The basic premise of this proposal is a cycling reset of the three most popular Classic expansions over the course of a three year cadence, designed to accommodate all play styles with the least amount of developer hours.
Play Cycle
The cycle begins with Vanilla WoW, day one of the first year, on a brand new server which we will call Phoenix for the purpose of this proposal.
Vanilla lasts for one calendar year, adjusting loot quantities from raid bosses to scale correctly to expected quantities for that year.
Example: If MC phase lasted 6 months in Classic 2019, but only 3 months in this version, the loot slot amounts on each boss would be doubled. This same premise is repeated for TBC and Wrath.
All other game impact modifications are not considered. The version of Era to be used is the version of Era we have right now.
Server Quantities, Types, and Layers
Quick facts: There will be one server. PVP/PVE/RP-PVP will be controlled by layers in a âwar modeâ style fashion with restrictions. Layers will be more concrete and interactive.
Quantities: Every server eventually dies and becomes one server. The realm capacities available today allows us to just start with that one server from the beginning, preventing any uprooting of communities.
Types: Server types lend themselves to server quantities, which is incompatible with a single server.
Layers: Three layer types are established: PVP, PVE, RP-PVP. RP-PVE servers have traditionally died in every instance in which they were introduced, and so PVE will hold this function within it.
A visual interface will be available in the social tab which allows you to change your layer directly. It will show how many layers are currently active and what their types are.
The user will be required to choose a âhomeâ layer, and will return to that layer when the user has been without a party for 5 minutes. Recklessly swapping layers will begin to incur cooldowns. Choosing a home layer has a severe 30 day cooldown. RP naming conventions have never once been enforced in WoW and no further comment is necessary.
End of Cycle Services
At the end of the three year cycle, all existing characters on Phoenix will be transferred to Whitemane (PVP)/Mankrik (PVE)/Deviate Delight (RP-PVP) based on your characterâs home layer selection and the Phoenix server will begin anew after a two week resting period, corresponding with the end of December.
All connected era servers will be compacted into three servers: Whitemane, Mankrik, Deviate Delight.
Name reclamation services will be permanently active on these servers for any account that has been unsubbed for 30 days or more. Additionally, characters can now expire to prevent name hoarding, and will do so after 10 days if theyâve never entered the world, or 10 days + 1 day for each level it has gained, up to level 15, after which it becomes permanent. You can have no more than 12 characters on Phoenix, White/Man/Delight can still have 50 (I think?)
Variations on Ideas
Alternative idea is to have three Phoenix servers for each of the server types, dumping into the three permanent servers. I donât think it would work well for RP-PVP though. It requires community discussion. I fully expect this contention to be worked out in the form of massive flaming in the comments below.
I pose this solution to best serve the WoW Classic enjoyers of the original base games, while shouldering the devs with very little burden after these initial developments have been made.