As A BRM monk, i lvl 560, just finished a lvl 7 delve and it was cake. I switched Brann to healer mode and never worried again about my hp.
Well you can already just bring a blood dk and a dps, so if theyâre balancing around that they can balance this.
Group gameplay is not the same as solo though.
There are different achievements for it.
But i think a lot of people are enjoying Delves right now, and the trend is just going to get better. i hope they wont abandon it
If youâre playing with a real person controlling a blood DK, or whether youâre playing with an AI performing the same tasks, thereâs no substantive difference in your gameplay.
But see: a blood dk soloing everything deals with difference challenges compared to another class soloing everything. Itâs a different experience.
And you cannot bring a blood dk to the solo version to carry you.
You said they have to redesign the entire foundation of delves to allow a blood DK bran. You can already play with a blood DK person. That is my point. Thereâs no overhaul thatâs needed.
There is drastic overhaul needed so that it ends up with remotely the same difficulty.
And as for group play difficulty, thatâs all over the place, usually trending on being a joke.
You can replicate your group play experience by lowering delve tier level to⌠3?
I assure you playing with a blood DK as a warlock is not difficult.
Exactly, thatâs why you would need to drastically increase the difficulty.
Adding people makes delves easier.
I donât disagree that difficulty should be raised. But youâre suggesting they would need to be redesigned to allow for a dk blood bran. This is absurd since you can already play with a blood dk.
Your issue is that you think that difficulty should be increased if you play with a blood DK. Yeah I agree. Itâs a separate issue.
In the meantime, they can add blood DK as an option for Bran. Since you can already do that in a duo.
as arcane mage, brann needs to tank period, right now only done t8 itâs a real pain, have to constantly mage tanking and kiting, itâs no fun
But you see the reason that people endlessly complain is because things are too hard.
So. theyâll still complain even after the redesign.
The entire concept of multiple difficulty levels is so that everyone can find something for them, not that everyone can reach the top.
And what if I donât want to play with a blood dk? I want other classes , should they implement that too? lol. Itâs just needless complexity for⌠nothing.
Do you hear it? The sound of get gud
They havenât played as a dou with a blood dk tanking.
My issue is equalizing the challenge and time spent between groups and solo. If it canât be done then it needs to be solo exclusively.
And adding a tank option for Bran would be a good addition to that solo exclusivity because it would help various specs.
Simply balance around that.
I assure you delves with more than one player (regardless of size) is easier compared to solo.
It doesnât have to be a blood dk, can be another hunter. Anything really.
No, a tank option is horrible for dps because of limited interactivity.
Just doing pve dps rotation isnât good gameplay.
And sure brann might currently tank because of stuff like tricks /fade but those are specific instances.
I donât really know what you mean by this. Mythic raids are still complicated to do even though the tank is keeping aggro. The spectrum of difficulty and activity is huge all while still having a tank keep aggro.
No oneâs talking about just pressing a rotation and standing there.
Delves do not remotely have enough mechanics to be compared to mythic raids.
No no. Solo progression path has to have the highest difficulty completed by the weakest link otherwise its a failure of a design in their eyes