of travel that’s more fun and interactive than traditional pre-DF flight.
Then they need to come out and say this. Instead of trying to gaslight us with some excuse about immersion they need to just say “it’ll break the game. This is a compromise.”
But it is. That’s just fact. Trying to artificially hide that by slowing us down isn’t fooling anyone and it’s not helping anyone.
The old world is inconsequential to 95% of the players. Lol. It’s only relevant to people who are leveling for the first or second time who don’t have flying.
The rest of us just want to get to where we want to go. Hence my portal example.
I don’t disagree that they should be more transparent, if that is the case.
This is just game design. It’s all artificial. The zones’ size has remained the same for over a decade, but they can feel smaller or larger and more or less significant depending on how the player is able to traverse it. If you doubled the speed of Dragonriding, the Isles would suddenly feel a lot smaller and they’d be a lot less impressive as a result. One of the core parts of zone design is how the player is going to be moving around it, and the old zones were not designed with that level of speed in mind.
The portal example just isn’t great because it doesn’t affect the scale of the world, it ignores it entirely.
Really, it’s just another argument for an old world revamp. Modern player mobility has exceeded old zone design, so Blizzard is using a band-aid solution to cover it up. I don’t think it’s particularly good, but I understand why.
Now that I’ve given it a try on PTR, I’m honestly glad they nerfed the speed a bit. You can get from Stormwind to Gilneas in two minutes flat. You really don’t notice the speed decrease, it feels just as fast because of how rapidly you progress through the tiny old world zones.
Amazing how someone can keep posting the same thing over and over again and still not understand he is saying I am right.
Dragon Flight is only liked because of its speed. You saying no one would use dragon flight if it had the same speed as old school is you saying dragon flight is only liked because of its speed…it does not matter if you say people would only do it because its easier or not because “fun” is SUBJECTIVE, speed is NOT.
I’m convinced people complaining about only being able to go 664% instead of 810% speed in zones that are a fraction of the size of the Dragon Isles zones are just Jeremy Clarkson in disguise.