That’s why this is an idea for the future. And adding mechanics is not that difficult to do. They do it between heroic and mythic in all kinds of content in this game.
But it won’t change anything, even with blood dk brann (which does not make things easier in this imaginary world) people will die, people will rush to the forums, and people will complain.
Making the entire thing pointless.
I’m not sure how you’ve come to that conclusion.
Adding mechanics, and having a tank simply just mimics the concepts this game has had since it’s inception in 2004.
Almost like… delves are to be different from dungeon gameplay?
You could just do dungeons, or rather m+ rather than have totally not dungeons.
Sure, as long as they also bring back our Shadowlands level roughly tank level DPS.
Otherwise precedence is that solo content being miserable as a healer is just how the game works in general. Questing as holy outside of Shadowlands has felt /so/ slow.
and i can assure you…the more players that are in a delve run ?..the more hp’s are on all the mobs and boss’s. you can not sit/stand there…and try to tell us that more in a group delve makes it an easier run . i know for a fact, the more ppl are in a group delve run ?, the higher the mobs scale. don’t take my word for it, go in solo, then bring ppl in one at a time, and watch the hp’s scale way the heck up. soo…please…stop with that crap that more than one player is easier run. as for the op ?, i say give healers a tank, cuz the way these delves are right now ?,its insane !..lol.
All you’ve demonstrated is that things scale. Not if it’s easier or harder.
Like, there’s less mechanics to worry about in a group.
and all you demonstrated just now…is you moved the goal post, you just said, a group makes it easier, when i know for a fact, it just makes it harder, longer to kill everything in there, maybe read other post from players on this ?.
I really enjoyed the solo healer delve experience prior to this new rework. You had to do a song and dance to keep you and Brann alive, dps, and not pull agro. I found it pretty fun as you had to use your full toolkit most fights - and if you did pull agro, it added a little bit of extra challenge.
Now it’s borderline impossible as solo healer. I really hope they do something for healers as the advertised delves as solo content.
Things have more hp - but that’s expected, your group has more dps.
That doesn’t mean it’s harder as a result.
working as intended?
try reading post on this, maybe…just maybe you might understand. you can whitenight all you want for this messed up design ?, but its broken.
I have read it, but you haven’t provided anything that substantiates that it would be harder with a group.
Well yes, it is - but this just doesn’t work for solo healers.
It was “easy” for healers if you knew your class and played around Brann. If you had no experience as a healer, you would die over and over even before the change.
They also supposedly put some insane mini bosses into tier 8 that WoWhead is telling you to avoid or waste a death avoiding. That or saying everything gets weaker in a group than it does Solo and… I mean I can’t get the mount tint with a group Blizz just knock off the crazy 20 mil auto attack or spell damage BS. I’m fine with high health pools I gotta burn through but insta death if they look at me is kinda messed up
going by my own runs solo, and grouped, i can say for myself mind you !, its not the same. i’ll leave it at that. have a good one.
Is it harder with a group right now? I’m genuinely curious.
they removed those zekvir elites from 8 and put them starting at 9 now
from what i have ran ?, yes…personaly, solo and group runs are way different.
I don’t really run in groups, but I’d love to know how different the chasm is right now in difficulty and time spent.