[quote] Superior numbers
Firepower and better tech
More experienced generals/commanders
Stronger ties to outside organizations(ie Cenarion Circle, Wild Gods, Naruu, Fire elementals, ect.)
Stronger individual races (nearly every Alliance power house a substantially powerful standing army with the exception of the gnomes who work closely in tandem with the dwarves)
Much better organized and stronger unity between nations [/quote]
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I’m not so sure about that. Sure, the infighting’s been taxing on the orc populace but there’s a lot of orc to go around.
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Maybe? Sure, they’ve got planes and whatnot, though they’re not exactly fighter vehicles from the 1900’s when they’re given unique animations in WC3 where they’re shot out of the air by ranged units. Just the same, the Horde recently got in cushy with the Bilgewater Cartel. That’s a huge open door that puts them on the playing field.
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They may have people trained from a young age to better read a lance board, but even the Mongolians triumphed against better equipped foes. The Horde even has the advantage of having the Forsaken, who have much of the same lance board training and the Blood Elves, who’ve been at this for a long while.
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The Tauren and the Night Elves are entrenched in the Cenarion Circle and one side isn’t going to make a move against the other.
Wild Gods, I guess? There’s a few bumming around that’re still actively seen but there’s also the Loa and all of these entities are capricious and self serving. Good luck saddling up Gonk himself to march off to war.
Naaru are entities of light and while the religion of the holy light is more prevalent in cultures of the Alliance species, they only seem to take part in battles of a cosmic scale, never engaging in the trifling faction war that is beneath them.
The elementals are Horde territory. They’re the leading authority on shamanism. No-one communes with them than those core Horde races.
- On an individual level? The physique advantage goes to the Horde.
Orcs bulk up and are trained from a young age to not fear death.
Tauren are the ideal soldier, as they’re walking bulls given thumbs and the sense to wield a weapon, held back solely by the fact that they’re not a warring culture but a peaceful one.
The Trolls are unique in their ability to regenerate and have long, strong limbs, which make them ideal spear combatants.
The Forsaken are magic and do not obey the rules of science, so the only way they’re dying is through physical destruction, with the advantage of having to never eat, sleep or rest to stave off fatigue.
The Blood Elves are matched only by the Kirin Tor in magical prowess and it was them who taught the human races how to use magic to begin with.
With their most recent addition being the Nightborne, the duo is a force to be reckoned with when it comes to powers without rules or definitions that bind them.
Army wise, it has its ups and downs. The Orcs aren’t as well armored but tend to favor weapons capable of delivering bludgeoning force, which are the knight slayers of the middle ages. They’re also the original authority on shamanism.
The Tauren aren’t a warring culture and haven’t really had that many foes to fight except for the Centaur and the Grimtotem tribe. Their army is lacking but their strength as being literal walking bulls is a huge boon in its own right.
The Trolls are seeped in shamanism and other pagan-esque powers. They’re also keen assassins, with their head hunters.
The Forsaken are the perfect ideal race for laying siege or withstanding a siege. For laying siege, they can fight on, even when the enemy is fatigued and eventually has to sleep. They also can use all manners of illnesses and poisons both airborn and intermuscular (in form of coated arrows/swords) without being in peril of suffering the same fate. In withstanding a siege, they cannot be driven out by famine, pestilence or smoke, they never succumb to fatigue and do not suffer pain in the way most living things do.
The Blood Elves, while not as vast in population following the events of the Cult of the Damned, still has a sizeable amount of adaptive tacticians, with magic powers matched only by the Kirin Tor and the Nightborne, the former being a neutral power and the latter now being on their side.
- You are right on that one. The Horde is in constant political turmoil and it’ll be some time before it stabilizes.
I am all for being critical with the writing team. I will hold every word under a microscope and treat them with the utmost caution when it comes to handling a game story I’ve been playing since I was a little kid. But it’s a bit much to say that, despite all of the aforementioned merits, that they’re incapable of defending themselves against an enemy they’ve been at odds with since the orcs originally drank the koolaid and went through the dark portal. If the Horde didn’t have the means to exist, they wouldn’t be here and there’d be no point to having the faction story.