" * The pre-season Heroic dungeon reward item-level has been increased to Explorer 4/8 (was Adventurer 1/8)."
This my friends is what we refer to as intellectual dishonesty. I sure hope that when we log in we didn’t waste a TON of time farming crests and burning them to upgrade gear that is now LOWER than the previous gear.
Blizzard, you know very well that Explorer is LOWER not HIGHER than Adventurer. But we’ll have to see if you’ve cheated us or not.
So my question is for those of us who have upgraded the gear already are we losing out on ranks, being reverted back, will we get valor stones back and or crests if we spent them already?
Looks like maybe another miscommunication from the Blizzard release notes team. I don’t see any Heroic dungeon gear being reverted to Explorer. Either they reversed the planned change (knowing the feedback would not be positive) or they mistakenly said it would change. Inquiring minds want to know…
Undo the scaling immediately or I’m gonna file a complaint with the FCC and FTC for false advertisement and consumer fraud !!
I love how I am being one shotted by mobs at level 74 on my new main (was an alt previously) doing a campaign quest , wasn’t like that yesterday ….know what I would rather go play Elden ring atleast I know if I die ingame it’s a me issue not the game !!!
Can we get a rollback on gathering KP? Since every single bot, and some of the lucky folks who were online yesterday after reset now have maxed out kp trees–with everyone else being months and months behind since it was hotfixed.
Completely bricks gathering proffessions if there isnt a rollback.
Like imagine how crappy it would be if half the crafters on a server got max KP trees, and everyone else was stuck getting 5kp a week instead of 200 in 1 day.
Just a word of advice, if you are going to release notes - make sure you read them over. Surely you don’t actually intend on LOWERING the reward for doing heroics… should probably learn what tracks your games gear follows - i will help you out:
Khaz Algar Lore Hunter has been temporarily removed. We will fix and restore this Achievement in a future patch.
Characters and NPCs
Adjusted the scaling of enemies in War Within leveling content to increase their health, bringing the duration of combat more in line with expected WoW behavior. This change is most noticeable at level 70, and has a reduced impact as your level increases. Enemies at level 80 and above are unchanged.
Developers’ notes: We’ve seen data and heard a great deal of feedback that players coming into Khaz Algar with endgame Dragonflight gear were extremely powerful relative to that initial content. It is entirely intended that effort put into gearing translates into a significant combat advantage at the start of a new expansion, but the values we’ve been seeing are extreme, often not even allowing time for normal combat rotations. This disparity also caused mixed-level groups to experience skewed results, with lower-level players contributing drastically more than level 80s.
Classes
Death Knight
Blood
An issue causing The Blood is Life to not take line-of -sight into account has been resolved.
An issue causing Dancing Rune Weapon to not function in the second phase of the Rasha’nan fight in The Dawnbreaker has been resolved.
Frost
An issue causing Trollbane’s Icy Fury not taking line of sight into account has been resolved.
Evoker
Evokers that have been boosted are now able to access their Specializations and Talent window.
Chronowarden
Fixed an issue where Instability Matrix was not reducing the cooldown of empower spells when Tip the Scales was used.
Hunter
Sentinel is now removed from player controlled units upon being crowd controlled.
Marksmanship
Volley no longer prevents Marksmanship Hunters from auto-attacking.
Mage
Sunfury
Gravity Lapse now properly targets 5 units.
Gravity Lapse now deals its damage immediately if it is cast on a unit that is immune to Roots.
Gravity Lapse now properly affects nearby units, even if its primary target is immune to Roots.
Paladin
Templar
An issue with Zealous Vindication casting Empyrean Hammer on secondary targets instead of the main target has been resolved.
Shaman
Restoration
Fixed an issue causing Primordial Wave to benefit from Undulation at the incorrect time. The bonus healing will now benefit while the Undulation bonus is active and a Healing Wave is cast.
Warrior
Protection
Fixed an issue that could allow Into the Fray to stack higher than intended.
Delves
You can now call Brann Bronzebeard to gather near you from the Explorers’ League Supplies if he manages to wander off on his own.
While Brann works on improving his ability dodging skills, the amount of damage that he takes from enemies has been reduced.
Corrected an issue where Companion Experience items can persist in the inventory instead of being consumed upon loot.
Earthcrawl Mines
Fixed an issue where players could end up being feared through a door, causing progress to be blocked.
The Waterworks
Fixed an issue where Karnk and Pagsly would not follow the player properly.
Events
Fixed an issue where enemies on the step Deal with Drunks could get stuck at 1% health during the Theater Troupe event.
Flying
Skyriding is now available in Isle of Dorn after “Secure the Beach” has been completed at least once on the account.
Items and Rewards
The Azj-Kahet Nerubian Pheromone Secreter now becomes available at Renown 7 (was Renown 6).
Unique, one-time lootable treasures in Azj-Kahet are no longer on a 60-90 minute public respawn. They now spawn for and are available personally for each player until looted.
Fixed an issue with Sureki Zealot’s Insignia where healing from player pets and guardians was not reattributed to their owning player when granting Sureki Zealot’s Oath.
Reinforced-Wax Plating damage reduction reduced by 50%.
Antique Bronze Bullion may now be deleted.
For a limited time, Awakened Vendors in Valdrakken are still available for those who have bullion to trade away.
The Nerubians got in trouble for the price of their translation potion. Potion of Polymorphic Translation: Nerubian is now available for 33 kej (was 500).
Pet Battles
Hallowed Glowfly no longer incorrectly appears in The Ringing Deeps.
Waxwick is no longer tradeable.
Player versus Player
Brawl: Deepwind Dunk has been replaced with Brawl: Comp Stomp this week, it will return in the normal slot next brawl rotation.
Resolved an issue that caused enemies in Epic Battlegrounds to have more health and deal more damage than intended.
Sergeant Wilson and Nassar have arrived in the Contender’s Gate in Dornogal for players of questionable repute to sign up as a Mercenary in battlegrounds.
Professions
Darkmoon Faire profession quests no longer give Artisan’s Acuity.
Darkmoon Faire profession quests now also grant Dragon Isles specialization knowledge for players who know the associated Skill Line. This is not displayed in the list of possible rewards to maintain UI tidiness.
Fixed an issue preventing weekly Enchanting quests from being available.
Alchemy
Algari Potion Cauldron and Algari Flask Cauldron no longer require Artisan’s Acuity to craft.
Algari Potion Cauldron’s charges have been increased to 80 (was 40). The cost to craft has been adjusted by a similar proportion.
The cost of Meticulous Experimentation has been increased, its cooldown reduced to 20 hours (was 24 hours) and it now guarantees a recipe when used.
Developers’ notes: We saw feedback regarding the cooldown increase here and felt it was unnecessary when paired with the improvements to Wild Experimentation. Rather than increase it, it has been decreased to 20 hours to give some flexibility for tight play schedules.
Wild Experimentation has had its success chances slightly increased, and failure chances slightly reduced.
Recent Catastrophe’s duration has been reduced to 10 minutes (was 15 minutes).
Formulated Courage now prevents explosions when performing Wild Experimentation.
Increased the chance to discover recipes with Thaumaturgy.
Fixed a bug that caused Vicious Flask honor gains to stop functioning and display tooltip errors upon dying.
Quests
On’heia was missing from the wildcamp for quest “Open Communications” for some players. He has seen fit to return.
Addressed an issue preventing intended steps for “Awakening the Machine” while Speaker Kuldas was a questgiver.
Fixed an issue where some Legion quests were unable to be completed once The War Within had been started.
Made placing Meaty Bait optional for the quest “In a Pinch.” The boss will now respawn if he hasn’t been killed but the meat has been placed. Moved a Deepflayer’s flying path away from the boss so it would stop engaging him.
Quests that grant rewards from the renown track should now be available without being level 80.
Yeah it’s a mess that by the time the orb gets to the mob and you start your amp’d smite you have no atonement’s left. You could cast raiders but then are missing out on the more powerful purple smite. It’s a lose lose.
So what is going to happen about players that received all the reputation gains from all the lore items? Are they going to have their rep removed? Are you going to compensate for players who were not able to obtain these lore items?
could you undo this part? we want them hard. these games are supposed to last 30-60 minutes per the original intention of the bracket. go back and check the 8.0 patch notes from when Epics were split off from randoms.
Are you doing anything about the groups doing quests together and they break mid quest? One person always has to abandon the quest and start over because something gets “out of sequence”, or there isn’t enough “items” to pick up with two or more…
Seems as though 20 years of this game moving forward has also invited things to go backwards as well… WTB software programmers…
But seriously though, fix your issues… examples can be provided aplenty…
Please consider reverting this change! PvPers have been rejoicing that Epic BGs are actually fun for the first time. Some of the best AV’s in history just happened before the nerfs. Massive Epic battles and danger around every corner with how NPC were. We had to summon Ivus the forest lord. Then one game Horde got Lok up.
We don’t want Epic BGs to go back to 5 min zerg fest where players ignore objectives and PvP. We had to start using actual strategies to kill the enemy Boss and take Towers.
FYI I also did main Tank Agmar in IoC and it was a tough battle but we got him before the nerfs. Please revert the changes so Epic BGs can be Epic.
My husband and I have done all the quests together, everything up until the quest that came out Wed., and we had a total of 3 quests break for us which we were thankfully able to get around. It’s a small % in the grand scheme, but I think people need to utilize the bug forum and report them when they happen and what the conditions were so Bliz can fix them. I reported at least 1 of them, I think 2. The 3rd I think I forgot about. And this was in addition to other weird buggy things I came across that weren’t necessarily group issues.