Exclusivity is good. Raids that some guilds and players can’t clear is a good thing.
How do you know what they were meant to be. Isnt that up to the game developer. If they make the very difficult then thatnis what they were meant to be.
Weird ER
Tie rewards to such a system so that progression must be done through it so people who do NOT want to be in said situations are forced to.
I’m not saying they shouldn’t buff heroics, especially if Level 77 (I thought you had to be 80 to get into heroics, but I may be wrong) characters can complete them in level-appropriate blue items.
However, given a blue post stating that they may add challenges (may have been updated as of now, but I haven’t followed this part closely) to heroics, that may appeal to players wanting harder heroics while maintaining the easier heroics for players that aren’t seeking extra difficulty (However they would choose to buff heroics)
That’s generalizing. You insult and generalize, hard to keep a conversation going with someone like you. However, if Blizzard DOES implement those challenges referenced above, I don’t see a problem with them leaving heroics as they are, as long as we have those challenges.
It clearly must not be because you keep responding to me.
There is no nuance to this. The dungeons are too easy. This is not a growing game, it’s not a home for brand new clueless players in high school as it was in 2008.
How can I not generalize something so black and white? How can I not insult the complete lack of critical thinking skills?
I see things like “its how it was back then”.
??? It’s not back then. Nothing surrounding the game is anywhere near the same. From the players, to the tools, to the information.
It cannot be the same.
Because that’s literally what they were in original Classic, and the Original Devs whom oversaw the creation of the dungeons, and the maintaining of them, saw zero reason to increase the difficulty.
And the old dev team was significantly more competent than the new one.
There is zero reason to buff heroic dungeons. If you are so upset that they are too easy, then get over it, and go do harder content.
Wrath heroics are perfectly fine the way they are.
Heroic dungeons in Wrath are for alts/fresh 80s that need Gear and badges to get into 10m raids, they aren’t supposed to be challenging, never were.
Well according to the new devs, the original devs screwed up. They took a good game and drove it into the ground. They are trying to change some of those mistakes.
If you already think they are easy, why wouldnt you want them to increase the difficulty.
I also disagree with easy being the original intent. They made 2 versions of the dungeons. Normal and heroic. Heroic was supposed to be more difficult. Can you seriously argue that by making a heroic version that it was " supposed" to be easy? That doesnt pass the common sense test. B
They wanted an option for players that wamted more difficulty. They failed. Players today want that option even more.
They still give players like you an option also. You get 2 options. Play the normal version, or go play the easy mode retail.
The original devs precided over the golden years of wow.
Wow didn’t crash and burn until they randomly decided to overhaul everything after wrath and jack up the difficulty for no discernable reason to placate the whiners complaining things were too easy.
The new devs can’t even keep people interested in Retail, and their various changes to classic are unpopular and make people hate it.
New Devs are incompetent and seem only interested in pushing people to purchase boosts or buy server transfers so they can milk money off them.
You’re correct - heroic is supposed to be harder than normal, which it always has been. Just because heroics are easy doesn’t mean they’re easier than normal.
More difficulty in terms of normal compared to heroic. Heroics in Lich King are 100% a stepping stone TO raiding, while TBC had countless players starting in Tier 4 raids BEFORE heroics.
Blizzard did mention adding challenges (whatever they may become) into heroics for those players.
How is Retail PvE easier than Lich King?
Is there no enjoyable middle ground between trudge-fest and snooze-fest? I feel like this community treats it as either one polar opposite or the other.
They aren’t. Mythic dungeons and mythic raids are harder than anything except may 1 boss. The irony is they want wrath to be retail lol.
Because Nax40 has mechanics that simply don’t exist in Nax 25, on top of that raid damage done by trash as well as encounters is way less. Look at Sapherion in Nax 40 its 500 a tick, in Nax 25 its 1.5k a tick, however HP in Nax 40 is 6-7k for DPS, and 22-25k in Nax 25 for DPS. Or lets look at patchwerk, his hateful strike could 2 shot a tank or one shot a dps if they where at full health, not the case anymore.
Because dungeons where never intended in Wrath to be end game, Wrath was the expansion where they really focused on pushing people into raiding. That’s why attunements got removed, its why Nax and Ulduar are so easy, minus achivements or Ulduar hard modes, even TOC N is easy, ICC the first 3 wings are also easy on normal. They wanted people to raid, and easy dungeons to farm badges made that possible. They never intended them to be difficult content.
Maybe you wernt around in TBC or even not around in TBC classic, but Heroics in TBC are seldom ran except for the daily, and even then depending on the heroic its just not run at all by most. This was true then, same as it is now. The entire intent of Wrath was to provide hardcore experince via hardmodes, achivements, and heroic raids later, it was never about the dungeons ever. And the current devs are clueless
12+ year old content, wrath the most popular pserver in the rotation since basically…cata release and classic is taking on some retail people who run mythic+ and close out ksm/ksh in no time at all. then they run the alts to do it again.
People like will me stumble here. I fully admit to not being pro here. the people mentioned above…won’t. they are pro.
they aren’t fixing that not wrecking the game. Blizzard is not good here. retail knows this well. When they say squish with dungeon/raid adjustments is coming again retail goes ugh, not again. What do they break this time?!
there are trash mobs in “Adjusted” instance and open world you avoid. there is a slime mold in mop raid that will one shot. in latest gear of latest exapc. its a trash mob. the trash mob you fear over the boss. you leave that slimer alone really.
Do you have a source for this?
Its only been mythic (+) dropped in WoD and beyond that has dungeon matter.
Prior to WOD…raid or death. Now at SL level…dungeon to raid or death. as you will upgrade in +15 or higher runs to get to raid now. or, well, you can slow boat the gear 1 week at a time. you can hope on vault hits for a 2nd chance. hahahaha…
I would rather than be easy and you’re able to get them dumb fairly quickly Then them be hard as nails like in TBC where you need a specific group comp to kill certain heroics until people got gear
Or The 1st raid of the tier is actually easier than the 5 man heroics yet no I’m good heroics are fine leave them
retail is right over there
retail mythic to be precise.
retail heroic is like what this is looking to be.
Daily/weekly run for some goal. in and out fast as possible preferred. where even the mythic pros want this. its why they are there. 2-3 of them in the crew…they steamroll it. they really want the calling/daily/weekly hammered out is all.
low gears/fresh 60’s just try to not get in the way. Or die when the mythic pro tank pulls everything.
edit: pvp side…we do this for the same reason. even 7/7 honor gear by season 2 and 3 rolled this place. Pvp doesn’t pay well if at all. Heroic dungeons for daily/weekly quest rewards run to make the money.