They Give What Was Asked For...But People are Mad

Wow player: Mr dev, I’m so hungry, please feed me! I haven’t eaten anything in over a year!

Dev: insert crap sandwich

I have no idea why ppl complain at being given what they so clearly asked for…

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Reading all this made me realize maybe it was a blessing I didn’t play in Legion so I couldn’t make comparisons with how MT was back then.

Some people are happy. It’s what you wanted, right? So why can’t you be happy about it?

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Honestly…it was about the same. Nothing’s really changed about it and the cries of it being overtuned have more to do with players not being able to use their current borrowed power which desyncs how they’d approach rotations and such.

Even back then, even with double leggos and tier sets…it was a grind and a half. You really couldn’t just blitz through it. Actually…for that matter iirc leggos didn’t even work in there. So it’s actually pretty much exactly the same.

Edit: People just have nostalgia goggles about content like it and forget these bits that were a part of it then too

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As someone who often said “Mage Tower shouldn’t come back, make new encounters” and “No, timewalking scaling for Mage Tower is a bad idea, if they scale it to 7.2 launch difficulty, you guys will scream”, I wanna both say “I told you so” and “Shame on Blizzard”.

This was an obvious outcome from the get go. It was also easily avoidable, by making it light hearted and fun and tuned much more forgiving.

Extra shame on Blizzard for disabling much of the original cheese too. Like Agatha was the joke it was because of Sylvan and Lightblood. There was no reason to make it harder!

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I mean, that’s when I play a different video game. Skyrim just released new content, and you can bet your sweet epics that I’ll be doing a new run-through.

If you really think the Mage Tower or the Elf customization changes or the PvP system or the new Raid Tier or the 9.2 patch content…is a crap sandwich…

Don’t eat it.

I mean, the entire point of my post was: I came the forums to discuss a game I enjoy, and there is nothing on the forums except misery. It made me sad. I posted about it. No need to eat any excrement of any kind.

This makes the most sense to me, Raiimir. Of all the perspectives I’ve seen on this, yours makes the most sense.

Can you please please please give me a million dollars?

No. Ok fine. But I’m also going to cut off your hands and your eyes. Why aren’t you happy???

Yeah that is what I’m saying. I can’t say I remember needing this borrowed power or this gear to make the dps check, survive the mechanic, and so on because I didn’t play MT back then. It is easier approaching the challenges from this mental standpoint just to use what is available to me right now in the present and not having that bias of what I should be having from past experiencees.

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/shakes head a little to clear the fog and hands Jonashai a cup of coffee.

If they did that you’d have complaints about how easy it is. You have the right of it though in that they should really be considering new content instead of rehashing old content in this way.

The one thing I’d say is an exception to this: they should really consider rescaling the old dungeons in the game. This would throw a minor wrench into what constitutes bis gear but that’s kinda ok. The main reason I bring this up as an exception is because the content for those dungeons is there and is for the most part left completely unused…

Whether it be as a challenge mode with scale down or as mythic+ with a scale up, it is an implementation task that would be worth it as it only needs to be done once but it multiplies the amount of dungeon content one can do by at least 10 fold and does expand the game significantly.

That said…personally I’d rather new content :man_shrugging: but the design team has shown they do not at a core level understand how to actually produce said content in a good way; despite having good templates from past expansions on what works. They don’t understand those templates.

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Having never played when Legion was live, I’ve been looking forward to it. I’ve slated some time this weekend to get on with the husband and we were gonna check out MT together (separately, at our own desks…/grin).

I’m hoping that going in without any expectations will be, as you say, an advantage for figuring out how to conquer it.

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Absolutely.

This was my argument, as someone who didn’t play in Legion and never saw Mage Tower.

I was hoping that Torghast was gonna be our challenge mode tower for Shadowlands, and it seemed like they were moving that way, but it just didn’t have rewards worth going for.

My 5-man group and I enjoyed Twisting Corridors, and we did all of those floors. We got a title, a pet, a mount, and I forget the other one…a toy, I think?

But that was it.

There were never any new rewards added. No new appearances. No more mounts. No class-specific or even role-specific rewards.

They could have made Torghast our Mage Tower, but they didn’t. I hope they get their mess together in future and create new content instead of leaning so hard on TW.

Forewarning: It is definitely a grind. Progress is measured in literal boss percent in stages and if not using a guide it is very helpful to make notes of what got you how far in each point in each stage. It is very much doable just long!

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In its original form I think torghast was challenging and fun :< The mistake they made was feeling insecure enough about it that they had to tie legendary progress and upgrading to it.

Had they made it its own stand alone content with its own rewards at the end of it Torghast would have been a rousing success that players would enjoy doing without feeling forced to do it.

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My current plan is to go in blind and let it just smack me…and then go watch a YouTube video or two to formulate a plan. /grin

I have no intention of getting it all done this first go, but I am interested in going in there on my main spec to see what’s what.

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That last bit was Blizzard. They need the coffee more than I do. But thanks!

Nerfing Xylem’s damage by 15-20% and his health by 15% wouldn’t make it easy. Razor Ice would still one shot you, the last phase would still require proper kiting, the intermission would still require mechanics.

The difference ? Instead of super hardcore players managing to squeek by on a lucky pull, maybe you’d have 10-15% who’d manage to get it in sub 10 pulls and others wouldn’t be banging their heads against the wall trying to figure out how to survive the first razor ice at all.

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Because it’s only twice a year

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OMG, right? And that’s so blatantly obvious that I have to wonder how on EARTH they didn’t know that? I get that their workspace is a total mess right now, and I hope to goodness they clean it up…because the mistakes they make are a real head-scratcher, sometimes.

I think my issue (and the reason I started this thread) is that despite my criticisms of the game, if I ever stopped enjoying it or had the level of angst about it that I see so dominant in the forums lately…I wouldn’t be logging in anymore.

The level of negativity is baffling to me.

But yeah, they missed some massive potential in torghast. It was good content that should have been GREAT. It should have been really lovely repeatable, content with rewards everyone wanted.