The War Within Hotfixes - October 7

September 4, 2025

Character Services

  • Fixed a bug that could cause player-characters to not receive the intended Renown and currencies when Boosted to level 80. Affected characters may need to log out and back into WoW to be granted missing items.

Delves

  • Mercenary Acquisitionist’s damage reduced, and Mercenary Acquisitionist no longer casts Borrow Power while the shield is active.

Dungeons and Raids

  • Manaforge Omega
    • Fixed an issue with the raid skip that prevented the Manaforge Translocator located in The Shadow Docks from being clicked after any boss encounter was engaged.
    • Nexus-King Salhadaar
      • Banishment now targets fewer players in smaller group sizes.
      • Behead damage reduced in smaller group sizes.
      • Manaforged Titan, Nexus-Prince, and Shadowguard Reaper health reduced in smaller group sizes.
      • Developer’s notes: These adjustments are aimed at reducing difficulty for small group sizes, with the greatest reductions applying to 10-player groups. These affect Raid Finder, Normal, and Heroic difficulties, with no change for 30-player groups or for Mythic.
    • Dimensius
      • Living Mass health reduced for smaller group sizes in Normal and Heroic difficulty.
      • Voidwarden health reduced for smaller group sizes in Normal and Heroic difficulty.
      • Nullbinder health reduced for smaller group sizes in Heroic difficulty.
      • Nullbinder health reduced by an additional 10% in Heroic difficulty for all group sizes.
      • Massive Smash now only knocks players vertically (was also horizontally) in Raid Finder and Story difficulty.
      • When any player engages Dimensius in Raid Finder difficulty, all other players in the immediate vicinity are now also transported to his location.
      • Followers should now help more reliably in Story difficulty.
      • Broken World no longer dismounts players in Story difficulty.
      • Dimensius no longer casts Supernova in Story difficulty.
2 Likes

I’ll wait several more hotfixes until story mode is “fixed”.

2 Likes

One again, can you guys please look into these?

I’m sorry, I’m going to be that guy… this is actually ridiculous.

Have you guys noticed the issue of excessive damage and often ONE SHOT KILL in PVP?

1 Like

…this doesn’t fix the problem though?

The problem is people starting it before everyone is ready or when we don’t have a full raid group.

All you’re doing is changing is so instead of being sucked in and wipe, the people who are ready will frivolously fight for a few minutes before the wipe.

Objectively making it take even longer to recover from a wipe from a troll.

It’s not hard to make it so clicking the portal gives the entire raid a pop up on if they’re ready to start, and if over half say yes, it starts. You’ve quite literally done this for other encounters in the past.

1 Like

Have they? Because I cannot think of a single encounter that wasn’t started by smacking a boss in the face or walking up to them.

Still waiting for class bug fixes please.

1 Like

Can you make this a bit slower? It doesn’t take long enough to get there when the fight starts, so this change almost functions.

Can we fix the delve bosses keep resetting. This could be a rogue issue since thats all I play.

1 Like

if you’re playing outlaw, run trickster (which you probably should be anyway) and tricks Brann. this isn’t foolproof since sometimes vanishing will cause him to feign. but it’s better than nothing!

2 Likes

ah yes that surely fixes the trolling

:person_facepalming:

Rider of the Apocalypse Hollow Sentinel’s Wake tier set for Frost DK’s next please. Currently unusable.

1 Like

Where is the fix that was promised for spell density feature bug? It’s still not working, and you have employees confirming it was hotfixed on 9/3.

2 Likes

September 9, 2025

Classes

  • Death Knight
    • Blood
      • All damage increased by 6%.
      • Boneshield Armor increased by 10%.
  • Druid
    • Balance
      • All damage increased by 5%. Does not affect PvP combat.
      • Ornaments of the Mother Eagle 2-piece: Starfire damage increased by 15% (was 20%). Does not affect PvP combat.
      • Elune’s Chosen: Boundless Moonlight’s Fury of Elune flash damage reduced by 10%. Does not affect PvP combat.
      • Elune’s Chosen: Minor Moon damage reduced by 10%. Does not affect PvP combat.
  • Evoker
    • Augmentation
      • Command Squadron (Scalecommander 2-piece) Disintegrate damage increased by 10%.
      • Scalecommander: Bombardments damage increased by 25%.
    • Devastation
      • Deep Breath damage increased by 20%. Does not affect PvP combat.
      • Command Squadron (Scalecommander 2-piece) Disintegrate damage increased by 10%.
      • Scalecommander: Bombardments damage increased by 25%.
    • Preservation
      • Deep Breath damage increased by 20%. Does not affect PvP combat.
  • Hunter
    • Beast Mastery
      • All damage dealt increased by 4%. Does not affect PvP combat.
      • Deathblow updated. Kill Command’s chance to grant Deathblow to Beast Mastery Hunter increased to 20% (was 10%).
      • Dark Ranger: The Bell Tolls damage bonus increased to 8% (was 6%).
      • Dark Ranger: Phantom Pain damage share increased to 80% (was 30%).
      • Dark Ranger: Bleak Powder damage increased by 25%. Does not affect PvP combat.
    • Marksmanship
      • Fixed an issue causing Withering Fire’s arrow barrage to fire an inconsistent number of arrows.
      • Withering Fire will now fire at your primary target when it has no nearby enemies to apply Black Arrow’s periodic effect to.
  • Monk
    • Mistweaver
      • Master of Harmony: Fixed an issue that caused Ancient Teachings healing to not be increased by Coalescence.
  • Paladin
    • Retribution
      • Resolved an issue causing Divine Toll to be cast twice.
  • Priest
    • Holy
      • Heal healing increased by 12%. Not applied to PvP combat.
      • Halo healing increased by 40%.
      • Archon: Empowered Surges increases the healing done by Flash Heals affected by Surge of Light by 45% (was 30%).
    • Discipline
      • Atonement heals for 33% of damage done (was 28%).
      • Atonement healing is increased by 100% outside of raid (was 125%).

Delves

  • Fixed a bug causing Twisted Mana Sprite’s overheal absorb values to be much higher than intended.
  • Mercenary Aquisitionist
    • Borrow Power damage reduced by 17%.
    • Mercenary Acquisitionist will no longer cast Borrow Power while the existing shield is still active.
    • Borrow Power damage increase reduced by 25%.
  • Nexus-Princess Ky’veza
    • Nether Rift damage reduced for larger groups on all difficulties.
    • Nexus Daggers now spawns 3 additional phantoms (was 4), and time between phantoms increased to 1 second (was 0.75 seconds) on [?] difficulty.
    • Dark Massacre time between phantoms increased to 2 seconds (was 1.5 seconds) on [?] difficulty.

Dungeons and Raids

  • Ara-Kara, City of Echoes
    • Trilling Attendant
      • Resonant Barrage initial cooldown increased, ability cooldown increased by 50%, and periodic damage reduced by 12.5%.
    • Engorged Crawler
      • Venomous Spit ability cooldown increased by 40%.
    • Avanoxx
      • Starved Crawler health reduced by 20%.
      • Gossamer Onslaught periodic damage reduced by 17%.
    • Anub’zekt
      • Addressed an issue with Eye of the Swarm, where the rim visual is larger than the actual safe zone.
  • Halls of Atonement
    • Reduced the numbers of Depraved Obliterators and Depraved Collectors near each Shard of Halkias.
    • Reduced the density of creatures in the courtyard before Echelon.
    • Enemy forces requirement reduced by 10%.
    • Stoneborn Slasher enemy force value increased by 50%.
  • Manaforge Omega
    • Fixed an issue where the teleport option to Central Operations became unavailable if players activated the raid skip after already unlocking this teleport location.
    • Forgeweaver Araz
      • Arcane Obliteration will now still cast even if the target dies early.
      • Arcane Siphon damage reduced in Mythic difficulty.
      • Arcane Harvest and Silencing Tempest targeting updated to de-prioritize targeting tanks and to reduce the possibility of targets being selected by both of these abilities at once.
    • Nexus-King Salhadaar
      • Stage One: Oath-Breakers
        • Command: Besiege now activates 9 Fractal Images (was 12), and time between each activation increased to 1.375 seconds (was 1 second) on Mythic difficulty.
        • Banishment damage reduced by 10% on Mythic difficulty.
        • Invoke the Oath damage reduced by 15% on Mythic difficulty.
      • Intermission One: Nexus Descent
        • Manaforged Titan health reduced by 10% on Mythic difficulty.
        • Nexus-Prince health reduced by 10% on Mythic difficulty.
        • Shadowguard Reaper health reduced by 10% on Mythic difficulty.
    • Dimensius
      • Cosmic Radiation damage reduced by 10% in Stage One and Stage Three on Mythic difficulty.
      • Fission damage reduced by 10% on Mythic difficulty.
      • Living Mass, Voidwarden, and Nullbinder health reduced by 10% on Mythic difficulty.
      • Crushing Gravity damage reduced by 25% on Mythic difficulty.
      • Reverse Gravity now targets 4 players (was 6) on Mythic difficulty.
      • Gamma Burst pushback strength reduced on Mythic difficulty.
      • Black Hole radius reduced on Mythic difficulty.
      • Interval between Shadowquake impacts slightly increased on Mythic difficulty.

Items and Rewards

  • Timewalking Stonecore items should now drop at the correct item level when obtained at max level.
  • Nexus-King’s Command’s spell visual orb from Oath-Bound is now hidden while out of combat.
  • The Manaforge Vandals raid Renown “Attuned to the Aether” effect at rank 6 is now limited to weapon enchantments only and also increases the power of Death Knight Runeforge effects by 10%. The effect tooltip will temporarily be incorrect, until it is updated with a future hotfix.
  • Fixed an issue where the Manaforge Vandals ‘view Renown’ button would remain locked after completing “Meet the Vandals”.

Player versus Player

  • Stamina granted from the PvP trinket Set Bonus increased by 5% for all roles.
  • Death Knight
    • Frost
      • Shattering Blade damage decreased by 50% in PvP combat.
      • Frost Fever damage increased by 15% in PvP combat.
  • Druid
    • Feral
      • All damage increased by 4% in PvP combat.
    • Balance
      • Keeper of the Grove: Dream Burst damage reduced by 50% in PvP combat.
      • Elune’s Chosen: Lunar Calling increases Starfire damage to its primary target by 80% was 128%) in PvP combat.
  • Evoker
    • Preservation
      • Chrono Flame’s maximum damage increased from the 4-piece class set reduced to 325% spell power in PvP combat (was 450% spell power).
  • Hunter
    • Survival
      • Flanking Strike damage decreased by 20% in PvP combat.
  • Mage
    • Arcane
      • Arcane Harmony now increases the damage of Arcane Barrage by 2% per stack in PvP combat (was 5%).
      • Intuition now increases the damage of Arcane Barrage by 20% in PvP combat (was 50%).
      • Improved Touch of the Magi now causes Nether Flux to increase the damage of your next spell by an additional 10% (was 25%).
      • All damage increased by 6% in PvP combat.
      • Sunfury: Glorious Incandescence now increases the damage of Arcane Barrage by 10% in PvP combat (was 20%).
      • Sunfury: Meteorites damage from Arcane Phoenix reduced by 38% in PvP combat.
      • Sunfury: Greater Pyroblast damage from Arcane Phoenix reduced by 33% in PvP combat.
      • Sunfury: Arcane Surge damage from Arcane Phoenix reduced by 33% in PvP combat.
    • Frost
      • Glacial Spike damage increased by 40% in PvP combat.
      • All damage increased by 5% in PvP combat.
  • Monk
    • Mistweaver
      • Rushing Wind Kick damage decreased by 50% in PvP combat.
  • Paladin
    • Retribution
      • Hammer of Light damage decreased by 15% in PvP combat.
  • Priest
    • Discipline
      • Power Word: Shield absorption increased by 20% in PvP combat.
      • Atonement healing increased by 12.5% in PvP combat.
  • Rogue
    • Subtlety
      • Shadow Blades now causes attacks to deal 5% additional damage as Shadow in PvP combat (was 10%).
      • All damage increased by 6% in PvP combat.
  • Shaman
    • Elemental
      • Earth Shock damage increased by 15% in PvP combat.
      • Stormbringer: Tempest damage increased by 10% in PvP combat.
  • Warrior
    • Arms
      • All damage increased by 4% in PvP combat.
1 Like

Can you hire someone to fix Rogues please? This is the 3rd patch where Rogues are bugged 4+ weeks in (and counting)… at least yall are consistent I guess…

4 Likes

Evoker voicelines are still broken…

1 Like

Still no fix for Warlocks Soul Link talent?

1 Like

Still no fix for Rider Frost DK’s 4 set bonus is very frustrating. Thing has been bugged for a while now :confused:

2 Likes

Does this mean it won’t target an immune enemy? Or will it still try and fail to do so?

Edit: It will still try and fail to do so.