There's no reason not to have Dual Spec

Yeah I’m trolling because I don’t want someone ruining my dungeon experience while they decide they want to learn to tank. No thanks. You’re trolling. Why did you sign up for TBCC? So you could ruin it with changes? Go back to Retail.

Sorry, back when I was learning how to tank, I didn’t realize I was ruining other people’s dungeon experience. I’ll try to be more mindful of that and not play the game in such a way as I learn new things. :roll_eyes:

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For the same reason to have dual spec, we should have death knights added to TBC Classic. What both have in common? They won’t be added until (at least) WoTLK pre-patch.

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I know you asked this rhetorically, but to anyone not paying attention the answer is a firm and resounding: No, hybrid lives did not worsen in Wrath with the advent of Dual Spec.

There is a big barrier to entry on this as we progress into and through T5: gear.

After non-stop clears of Kara/Mag/Gruul, I’m still only 4/5 T4, and I have maybe 3-4 pieces of Kara/Heroic level gear appropriate for Restoration (one of my potential off specs). I would take off spec caster gear for a potential Balance set, but it drops so rarely I’ve scooped up none of it.

As a further matter, swapping between encounters is very very limited in terms of usefulness. For T5 we’ll need 3-4 warm bodies for Tanking between fights like Fathom-Lord and Al’ar, but for others you need only really 2-3. The thing is though, that 3rd and 4th “Tank” can be a Feral in mostly Cat-oriented gear, or a Arms or Fury Warrior who slapped on a shield and popped Defensive Stance.

Think about Maulgar and Magtheridon right now: both of them require a high number of “Tanks” but the threshold for successful Tanking is very different from Tank to Tank. The first Channeler on Mag has the easiest time, taking the least damage, and there is a benefit to having that “Tank” be mostly a DPS oriented player already wearing DPS gear since you want threat to be well established quickly. On Maulgar, I’m pretty sure anyone could get aggro on Blindeye since he hits pathetically lightly, and every other mob in there can be held by DPS just being DPS or some special mechanic.

Point being, the fights already lend themselves to using strong and weak Tanks from fight to fight. You absolutely want two beefy, well geared, dedicated Tanks in T5, but beyond that you can deviate quite a bit, eliminating the need for respec at all. Put another way, the inclusion of dual spec wouldn’t really budge the needle much on what we’re already doing even without counting portal->trainer->summon.

Seal of the Martyr, also added to WotLK :wink:

And Dual Spec wasn’t added during the pre-patch.

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Take it away, I’m all for it.

Neither did Blood Elves and Draeinei in OG TBC pre-patch.
But with a possible WoTLK pre-patch in the future, then yeah, most likely dual spec will be added there along with death knights.

Can’t, it’s here and here to stay.

Probably more a point for than against Dual-Spec considering Blizzard has shown they’re not limited nor held back by previous release dates of things.

Too late! We’ve long since broken the “What started in Wrath, stays in Wrath” seal.

Yeah, but that is an assumption only someone that is new to the game can take. Should you been there back then, you would know the reasoning for postponing the access to Draenei / Blood Elves.

We didn’t have digital copies and we had to actually buy physical DVD installation and game-key. That was available only midnight of launch day. So, there was no way we could have access to Draenei/Blood Elves pre-patch because we didn’t have the game-key for TBC, therefore, the access to them wouldn’t be available until TBC launch day.

Since with Classic we don’t have to buy any game, it made sense to release them earlier.

That is not a point in favor to Dual Spec (WoTLK feature).

Therefore, your whole point is invalid.

Really? Because my point was based on what you said. So, be proxy, are you calling yourself invalid?

Yes, you can use whatever someone say and spin as a conditional truth, like “if what I said is true, then what you’re going to say is also true”, while it is clearly just fallacy

You said the fact of having blood elves/draenei in TBC Classic pre-patch was a sign that blizzard didn’t have to wait a future patch to add a content, while here you introduced 2 fallacies:

  1. That blizzard wouldn’t delay a feature content from a future patch
  2. That Dual Spec is actually a feature content in a future patch, while it is not, it is a feature of a future game version, to be named after 3.x.x.

Abusing of point (1) you assumed that point (2) would be true, and your goal is to mislead any reader that would think you had a point.

You hadn’t, and you haven’t. It is just fallacy. And I have proved in my previous post your fallacy.

While that may be the case for some fights, you can’t deny that there’s an advantage to having a purely tank specced tank tank or having a purely healing specced healer heal. Sure there are some fights (like the channelers on mag) where having a dps class temporarily tank may be beneficial because they’ll be DPS-ing for more of the fight than they’ll be tanking. But even without knowing the details of all the remaining boss encounters to be released in TBCC I can guarantee you that there are boss fights where having a dps swap spec to pure tank/healer (or vice versa) would greatly improve your chances.

And yet, for the same reason this community cried out loud to nerf Drums (because they would be mandated to run drums), dual Spec shouldn’t be introduced as some people would have to be ready to re-spec to the second spec to play in raid, while the idea of “having a off-spec to play outside raid” wouldn’t happen.

Then the same community would end up asking for 3-spec instead of dual spec (just like retail).

What did I just read.

You think that you currently don’t stand chances with the current TBC Classic bosses?
Game is a joke as easy. Almost 15 years ago. Everything you need to know to down those bosses you have. People with 1/10 of the current knowledge and min-max mindset cleared the content.

Kungen didn’t even have a threat meter ffs.

Don’t ever say that “having dual spec” improve your chances against a certain boss with the current state of the game.

Bosses went down in first pulls in PTR with pugs.
PUGs.

That assumes what you said was true in the first place.

I didn’t introduce anything. You did and I jumped aboard.

It is true. You’re just perverting the thread right now, or you are actually clueless.

Your words, not mine.

I mean, if you said it, then it must be true, Thereza. Nobody would ever deny that. Everything you say is true and cannot be argued against.

Yup, the words that you quoted from me are my words. You’re correct about that. Of course, as per normal.

What I said was:

How can you be so clueless and deny a blatant fact? Draenei and Blood Elves weren’t available to select in OG TBC pre-patch. They were conditionally available to players who purchased TBC expansion pack, upgraded their accounts in worldofwarcraft.com and that happened after the launch day.

This is awesome! They really did do things differently today than when they did it back in the day! I hope they continue down that path. Thank you for pointing this out, Thereza. :kissing_heart:

#SomeChanges

Given we know what the upcoming fights are we can actually test this now:

  • Hydross - 2 MTs, various (2 or more) OTs. The trick here is resist gear, not Tank spec.
  • Lurker - 1 MT, two OTs. The spawned Nagas are hard hitting enough to warrant dedicated gear so while you have a lot of downtime, you need Tanks at the ready.
  • Morogrim - 1 MT, two OTs. Perhaps a very well geared Protadin could handle both sets in a single spot but it could get dicey chasing that many mobs if any break loose.
  • Leotheras - 1 MT, one resist “tank”. Extra Tanks actually help here because it is an aggro drop after WW and playing zone defense with 2-3 Tanks helps keep him controlled rather easily.
  • Fathom-Lord - 1 MT, two beefy OTs, one warm body OT. Most guilds will use a single Tank for hunter/pet combo, but you could probably split that between two DPS OTs.
  • Vashj - 2 MTs, for safety. There are drops, roots, etc, but if everything goes super smoothly this is actually a 1 Tank fight.

So here the most wiggle room I see are for things like Lurker, Leo, and Vashj. If the Naga on Lurker aren’t too bad, or better yet you can kill Lurker before submerge (somehow), then it is a single tank fight and respec would be ideal for the OTs. Leo is the same way since if you’re stacking and moving appropriately, you can ensure the same Tank gets him every time. Same thing on Vashj, where perfect execution and high DPS mean never more than one Naga at a time and Vashj never gets to leave the Tank behind.

However, in all three of these cases there are clear dangers you’re inviting by not having a dedicated Tank in those roles, either in terms of spec or gear or both. Lurker adds can hit hard and getting crush/crit can mean a quick and painful wipe. Leo can go to Tahiti zipping around and make it hard to settle him. Vashj could screw over the Tank or multiple Naga could come to life.

Safety Tanks, that is Tanks who are just there in case things go wrong, are hard to sell short. If the riskier plays are feasible, the hardcore bleeding edge guilds will do those things with or without dual spec. Everyone else will just do what they already do and have some lower run “DPS” be present on a fight.

You can’t guarantee your Holy Paladin has a useful/viable Retribution set the same way you can guarantee everyone has a bag full of pre-nerf drums.

Thank you very much for making my point.
The paladin will be benched for another that actually has a ret/prot set ready to play, just like you would get benched or not even raid if you didn’t have LW.

Why do I have to make points while I have Fasc to argue in my favor?

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