HOTFIXES
March 25, 2025
Classes
- Death Knight
- Frost
- All ability damage increased by 4%. Does not apply to PvP combat.
- Frost
- Demon Hunter
- Vengeance
- Deflecting Spikes (Talent) now causes Demon Spikes to increase Parry chance by 10% (was 15%).
- Vengeance
- Druid
- Balance
- Wrath damage increased by 30%.
- Starsurge damage increased by 5%.
- Elune’s Chosen: Lunar Calling increases Starfire’s damage to its primary target by 160% (was 100%).
- Guardian
- Druid of the Claw: Dreadful Wound damage increased by 20%.
- Druid of the Claw: Empowered Shapeshifting increases Swipe’s damage by 12% (was 6%) and Mangle’s damage by 25% (was 15%).
- Druid of the Claw: Wildpower Surge’s bonus to Rip damage reduced to 200% (was 225%).
- Balance
- Evoker
- Augmentation
- Developers’ notes: After our last round of tuning, we were pleased with Augmentation’s support capabilities, as that’s the strength of the spec. However, their personal damage contribution is lower than we’d like. We’re buffing their personal damage to bring their overall output up without further increasing their support contributions.
- Damage of all spells and abilities increased by 15%.
- Devastation
- Fixed an issue where the final tick of Disintegrate would not benefit from Titanic Wrath or Iridescence while talented into Azure Celerity.
- Developers’ notes: The Nerub-ar raid tier set bonus was too strong and was causing players to not want to equip new gear from Undermine(d). We’re reducing the Nerub-ar tier set’s effectiveness and buffing the new Undermine(d) set to encourage people to use the newer items.
- Devastation Evoker Nerub-ar 4-piece now reduces the cooldown of Shattering Star and Eternity Surge by 1 second (was 4 seconds).
- Devastation Evoker Undermine 2-piece now casts Shattering Star at 100% effectiveness (was 50%).
- Chance for Devastation Evoker Undermine 2-piece now triggers 25% more frequently.
- Devastation Evoker Undermine 4-piece increases the damage of your next empower spell by 25% per stack (was 20%).
- Preservation
- Developers’ notes: The Nerub-ar tier set bonus was too strong, so we’re reducing the Nerub-ar tier set’s effectiveness and improving Preservation output overall with some targeted changes to improve Preservation’s performance in raid and Mythic+.
- Preservation Evoker Nerub-ar 4-piece increases the healing of empower spells by 5% per stack (was 10%).
- Healing of all spells and abilities increased by 5%.
- Spiritbloom healing increased by 20%.
- Energizing Flame refunds 80% of the mana cost of Living Flame when used to attack an enemy target (was 50%).
- Disintegrate damage increased by 25% for Preservation.
- Living Flame damage increased by 25% for Preservation (does not apply to PvP combat).
- Augmentation
- Hunter
- Beast Mastery
- Developers’ Note: Beast Mastery is performing well, but we have a few planned changes to address some quality-of-life issues as well as a few bug fixes.
- Dark Ranger: Black Arrow periodic effect duration increased to 14 seconds (was 10 seconds).
- Dark Ranger: Withering Fire now prioritizes enemies that do not have Black Arrow’s periodic effect.
- Pack Leader: Fixed a bug preventing Lead From the Front from increasing the Pack Leader Boar’s damage.
- Withering Fire now fires 4 additional Black Arrows (was 2).
- Marksmanship
- Developers’ Note: Dark Ranger’s performance is lower than expected, so we are making some substantial tuning changes to bring them closer to where we’d expect. We’d like Phantom Pain to be a compelling source of damage and worth playing around in Mythic+ and AOE scenarios, especially when combined with Trueshot and Withering Fire.
- Explosive Shot damage increased by 15%.
- Volley damage increased by 25%.
- Dark Ranger: Black Arrow damage increased by 50%.
- Dark Ranger: Black Arrow periodic effect duration increased to 14 seconds (was 10 seconds).
- Dark Ranger: Phantom Pain damage share increased to 24% (was 8%).
- Dark Ranger: Bleak Powder damage increased by 100%.
- Dark Ranger: Withering Fire now prioritizes enemies that do not have the Black Arrow periodic effect.
- Survival
- Developers’ Note: We’re increasing the frequency and power of Pack Leader’s summons for Survival to help make this Hero Talent tree more appealing.
- All damage dealt increased by 4%.
- Pack Leader: Dire Summons Kill Command cooldown reduction increased to 2 seconds (was 1 second).
- Pack Leader: Bear damage increased by 40%.
- Pack Leader: Boar damage increased by 40%.
- Pack Leader: Howl of the Pack Leader duration reduced to 25 seconds (was 30 seconds).
- Pack Leader: Fixed a bug preventing Lead from the Front from increasing the Pack Leader Boar’s damage.
- Beast Mastery
- Mage
- Arcane
- All damage dealt increased by 8%. Does not apply to PvP combat.
- Fire
- All damage dealt reduced by 3%.
- Frost
- All damage dealt increased by 4%. Does not apply to PvP combat.
- Arcane
- Monk
- Brewmaster
- 3% increase to all ability damage.
- Undermine set bonus now increases damage of your next 2 casts of Blackout Kick by 250% (was 150%).
- Mistweaver
- Developers’ notes: We’re decreasing Mistweaver’s overall damage while leaving their healing relatively unchanged. Spinning Crane Kick has still felt a touch weaker than we would like compared to the rest of Mistweaver’s kit, so we’re increasing the damage of Spinning Crane Kick alongside these changes.
- All damage decreased by 25%. Does not apply to PvP combat.
- Jadefire Teachings now increases Ancient Teaching’s transfer amount by 215% (was 160%). Does not apply to PvP combat.
- Spinning Crane Kick damage increased by 15%.
- Awakened Jadefire now transfers 120% of damage done (was 110%).
- Windwalker
- All damage decreased by 4%. Does not apply to PvP combat.
- Slicing Winds damage increased by 20%. Does not apply to PvP combat.
- Brewmaster
- Paladin
- Holy
- Developers’ notes: Holy Paladin’s throughput has been below our targets so we are combining an overall buff with targeted increases to a few spells we would like to feel particularly more impactful.
- All healing increased by 3%.
- Word of Glory and Eternal Flame healing increased by an additional 20%.
- Light of Dawn healing increased by an additional 20%.
- Holy Prism AoE healing and damage increased by an additional 30%.
- Holy Prism single target healing and damage increased by an additional 50%.
- Shield of the Righteous damage increased by 30%.
- Beacon of Light no longer transfers healing from Dawnlight or Sun’s Avatar.
- Dawnlight’s healing increased by 15%.
- Sun’s Avatar healing increased by 15%.
- Retribution
- Final Verdict damage increased by 20%.
- Holy
- Priest
- Discipline
- Lenience now causes Atonement to reduce damage taken by 2% (was 3%).
- Atonement now causes spell damage to heal all targets affected by Atonement for 32% of damage done (was 35%). Not applied to PvP combat.
- Holy
- Developers’ notes: Our aim with this Holy Priest tuning is to increase healing from weaker spells and talents. We’re also tuning up Oracle to improve its viability.
- Prayer of Healing healing increased by 25%.
- Prayer of Mending healing increased by 20%.
- Renew healing increased by 60%.
- Lightwell healing increased by 30%.
- Divine Image healing increased by 20%.
- Divine Image damage increased by 20%.
- Holy Fire damage increased by 20%.
- Renewed Faith now increases healing done to allies with Renew by 10% (was 6%).
- Renews from Empowered Renew now heal for 120% more than a normal Renew (was 60%).
- Oracle: Preemptive Care now increases the duration of Renew by 40% (was 25%).
- Oracle: Preventive Measures now increases the healing of Prayer of Mending by 40% (was 25%).
- Oracle: Preventive Measures now increases the damage of Smite, Holy Fire, and Holy Nova by 40% (was 25%).
- Shadow
- All damage done reduced by 3%.
- Discipline
- Rogue
- Assassination
- Nerub-ar 2-piece set bonus - Vile Tincture max stacks reduced to 5 (was 10).
- All ability damage increased by 3% (does not affect PvP).
- Mutilate damage increased by 40% (does not affect PvP).
- Ambush damage increased by 40% (does not affect PvP).
- Assassination
- Shaman
- Elemental
- Developers’ notes: Elemental is performing lower than we would like in single target, and our changes to Primordial Wave in season 2 left it feeling a bit lackluster. We’re increasing damage of several core spells, and significantly increasing the damage and Maelstrom generation of Primordial Wave.
- Lava Burst damage increased by 8%.
- Lightning Bolt damage increased by 8%.
- Icefury damage increased by 8%.
- Frost Shock damage increased by 8%.
- Primordial Wave now generates 12 Maelstrom (was 3).
- Primordial Wave damage increased by 500%.
- Restoration
- All healing increased by 3%. Does not apply to PvP combat.
- Undermined 2-piece set bonus: Fixed an issue that caused Totemic Projection to apply Insurance! while using Surging Totem.
- Undermined 2-piece set bonus: Insurance! healing increased by 30%.
- Elemental
- Warlock
- Demonology
- All damage increased by 3%.
- Demonology
- Warrior
- Protection
- Shield Slam damage reduced by 5%.
- Colossus: Practiced Strikes’s bonus to Shield Slam and Revenge damage reduced to 10% (was 20%).
- Colossus: One Against Many reduced to 3% per target (was 5%).
- Colossus: Tide of Battle reduced to 7% per stack (was 10%).
- Mountain Thane: Strength of the Mountain’s bonus to Shield Slam damage increased to 15% (was 10%).
- Protection
Delves
- Fixed an issue where the Wave Scrambler 2000 consumable could unintentionally go on a 24-hour cooldown instead of its intended 1-hour cooldown.
Items and Rewards
- Developers’ notes: Damage effects have not kept up with their stat competition as we intended them to. Our goal is to increase the number of viable options across the trinket pool for the season.
- Increased the damage effects of most Season 2 trinkets by 20%.
- This increase was applied to Junkmaestro’s Mega Magnet, Flarendo’s Pilot Light, Geargrinder’s Spare Keys, Mister Lock-N-Stalk, Zee’s Thug Hotline, Torq’s Big Red Button, Vexie’s Pit Whistle, and Chromebustible Bomb Suit.
- This increase was applied to Candle Confidant, Siphoning Lightbrand, Blastmaster3000, Ratfang Toxin, Noggenfogger Ultimate Deluxe, Turbo-Drain 5000, Papa’s Prized Putter, Bashful Book, Ominous Oil Residue, and Goo-blin Grenade.
- This increase was applied to Ravenous Honey Buzzer, Conductor’s Wax Whistle, Remnant of Darkness, Bursting Lightshard, Voltaic Stormcaller, Charged Stormrook Plume, Sigil of Algari Concordance, Ringing Ritual Mud, Gigazap’s Zap-Cap, Grim Codex, Viscera of Coalesced Hatred, K.U.-J.O.'s Flame Vents, and Razdunk’s Big Red Button.
- Mister Pick-Me-Up healing reduced by 10%.
- Tome of Light’s Devotion damage effect no longer triggers for non-tank specializations.
- Viscera of Coalesced Hatred damage now reduced for tank specializations.
Player versus Player
- Developers’ notes: We’re adding a healing reduction effect to Rated Battlegrounds and Battleground Blitz this week to reduce the potential for stalemates in these modes. This does not affect unrated Battlegrounds. Similarly, 2v2 Arena matches are being drawn out when there’s a healer on both teams, so we’re increasing the starting healing reduction in 2v2 Arena to allow for initial kill opportunities to be viable earlier.
- All healing done is now reduced by 10% in Rated Battlegrounds and Battleground Blitz.
- 2v2 Arena matches now start with an additional 10% healing reduction.
- Death Knight
- Developers’ notes: We’re aiming to improve Death Knight defenses against other melee specializations while increasing the damage of some underperforming abilities.
- Bloodforged Armor now lasts 4 seconds (was 3 seconds) and reduces Physical damage taken by 25% (was 20%).
- Soul Reaper’s damage to targets below 35% health increased by 75% in PvP combat.
- Blood
- San’layn: Vampiric Strike damage increased by 30% in PvP combat.
- Unholy
- San’layn: Vampiric Strike damage increased by 30% in PvP combat.
- Druid
- Balance
- Developers’ notes: We’re increasing the damage of multiple Balance spells and reducing the spec’s reliance on Harmony of the Grove for burst potential. We’re also looking to increase the spec’s survivability by removing the PvP reduction on Frenzied Regeneration.
- Moonfire and Sunfire damage increased by 33% in PvP combat.
- Frenzied Regeneration is no longer reduced by 38% in PvP combat for Balance.
- Keeper of the Grove: Harmony of the Grove increases spell damage by 4% in PvP combat (was 8%).
- Feral
- Tireless Pursuit (PvP Talent) now increases movement speed by 25% (was 40%).
- Wicked Claws (PvP Talent) now decreases healing received by 16% (was 20%).
- Restoration
- Frenzied Regeneration healing is no longer decreased by 50% in PvP combat for Restoration.
- Balance
- Mage
- Developers’ notes: We’re adding some reductions to the power of Mage mobility and defensives with emphasis on Arcane which is especially tough to chase. Overpowered Barrier is something we’re excited to see used. We feel the 5 second duration is too high to encourage the gameplay we want from this talent, which is for enemies to consider waiting for the barrier to expire to continue attacking. We’re reducing its duration to encourage that. This also reduces its defensive value since it has indeed been a bit overpowered.
- Overpowered Barrier now causes Barriers to last 4 seconds (was 5 seconds).
- Barrier Diffusion is now 50% effective in PvP combat.
- Accumulative Shielding is now 33% effective in PvP combat.
- Temporal Velocity is now 50% effective in PvP combat.
- Incantation of Swiftness is now 50% effective in PvP combat.
- Arcane
- Chrono Shift now increases movement speed by 10% (was 25%).
- Spellslinger: Slippery Slinging is now 50% effective in PvP combat.
- Arcane Surge now increases spell damage by 15% in PvP combat (was 20%).
- Arcane Surge damage increased by 40% in PvP combat.
- Frost
- Spellslinger: Slippery Slinging is now 50% effective in PvP combat.
- Hunter
- Marksmanship
- Black Arrow damage reduced by 15%.
- Undermine Class 4-set effectiveness reduced to 25% in PvP combat (was 50%).
- Marksmanship
- Monk
- Mistweaver
- Developers’ notes: Mistweaver’s general throughput has been lacking since changes to Jade Empowerment and we would like Celestial Conduit to be a more impactful cooldown as its effect can feel lackluster when split between several players in PvP.
- Mana regeneration is now reduced by 40% in PvP combat (was 50%).
- Celestial Conduit healing increased by 50% in PvP combat.
- Vivify healing increased by 25% in PvP combat.
- Enveloping Mist healing increased by 25% in PvP combat.
- Renewing Mist’s healing increased by 40% in PvP combat.
- Windwalker
- Celestial Conduit healing increased by 50% in PvP combat.
- Last Emperor’s Capacitor now increases the damage of Crackling Jade Lightning by 300% (was 400%) per stack in PvP combat.
- Slicing Winds damage decreased by 15% in PvP combat.
- Mistweaver
- Paladin
- Blinding Light no longer removes damage over time effects from enemy players.
- Holy
- Divine Protection now reduces damage taken by an additional 5% in PvP combat.
- Retribution
- Developers’ notes: We’re pulling back on a few of Retribution Paladin’s negative PvP multipliers that we no longer feel are necessary.
- Avenging Wrath now increases damage and healing done by 15% (was 10%) in PvP combat.
- Blade of Justice damage increased by 20% in PvP combat.
- Divine Protection now decreases damage taken by 15% in PvP combat (was 10%).
- Priest
- Discipline
- Developers’ notes: We’re making some adjustments to Discipline’s emergency healing, set bonus, and would like their mana to be more of a factor in matches.
- Mana regeneration is now reduced by 45% in PvP combat (was 30%).
- Evangelism healing reduced by 25% in PvP combat.
- The healing taken bonus from the Undermine Class 4-set is now 20% effective in PvP combat (was 50%)
- Holy
- Developers’ notes: Between these changes and the game-wide changes above, we’re looking to improve sustained healing and mana regeneration for Holy.
- Mana regeneration is now reduced by 50% in PvP combat (was 65%).
- Flash Heal healing increased by 8% in PvP combat.
- Heal healing increased by 8% in PvP combat.
- Holy Word: Serenity healing increased by 8% in PvP combat.
- Holy Word: Sanctify healing increased by 8% in PvP combat.
- Prayer of Mending healing increased by 8% in PvP combat.
- Discipline
- Rogue
- Outlaw
- Preemptive Maneuver now decreases damage taken by an additional 15% in stuns (was 40%) and reduces the cost of feint by 10% (was 30%) for Outlaw Rogues.
- Outlaw
- Shaman
- Elemental
- Developers’ notes: We’re increasing Elemental’s sustained single target damage with our changes in the game-wide section, with emphasis on Maelstrom generators. We are also positioning Primordial Wave as a more threatening spell which should allow for more kill opportunities.
- Stormbringer: Tempest damage increased by 20% in PvP combat.
- Enhancement
- Developers’ notes: Our aim is to increase Enhancement’s overall sustained damage while reducing some of its burst. We’re also looking at small increases to uptime and survivability through a targeted Healing Surge and Ice Strike buff.
- Stormstrike damage increased by 15% in PvP combat.
- Windstrike damage increased by 15% in PvP combat.
- Lightning Bolt damage increased by 10% in PvP combat.
- Chain Lightning damage increased by 10% in PvP combat.
- Ice Strike damage increased by 10% in PvP combat.
- Ice Strike now slows enemies by 60% in PvP combat (was 50%).
- Healing Surge healing increased by 15% in PvP combat.
- Primordial Storm damage reduced by 15% in PvP combat.
- Windfury Attack damage reduced by 10% in PvP combat.
- Stormbringer: Tempest damage increased by 20% in PvP combat.
- Elemental
- Warlock
- Affliction
- The Undermine Class 4-set bonus now applies 2 Unstable Afflictions in PvP combat (was 3).
- Affliction
- Warrior
- Arms
- Developers’ notes: Execute, Bladestorm, and Demolish have not had the impact we would like from them, so we are increasing their damage.
- Execute damage increased by 25% in PvP combat.
- Bladestorm damage increased by 20% in PvP combat.
- Demolish damage increased by 15% in PvP combat.
- Arms
March 20, 2025
Classes
- Druid
- Guardian
- Fixed an issue where Stacked Deck could sometimes target unexpected enemies.
- Restoration
- Fixed an issue that caused the Undermine 4-piece to not apply a heal-over-time effect when its effect extends the duration of an active Insurance!
- Guardian
Dungeons and Raids
- Path of Light’s Reverence now teleports players to the meeting stone in front of Priory of the Sacred Flame.
- The MOTHERLODE!!!
- Addressed an issue where Rixxa Fluxflame’s Propellant Blast can continue to push back players after the channel ended.
- Theater of Pain
- Addressed an issue where Demonic Art: Overlord can kill players with Blood and Glory during Xav the Unfallen encounter.
Items and Rewards
- Prized Gladiator’s Last Resort should now have the correct amount of Intellect.
- Fixed an issue where Ingenious Mana Battery wouldn’t activate its bonuses after being revived.
Player versus Player
- Warlock
- Destruction
- Fixed an issue that caused the Undermine Class Set 2-piece to be reduced by more than intended in PvP combat.
- Destruction
March 18, 2025
Achievements
- Fixed an issue where players who have completed Let Me Solo Him: The Underpin had not received the Delver’s Gob-Trotter Schematic: Gold customization unlock. The mount customization will now be directly taught to you upon login.
Classes
- Druid
- Guardian
- Fixed an issue where casting Mangle with Fluid Form could sometimes prevent your shapeshift to Bear Form while Stacked Deck was active.
- Restoration
- Fixed an Undermine 4-piece set issue that caused Lifebloom, Rejuvenation, and Wild Growth to be mana-free for a brief window after Regrowth is applied.
- Guardian
- Monk
- Mistweaver
- Aspect of Harmony’s damage and healing over time can now apply to targets with absorb shields or heal absorbs.
- Mistweaver
- Paladin
- Holy
- Fixed an issue that could cause Divine Toll to hit enemies you were not in combat with.
- Holy
Dungeons and Raids
- Cinderbrew Meadery
- Chef Chewie’s High Steaks missile travel time increased to 2.5 seconds (was 1.5 seconds).
- Chef Chewie’s Compliments to the Chef aura no longer makes nearby creatures immune to crowd control.
- Hired Muscle’s Volatile Keg damage over time duration reduced to 6 seconds (was 8 seconds).
- Benk Buzzbee’s Honey Marinade explosion damage reduced by 48%.
- Ip’a’s Burning Fermentation’s damage over time reduced by 20%.
- Darkflame Cleft
- Timer reduced to 31 minutes (was 33 minutes).
- Corridor Creeper’s Creeping Shadow can now be dispelled.
- Addressed an issue where Kobold Taskworker’s Bonk! can affect area outside of the precast visual.
- Operation: Floodgate
- Swampface’s Mudslide damage reduced by 25%.
- Darkfuse Jumpstarter’s Battery Bolt missile travel time increased to 3 seconds (was 2 seconds).
- Bubble’s Backwash initial impact damage reduced by 20%.
- Operation Mechagon: Workshop
- Fixed an issue that could cause Self-Trimming Hedge saws to not display during the Machinist Garden encounter.
- Priory of the Sacred Flame
- Timer increased to 32 minutes, 30 seconds (was 31 minutes).
- Baron Braunpyke will now use abilities in a consistent order.
- Liberation of Undermine
- Stix Bunkjunker
- Electromagnetic Sorting damage reduced by 20% on Mythic difficulty.
- Rolling Rubbish duration increased to 24 seconds on Mythic difficulty (was 20 seconds).
- Scrapmaster’s The Recycler cast time increased to 14 seconds on Mythic difficulty (was 10 seconds).
- Territorial Bombshell health reduced by 16% on Mythic difficulty.
- Junkyard Hyena’s healing reduction from Infected Bite reduced to 15% per stack on Mythic difficulty (was 25%).
- Junkyard Hyena’s Infected Bite damage reduced by 33% on all difficulties.
- Sprocketmonger Lockenstock
- Sprocketmonger Lockenstock’s health reduced by 13% on Mythic difficulty.
- Polarization Generator damage reduced by 12.5%.
- Unstable Explosion damage reduced by 17.5% on Mythic difficulty.
- Rocket Barrage damage reduced by 25% on Mythic difficulty.
- Voidsplash damage reduced by 33% on Mythic difficulty.
- Polarization Blast damage reduced by 30%, duration reduced by 25% on Mythic difficulty.
- Reduced the number of rockets used in Rocket Barrage by 20% on Mythic difficulty.
- Reduced the number of void orbs used in Void Barrage by 29% on Mythic difficulty.
- Stix Bunkjunker
Items and Rewards
- Fixed an issue where the Cache of Delver’s Spoils tooltip would show the wrong item level.
- Fixed an issue where map tooltips would show the incorrect amount of owned Radiant Echos.
Player versus Player
- Paladin
- Retribution
- An issue causing Sun’s Avatar to sometimes not create the beams to link to Dawnlight targets has been resolved.
- An issue causing Sun’s Avatar to be applied to incorrect number of enemies while talented into Radiant Glory has been resolved.
- Retribution
Reputation and Renown
- Market Research is now Warband-transferable.
March 17, 2025
Classes
- Death Knight
- San’layn: Fixed an issue causing the Incite Terror debuff to be attributed to only one Death Knight in a group.
- Blood
- Undermine 2-piece set bonus - Triggering Icebound Fortitude while it is already active will now add the bonus duration instead of replacing the existing effect.
- Demon Hunter
- Aldrachi Reaver: Fixed an issue causing Wounded Quarry to sometimes incorrectly retain damage from a previous instance of Reaver’s Mark.
- Vengeance
- Undermine 2-piece set bonus - Fixed an issue that prevented the bonus from triggering as frequently as intended.
- Fel-Scarred: Fixed an issue that prevented Violent Transformation’s (Talent) effect if Metamorphosis was activated shortly after the Undermine 2-piece set effect triggered.
- Hunter
- Fixed an issue that allowed Marksmanship Hunters to benefit from each other’s Spotter’s Mark proc effects like Calling the Shots and On Target.
- Fixed an issue that prevented Spotter’s Mark procs from Ohn’ahran Winds from granting Calling the Shots or On Target proc effects.
- Paladin
- Holy
- Fixed an issue that caused Divine Toll’s radius to be smaller than intended when cast on friendly targets.
- Holy
- Priest
- Discipline
- Fixed an issue causing mouseover and focus casts of Penance on enemies to sometimes not fire Penance bolts.
- Oracle: Fixed an issue causing extra Penance bolt visuals to fire when casting Penance with Twinsight talented.
- Discipline
Delves
- Brann Bronzebeard
- Tank Brann now receives 13% reduced damage overall.
- Tank Brann now receives 5% reduced damage while using his shotgun.
- Tank Brann now receives 20% increased healing while using his shotgun.
- Tank Brann maximum health increased by 10%.
- The following spells now have a special internal cooldown for Electro-Charged Weapons stacks when healing Tank Brann.
- Soothing Mists
- Ultimate Penitence
- Penance
- Eternal Flame
- Nourish
- Rejuvenation
- Riptide
- Atonement
- Ancient Teachings
- All versions of Brann now take 50% reduced damage from Area-of-Effect damage.
- Fixed a bug where Healer Brann’s damage taken was not being reduced as expected.
- Developers’ notes: Bottom line here is that Season 2 Healer Brann now has a reduction of damage taken that is similar to Season 1 Healer Brann.
- Healer and Damage Brann’s Aspect of the Turtle cooldown reduced to 2 minutes (was 3 minutes).
- Healer and Damage Brann’s The Bronzebeard Spirit self-heal cooldown reduced to 20 seconds (was 30 seconds).
- Healer and Damage Brann’s The Bronzebeard Spirit self-heal effect increased to 30% of Brann’s health (was 15%).
- An issue causing Tank Brann’s level to not properly increase beyond 50 has been resolved.
- A particularly nasty trio of Hobgoblins appearing in Delves is now a duo of Hobgoblins. The other one went for a swim.
- Earthcrawl Mines
- Fixed an issue where the Pacifist Rig could cause some bosses to despawn and hunter pets to stop attacking. The Pacifist Rig is now remote controlled!
- Monks’ Crackling Jade Lightning and other periodic damage effects should now clear webs caused by Web Spreaders.
- Sidestreet Sluice
- In the Teleporter Tantrums variant, the Remote Teleporter can no longer be used in combat. Additionally, one of the teleport pads is now disabled when Geargrave spawns.
Dungeons and Raids
- Addressed an issue where Xal’atath’s Bargain: Pulsar can be difficult to interact with on elevated terrains.
- Darkflame Cleft
- Candleflame Bolt cast time increased to 3 seconds (was 2 seconds).
- Wicklighter Bolt cast time increased to 3 seconds (was 2 seconds).
- Throw Rock cast time increased to 2 seconds (was 1.5.seconds) and damage reduced by 25%.
- Resolved an issue where Ol’ Waxbeard’s Reckless Charge could hit players after his charge had completed.
- Operation Mechagon - Workshop
- Resolved an issue where Anti-Personnel Squirrel’s visual did not match its area of effect after a knockback effect.
- Head Machinist Sparkflux’s Discom-BOMB-ulator cast time increased to 3 seconds (was 2 seconds).
- Resolved an issue where Omega Buster’s Magneto-Arm would not pull players.
- Liberation of Undermine
- Rik Reverb
- Increased the maximum debuff stacks of Lingering Voltage to 99 (was 15) in Heroic and Mythic difficulty.
- Stix Bunkjunker
- Territorial Bombshell now leaves its garbage pile at 80% health remaining (was 75%) on Mythic difficulty.
- Territorial Bombshell health reduced by 10% on Mythic difficulty.
- Scrap Rockets damage reduced by 33% on Mythic difficulty.
- Short Fuse damage reduced by 33% on Mythic difficulty.
- Mug’Zee, Heads of Security
- The door after Mug’zee now properly opens on a soft reset if Mug’zee was defeated.
- Mug’Zee no longer gains stacks of Moxie during his’s intermission.
- Rik Reverb
Items and Rewards
- Players can earn an extra Fractured Spark of Fortunes by speaking with Custodian Khubon in Dornogal.
- The Jastor Diamond no longer triggers while out of combat.
- Amorphous Relic on-enter-combat effect can only trigger 60 seconds after the last buff was applied. The Massive and Miniature buffs will no longer be removed upon entering combat.
- The parts used to assemble the Handcrank and Steamboil Turbos now stack up to 99.
Player versus Player
- Mage
- Fixed an issue causing Blast Wave to ignore knockback diminishing returns.
- Monk
- Windwalker
- Last Emperor’s Capacitor stacks now clear on Arena or Battleground start.
- Windwalker
Undermine
- Addressed an issue where the “Ship Right” and “War Mode Violence” tasks were not granting credit.
- Demolition Dome
- Resolved an issue where The Underpin’s Cronys could get stuck outside of The Underpin’s arena.
March 12, 2025
Achievements
- Fixed an issue where the ‘High Explorer’ title was not awarded upon completing the War Within Delves: Tier 11 (Season 2)
Classes
- Hunter
- Dire Beasts will now find a safe location when being summoned on fights with hard-to-reach bosses (example: Kyrioss).
- Pack Leader’s Bear will now find a safe location when being summoned on fights with hard-to-reach bosses.
- Pack Leader’s Bear will now begin its leap from nearby the player’s position, like Dire Beasts, substantially reducing the likelihood of any social aggro or pulls from the Bear.
- Monk
- Mistweaver, Windwalker
- Conduit of the Celestials: Fixed an issue causing Celestial Conduit to not reset when a raid encounter ends.
- Mistweaver, Windwalker
- Priest
- Discipline
- Fixed an issue causing the Season 2 set 2-piece to always apply Insurance to the Priest when applied through Atonement healing.
- Fixed an issue causing Weal and Woe to benefit both Power Word: Shield and Smite if used in succession through spell queuing.
- Holy
- Fixed an issue causing the Holy Word cooldown reduction from Empowered Renew to not benefit from Light of the Naaru and Apotheosis.
- Discipline
- Shaman
- Elemental
- Fixed a bug that briefly caused a power loss for all damage spells.
- Stormbringer: Fixed an issue causing Awakening Storms to be removed when engaging dungeon bosses.
- Elemental
Delves
- An issue causing Healer Brann Explorer’s Medical Journal to not progress further after level 60 has been resolved.
- Mechasaur EZ-Build Kit no longer sometime spawns more than a reasonable number of Mechasaurs. That was scary!
- Brann now takes reduced damage from most area-of-effect spells.
- The Waterworks
- Fixed an issue where Air Totem Kits would respawn, allowing players to acquire an infinite amount at the start instead of a fixed amount.
Dungeons and Raids
- Cinderbrew Meadery
- Addressed an I’pa issue causing Brew Drops to spawn with energy and enraging quicker than expected.
- Benk Buzzbee’s Honey Marinade area denial damage reduced by 33%.
- The MOTHERLODE!!
- Azerokk adds’ Azerite Aftershock initial damage reduced by 23%.
- Azerokk adds’ Azerite Aftershock periodic damage reduced by 43%.
- The Rookery
- Voidstone Monstrosity add Voidstone Awakened’s Corruption Overload increased damage inflicted per stack reduced by 50%.
- Operation: Floodgate
- Big Momma Maximum Distortion cast time increased to 4 seconds (was 3), and Maximum Distortion duration reduced to 12 seconds (was 14).
- Swampface chains targeting updated to prefer non-healers.
- Liberation of Undermine
- Cauldron of Carnage
- Fixed a bug preventing the encounter from proceeding to its enrage phase at the intended time.
- One-Armed Bandit
- Resolved an issue in Mythic difficulty where players could remove an additional application of Up the Ante unintentionally.
- Cauldron of Carnage
Items
- Epic Bind-on-Equip items from the Liberation of Undermine raid that were mistakenly converted to Bind on Pickup and became soulbound have been reverted to Bind-on-Equip. Mythic raid BoEs will continue to drop as Bind-on-Pickup and matching the looter’s specialization for the early weeks of the season, but will no longer be tradeable even after meeting existing item level requirements that would allow items to be traded in other circumstances.
- Resolved an issue where Pristine Kaja’Cola cans were not dropping from S.C.R.A.P. piles for players at Renown rank 14 with the Cartels of Undermine.
- Amorphous Relic - Primary stat effect increased by 106% and secondary stat effect increased by 148%. Effects reduced by 50% in PvP combat.
Player versus Player
- Mage
- Arcane
- The Invisibility and damage reduction effects from Overpowered Barrier will no longer be triggered when using Blink or Shimmer while holding a flag or orb in battlegrounds.
- Arcane
- Shaman
- Fixed an issue causing Thunderstorm to ignore knockback diminishing returns when talented into Traveling Storms.
March 11, 2025
Classes
- Hunter
- Marksmanship Hunters will no longer have their pet summoned upon resurrecting in Battlegrounds, Dungeons, Raids, or other content unless talented into Unbreakable Bond.
- Priest
- Holy
- When Benediction triggers on a target, it will now extend the duration of Renew if a Renew is already active instead of replacing it.
- Holy
Delves
- Brann Bronzebeard
- Developers’ notes: Over the first few days of Season 2, Brann’s Tank specialization has become the best choice for completing Delves by a lot. While we’re excited to support a true healing-focused playstyle in Delves for players who prefer that gameplay, we must address this situation where healer + Tank Brann was much too effective compared to every other combination of player role and Brann specialization. Our goal is for Brann’s specs to be roughly balanced against each other, and for the difficulty of Delves to offer a satisfying progression whatever a player’s preferred playstyle is.
- Electro-Charged Gadgets damage buff now grants 30% increased damage per stack (was 25%).
- Electro-Charged Gadgets damage buff will no longer stack with DPS and Tank specialization heal over time or passive off healing effects.
- Electro-Charged Gadgets damage buff now has a 5 second Heal over Time/Passive healing internal cooldown for Healer specializations. Does not affect beneficial spell casts that are not heal over time or passive.
- Electro-Charged Gadgets damage buff now stacks up to 12 times (was 20).
- Tank Brann Boomstick Blitz damage reduced by 35%.
- Tank Brann Boomstick Blitz deals reduced damage beyond 8 targets.
- Tank Brann Electro-Charged Pistol damage reduced by 35%
- Tank Brann Pistol Shot reduced by 15%.
- Tank Brann receives 60% increased damage.
- Tank Brann maximum health has been reduced by 20%.
- Bronzebeard’s Brown Bear melee auto attack damage has been reduced by 80%
- Bronzebeard’s Brown Bear second stomp damage reduced by 25%
- Bronzebeard’s Brown Bear third stomp damage reduced by 35%.
- Bronzebeard’s Brown Bear stomp damage deals reduced damage beyond 8 targets.
- Pinged Augment Chip now grants 4%/6%/8%/10% maximum health with respects to its rank.
- Pinged Augment Chip now causes Brann to lose all threat if the bot hits him.
- Pinged Augment Chip fixate debuff will now have a large icon display.
- An issue causing Brann to double dip on the benefits of Bronzebeard’s Brown Bear maximum health and dodge chance has been resolved.
Dungeons and Raids
- Liberation of Undermine
- Rik Reverb
- Rik Reverb’s health reduced by 10% in Mythic difficulty.
- Pyrotechnic’s health reduced by 10% in Mythic difficulty.
- Stix Bunkjunker
- Stix Bunkjunker health reduced by 10%, and Garbage Dump now inflicts up to 2% of Stix’s health at maximum size on Mythic difficulty.
- Territorial Bombshell health reduced by 10% on Mythic difficulty.
- Scrapmaster health reduced by 10% on Mythic difficulty.
- Mug’Zee, Heads of Security
- Base health of enemies reduced by 10%, while increasing health scaling factor on Raid Finder, Normal, and Heroic difficulties.
- Developers’ notes: We’ve noticed that smaller raid sizes are struggling more than intended with this encounter. These health changes aim to make the encounter more viable at smaller raid sizes while maintaining the difficulty of near-maximum raid sizes.
- Base health of enemies reduced by 10%, while increasing health scaling factor on Raid Finder, Normal, and Heroic difficulties.
- Rik Reverb
Items
- Mechano-Core Amplifier - Lowest secondary stat effect reduced by 5%.
- Garbagemancer’s Last Resort - Reduced the delay until Garbapoclypse to 3 seconds (was 10 seconds).
- Machine Gob’s Iron Grin should no longer drop for Monks.
Player versus Player
- Will to Survive and Gladiator’s Medallion now share a 60 second cooldown for healer specializations (was 90 seconds).
- Druid
- Restoration
- All healing increased by 5% in PvP combat.
- Ancient of Lore (PvP Talent) damage reduction increased to 30% (was 20%).
- Ancient of Lore’s Mass Blooming cooldown reduced to 7 seconds (was 8 seconds).
- Restoration
- Evoker
- Preservation
- Dream Breath healing increased by 20% in PvP combat.
- Preservation
- Hunter
- Marksmanship
- Tensile Bowstring reduces the cast time of Aimed Shot by 25% in PvP combat (was 50%).
- Unerring Vision increases your critical strike chance by 5% (was 10%) and critical strike damage by 10% (was 20%) in PvP combat.
- Survival
- Developers’ notes: The one-shot potential with Flanking Strike was too devastating, so we’re reducing its damage and distributing that damage to the rest of the kit for Survival.
- Flanking Strike damage reduced by 30% in PvP combat.
- All spell and ability damage increased by 4% in PvP combat.
- Spearhead increases critical strike chance by 15% in PvP combat (was 30%).
- Deadly Duo increases your critical strike damage by 15% in PvP combat (was 30%).
- Marksmanship
- Mage
- Dragon’s Breath now breaks based on a small damage threshold (was: any damage).
- Fire
- Frostfire: Severe Temperatures is now 50% effective in PvP combat.
- Frostfire: Frostfire Empowerment now increases damage done by 15% in PvP combat (was 36%).
- Monk
- Mistweaver
- Conduit of the Celestials**:** Celestial Conduit damage decreased by 12% in PvP combat.
- Windwalker
- Conduit of the Celestials**:** Celestial Conduit damage decreased by 12% in PvP combat.
- Mistweaver
- Paladin
- Retribution
- Blade of Justice damage increased by 25% in PvP combat.
- Final Verdict damage increased by 10% in PvP combat.
- Judgment damage increased by 20% in PvP combat.
- Expurgation damage increased by 40% in PvP combat.
- Retribution
- Priest
- Discipline
- Power Word: Shield absorption reduced by 10% in PvP combat.
- Power Word: Radiance healing reduced by 10% in PvP combat.
- Archangel now increases the healing of Evangelism by 15% (was 30%).
- Penance damage and healing reduced by 10% in PvP combat.
- Oracle: Premonition of Solace absorption reduced by 25% in PvP combat.
- Developers’ notes: We’re increasing the power of Void Blast while keeping its Atonement healing the same. Oracle has been a widely popular pick for its versatility and our goal with this change is to give Voidweaver greater opportunities to shine when they are able to get consecutive Void Blast casts in.
- Voidweaver: Inner Quietus is now 25% more effective in PvP combat.
- Voidweaver: Void Blast damage increased by 30% in PvP combat.
- Voidweaver: Void Infusion is now 60% effective in PvP combat.
- Holy
- Divine Hymn healing increased by 80% in PvP combat.
- Holy Fire damage increased by 30% in PvP combat.
- Smite damage increased by 80% in PvP combat.
- Discipline
- Rogue
- Subtlety
- Developers’ notes: We’re making a few significant changes to Subtlety’s damage modifiers that when stacked together can cause very high burst damage. Our goal for these changes is to decrease the maximum output, but increase the consistency of Subtlety’s burst windows. We would like to ensure that they are a threat even without all these modifiers present, but have their high-end output capabilities be more in line with damage expectations.
- Finality now increases finisher damage by 8/15% in PvP combat (was 15/30%).
- Shadow Blades now duplicates finishers at 10% effectiveness in PvP combat (was 15%).
- Darkest Night now increases the damage of Eviscerate by 10% in PvP combat (was 19%).
- Symbolic Victory now increases Eviscerate or Black Powder damage by 10% in PvP combat (was 18%).
- Danse Macabre now increases damage by 2% per stack in PvP combat (was 4%).
- Backstab damage increased by 20% in PvP combat.
- Gloomblade damage increased by 20% in PvP combat.
- Shadowstrike damage increased by 20% in PvP combat.
- Rupture damage increased by 25% in PvP combat.
- Eviserate damage increased by 25% in PvP combat.
- Secret Technique damage increased by 10% in PvP combat.
- Subtlety
- Shaman
- Elemental
- Developers’ notes: We’re shifting some of Elemental’s damage out of overloads and into core abilities to increase sustained damage and reduce Elemental’s reliance on overloads for kill power.
- Elemental Overloads now deal 60% reduced damage in PvP combat.
- Mastery: Elemental Overload’s increase to Physical and Elemental damage is now 30% more effective in PvP combat.
- Lava Burst damage increased by 20% in PvP combat.
- Lightning Bolt damage increased by 30% in PvP combat.
- Chain Lightning damage increased by 30% in PvP combat.
- Icefury damage increased by 20% in PvP combat.
- Frost Shock damage increased by 20% in PvP combat.
- Stormbringer: Tempest damage increased by 20% in PvP combat.
- Elemental
- Warrior
- Champion’s Might critical strike damage decreased to 15% in PvP combat (was 25%).
Professions
- Engineering
- Fixed a bug that prevented the Crumpled Schematic: Wormhole Generator: Undermine from dropping from its associated treasure.
- Developers’ notes: If you have already acquired this treasure, you can purchase the intended item from an Engineering Supplier in Khaz Algar or find the treasure again on another character. As this is a warband unlock, the character is not required to be an Engineer for either method.
- Fixed a bug that prevented the Crumpled Schematic: Wormhole Generator: Undermine from dropping from its associated treasure.
March 10, 2025
Classes
-
Evoker
- Preservation
- Fixed an issue where Dream Projection was not benefiting from Mastery: Life-Binder.
- Preservation
-
Hunter
- Beast Mastery
- Fixed an issue where Potent Mutagen was reducing the cooldown of Bestial Wrath by a higher amount than intended.
- Beast Mastery
-
Rogue
- Assassination
- Fixed an issue where Caustic Spatter would not splash to intended targets near the Rogue when striking very large enemies.
- Assassination
Delves
- Crowd control effects should no longer stun candles in Kriegval’s Rest.
Dungeons and Raids
- Liberation of Undermine
- One-Armed Bandit
- Several creatures in the Gallagio have been conscripted into Gallywix’s security detail, allowing them to detect stealth and invisibility.
- Sprocketmonger Lockenstock
- Redcued Sprocketmonger Lockenstock’s health by 5% in Mythic difficulty.
- Resolved an issue where Blisterizer Mk II’s could rarely, erroneously trigger on players on the belt.
- Chrome King Gallywix
- Resolved issues where casting Shadowstep during the Gallywix encounter could potentially lead to the player’s premature demise.
- Resolved an issue where some class spells, like Unholy Aura, could fail to strike Chrome King Gallywix.
- One-Armed Bandit
Items
- [With realm restarts] Mechano-Core Amplifier’s lowest secondary stat effect reduced by 5%.
- [With realm restarts] Garbagemancer’s Last Resort’s Garbapoclypse delay reduced to 3 seconds (was 10 seconds).
- Fixed a display issue causing some new Champion track items to appear to have no upgrade track.
- Fixed an issue causing Myth 4 items to have an incorrect item level.
- Fixed an issue causing Pirate’s Booty to be impossible to open or destroy.
Quests
- The “Rug Monster!!!” will attack players more frequently when they dare to tread on its carpet.
- While on “The Getaway”, when your vehicle enters an area where a world quest is located, you’re no longer kicked from your vehicle.
- Darkfuse Crowd Gassers during “We Own the Streets” are no longer attackable and now behave as intended.
- Group finding for “The Main Event” is now listed under Raids (was Quests).
March 7, 2025
Achievements
- Players now earn Weathered of the Undermine, Carved of the Undermine, and Runed of the Undermine immediately upon outgrowing the use of those crests.
Classes
- Druid
- Feral
- Brutal Slash damage reduced by 60% while in Bear Form.
- Druid of the Claw: Wildpower Surge increases the damage of your next Swipe or Brutal Slash in Bear Form by 300% (was 75%).
- Feral
- Paladin
- Fixed an issue causing Blessing of Dusk to incorrectly grant cooldown reduction to Eye of Tyr.
- Fixed an issue causing Divine Purpose and Tirion’s Devotion to grant too much cooldown reduction to Lay on Hands.
- Fixed an issue preventing some dungeon bosses from being able to be hit by Blessed Hammer.
Delves
- Sidestreet Sluice
- Added a requirement to defeat Darkfuse goblins in the variant to destroy enchanted gold piles.
Dungeons and Raids
- Mythic Keystones no longer unintentionally drop in Siege of Boralus, Necrotic Wake, and Mists of Tirna Scithe.
- Player deaths no longer affect the Mythic+ timer on keystone level 2 and 3.
- Corrected an issue that caused the time targets used for Rating calculation and achievement for several Mythic+ dungeons to differ from the correct values visible in the in-game UI. This may cause one-time slight changes in Mythic+ Rating as ratings are recalculated using the accurate times.
- Developers’ notes: Today, we’ve we’ve broadly reduced the difficulty of Mythic and Mythic+ dungeons. As a result of the following changes, all enemy health and damage has been reduced by 10% across all Mythic dungeon difficulties, both Mythic 0 and Mythic+.
- Cinderbrew Meadery
- Rowdy Patron’s Rowdy Yell damage reduced by 33%.
- I’pa’s Spouting Stout damage reduced by 33%.
- I’pa’s Brew Drop health reduced by 18% and movement speed reduced by 14%.
- Darkflame Cleft
- Addressed an issue where Ol’ Waxbeard’s Reckless Charge can be cancelled when the target is out of line-of-sight.
- Ol’waxbeard’s rider melee damage reduced by 42%.
- Wandering Candle’s Surging Flame is now removed upon Wandering Candle’s death.
- The MOTHERLODE!!
- Crawler Mine’s health reduced by 30% and speed reduced by 29%.
- Off-Duty Laborer’s Throw Wrench damage reduced by 66%.
- Coin Operated Crowd Pummeler’s Footbomb Blazing Azerite’s increase to subsequent Timed Explosions reduced by 40%. What a mouthful!
- Azerite Extractor’s Rapid Extraction groupwide damage reduced by 25%.
- Azerite Extractor’s Rapid Extraction missile damage reduced by 25%.
- Mogul Razzdunk’s Gatling Gun damage reduced by 50%.
- Operation Floodgate
- Reduced the speed of waves created by Awaken the Swamp by 25%. The movement force applied reduced by 17%.
- Darkfuse Shredder Pilots are no longer able to melee.
- Kinetic Explosive Gel now has a permanent 12-second duration.
- Increased the cooldown of Surprise Inspection on Darkfuse Inspectors by 2 seconds.
- Reduced the distance of Bubble Burp targeting to 60 yards (was 100).
- Reduced the physical damage portion of Sludge Claws by 13%.
- Increased the cast time of Mudslide to 3.5 seconds (was 3).
- Reduced the physical damage of Thunder Punch by 15%.
- Reduced the damage of Turbo Bolt by 30%.
- Operation: Mechagon – Workshop
- Addressed a bug preventing this dungeon from giving Great Vault credits.
- Antipersonnel Squirrel’s Health reduced by 93% and can now be attacked.
- Machinist’s Garden’s “Hidden” Flame Cannon now has a precast visual.
- Priory of the Sacred Flame
- Captain Dailcry’s health reduced by 11%.
- Captain Dailcry’s Pierce Armor damage-over-time bleed reduced by 25%.
- Captain Dailcry’s Savage Mauling and Taener Duelmal’s Ember Storm now have a 5 second shared cooldown (was 3 seconds).
- Captain Dailcry’s Savage Mauling now ignores targets that have been hit by it within the last 35 seconds if there are other available targets.
- High Priest Aemya health reduced by 10%.
- Guard Captain Suleyman health by 30%.
- Forge Master Damian health reduced by 10%.
- Heat Wave damage reduced by 25%.
- Elaena Emberlanz health reduced by 10%.
- Taener Duelmal health reduced 10%.
- Sergeant Shaynemail health reduced by 10%.
- Added Effect Mechanic Snare to Castigator’s Shield so it can be removed with Snare removals.
- Prioress Murrpray now has an initial cooldown of 3 seconds on Holy Smite.
- Prioress Murrpray now clears her energy upon transitioning to Phase 2.
- The Rookery
- Addressed an issue where Kyrioss can fail to use its abilities.
- Theater of Pain
- Addressed an issue where Sudden Demise can kill players during Xav the Unfallen’s Blood and Glory.
- Liberation of Undermine
- Mug’Zee, Heads of Security
- Fixed an issue that delayed Mug’Zee from entering Intermission while casting other abilities.
- Gallagio Goons now lock their facing direction while casting Pay Respects.
- Updated the spawning visuals of Unstable Crawler Mines to be more readable alongside the visuals of Unstable Cluster Bomb.
- Mug’Zee, Heads of Security
Items
- Fixed an issue preventing Conqueror’s Prized Lacquer and Varnish from being used on tier armor catalyzed from certain Delve items.
- Triumphant Satchel of Carved Undermine Crests, Celebratory Pack of Runed Undermine Crests, and Glorious Cluster of Gilded Undermine Crests now cost 45 runed crests (was 90).
- Pouch of Weathered Undermine Crests, Satchel of Carved Undermine Crests, and Pack of Runed Undermine Crests are now Rare quality (was Epic).
- Vaskarn now correctly sells Pack of Runed Undermine Crests.
- Fixed an issue where several mail armor items granted Strength rather than Agility.
- Gallytech Turbo-Tiller now has standard melee weapon damage.
Player versus Player
- Druid
- Restoration
- Ancient of Lore (PvP Talent) - Blossom Burst and Mass Blooming now apply instantly to their targets when cast (was delayed by missile).
- Restoration
Reputation and Renown
- Resolved an issue where players couldn’t get a Restored Coffer Key on reaching renown rank 9 of the Cartels of Undermine.
- “Sparks of War: Undermine” now grants the correct reputation.
Quests
- More Deeps Spitters and Deeps Larva has been added to improve the associated world quest in the Ringing Deeps, “Deworming Solution.”
Undermine
- Fixed an issue preventing players from contributing to Voltstrike and Scrapchewer event progress in Undermine.
- Micropollutants and Agitated Contaminants will now respawn more quickly during the bonus objective “Darkfuse Precipitant”.
- “Slime Wranglin’” should now more accurately reflect the location of Runaway Sewage. Get to killin’ for Nanny Talullah.
March 5, 2025
Classes
- Druid
- Balance
- Fixed a bug where Harmony of the Heavens could fail to stack to maximum value.
- Balance
- Paladin
- Protection
- Resolved an issue causing Divine Toll to cast more Avenger’s Shields than intended.
- Protection
Delves
- The Waterworks
- Stompin’ Shoes are no longer interrupted by damage.
Dungeons and Raids
- Cinderbrew Meadery
- Addressed an issue where Goldie Baronbottom may fail to cast Let It Hail upon reaching 100 energy.
- THE MOTHERLODE!!!
- Addressed an issue where the exit can take players to the wrong location based on their factions.
- Liberation of Undermine
- One-Armed Bandit
- Corrected an issue where Fiery Dynamite Booty could not explode on death if it was knocked back when it died.
- Corrected an issue where Traveling Flames could fail to move if placed next to a wall.
- Added a short cooldown on being hit by Traveling Flames to prevent players from being struck multiple times in quick succession.
- One-Armed Bandit
Items
- Fixed an issue where Liberation of Undermine warbound tier head, chest, and leg armor from Normal difficulty could not be upgraded. Existing items have also been fixed.
- Fixed a bug that caused some legacy World Quests to provide more-powerful rewards than intended.
- Changed the functionality of Roaring War-Queen’s Citrine to fizzle out when targeting another player with the Roaring War-Queen’s Citrine rather than searching for a new one.
Player versus Player
- Fixed an issue where Bloody Tokens and Sparks of War were not always dropping from player kills.
- Sparks of War should now consistently drop from Undermine Shiny Trash Cans.
Quests
- Nikki will no longer shout out her combat lines for players who aren’t on “My Top Gal”.
- Fixed an issue where the player could force the shredder vehicle off its path during “Cold As Ice.”
Undermine
- Interacting with the Riot-Grade Rope should now be more multiplayer friendly.
March 4, 2025
Achievements
- Fixed an issue where completing the Copious Coffers and The Key to Madness achievements before the Undermine(d) patch to fail to deliver rewards. Affected players should find them in the mail.
Classes
-
Death Knight
- Unholy
- Liberation of Undermine 2-set Bonus – Now increases the damage of Death Coil and Epidemic by 4.5% (was 3%).
- Unholy
-
Demon Hunter
- Havoc
- Aldrachi Reaver: Reaver’s Mark now increases damage dealt to its target by 6%.
- Aldrachi Reaver: Thrill of the Fight’s increase to ability damage is now 15% (was 20%).
- Liberation of Undermine 2-set Bonus – Winning Streak!'s chance to activate increased by 25%.
- Fixed an issue that prevented the talent starter build from applying correctly.
- Havoc
-
Druid
- Updated Lycara’s Meditation: Players must remain in a shapeshift form for 2.9 seconds, modified by Haste, in order to retain the Lycara’s Teachings bonus from it. The ability description string will be updated in a future patch.
- Feral
- Sunfire damage reduced by 40%.
- Lycara’s Teachings’ Mastery bonus granted from being in Moonkin Form reduced by 66%.
-
Evoker
- Devastation
- Firestorm damage increased by 40%.
- Devastation
-
Hunter
- Beast Mastery
- The Liberation of Undermine 2-piece set bonus has been adjusted – Barbed Shot now fires at 100% (was 200%).
- The Liberation of Undermine 4-piece set bonus has been adjusted - Potent Mutagen damage reduced by 50% and reduces the cooldown of Bestial Wrath by 0.25 seconds (was 0.5 seconds).
- All ability and pet damage increased by 5%.
- Beast Mastery
-
Monk
- Mistweaver
- All Healing reduced by 4%.
- Liberation of Undermine set bonus: Insurance! healing decreased by 30%.
- Mistweaver
-
Paladin
- Holy
- Fixed a bug causing Divine Toll to unintentionally damage enemies the player was not in combat with.
- Protection
- Fixed an issue where Undisputed Ruling failed to trigger Consecration’s friendly effects.
- Retribution
- An issue causing Divine Hammer to have reduced duration with higher amounts of Haste has been resolved.
- Haste will no longer affect Divine Hammer periodic. Will now strike every 2 seconds for 8 seconds baseline.
- Divine Hammer periodic damage will no longer activate Radiant Glory, while its cast will continue to interact normally.
- Divine Hammer extension proc no longer has an internal cooldown.
- Holy
-
Priest
- Discipline
- Lenience no longer stacks its damage reduction effect when multiple Priests apply Atonement to a target.
- Oracle: Preventive Measures now increases the damage of Penance, Smite, and Holy Nova by 20% (was 40%).
- Discipline
-
Rogue
- Assassination
- All ability damage increased by 4%.
- Subtlety
- Secret Technique damage reduced by 5%.
- Liberation of Undermine 2-piece set bonus – Winning Streak! max stacks reduced to 8 (was 10).
- Assassination
-
Shaman
- Elemental
- Developers’ notes: The new tier set bonuses were performing higher than we would have liked, so we’re lowering the value of the new 2-piece set bonus while increasing the damage Elemental Shaman deal baseline.
- Liberation of Undermine 2-piece set bonus – Now summons an elemental for 6 seconds (was 8 seconds).
- Liberation of Undermine 2-piece set bonus – Frequency of getting a bonus elemental summon from your spells lowered.
- Liberation of Undermine 4-piece set bonus – Damage bonus of Lightning Bolt, Chain Lightning, Tempest, and Lava Burst increased to 30% for 8 seconds (was 20% for 8 seconds).
- Deeply Rooted Elements Ascendance procs no longer activate either the 2-piece or 4-piece bonus of the new Liberation of Undermine tier set.
- Echo of the Elementals no longer causes the Jackpot! Buff to refresh when they appear.
- All damage dealt increased by 5%.
- Enhancement
- Developers’ notes: Enhancement Shaman in the Liberation of Undermine patch are performing higher than we would like. We’re making adjustments to the new Flowing Spirits talent as well as the Nerub-ar Palace and Liberation of Undermine tier set bonuses.
- Nerub-ar Palace 4-piece set Bonus – Now has a 20% chance to summon an extra spirit when talented into Flowing Spirits. The tooltip will not reflect this change until a future patch.
- Flowing Spirits now has a 6% chance to summon a Feral Spirit.
- Flowing Spirits now properly summons a random Elemental Spirit when Elemental Spirits are talented.
- Liberation of Undermine 4-piece set Bonus – Now triggers Doom Winds for 3 seconds (was 4 seconds).
- Liberation of Undermine 4-piece set Bonus – Now increases the damage of Crash Lightning by 12% per stack (was 15%).
- Liberation of Undermine 4-piece set Bonus – Now increases the primary target damage of Crash Lightning by 75% (was 100%).
- Elemental
-
Warlock
- Fixed an issue where Summon Felguard and Grimoire: Felguard were taking higher damage than intended from area of effect spells.
- Demonology
- Liberation of Undermine 4-piece set bonus has been adjusted – Casting Hand of Gul’dan causes your active Dreadstalkers to cast Dreadbite at 20% effectiveness (was 50%).
- Hand of Gul’dan damage increased by 20%.
- Doomguards summoned by Pact of the Ered’ruin deal 15% increased damage.
- Gloomhound’s Gloom Slash damage increased by 30%.
- Wild Imp damage increased by 30%.
- Destruction
- Liberation of Undermine 2-piece set bonus has been adjusted – Your spells and abilities have a chance to hit a Jackpot! that fires a flurry of 6 Demonfire bolts at 100% effectiveness (was 200%). Casting Summon Infernal always hits a Jackpot!.
- Chaos Bolt damage increased by 20%.
- Summon Infernal damage increased by 35%.
- Developers’ notes: We’re making adjustments to Hellcaller to reduce its Soul Shard economy and increase its damage as compensation. When the availability of Soul Shards increases for Destruction, it reaches a point where Rain of Fire begins to surpass Chaos Bolt in damage output for single target due to the difference in casting times.
- Hellcaller: Wither damage increased by 35%.
- Hellcaller: Wither now deals damage every 3 seconds (was 2 seconds).
- Developers’ notes: We recognize that with these changes Wither damage will also be impacted. We are distributing the lost throughput across the rest of the Hellcaller kit for Destruction.
- Hellcaller: Blackened Soul damage increased 40%.
- Hellcaller: Xalan’s Ferocity now increases Fire damage by 4% (was 2%).
- Hellcaller: Xalan’s Cruelty now increases Shadow damage by 4% (was 2%).
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Warrior
- Arms
- Execute damage reduced by 15%.
- Arms
Items and Rewards
- Oil of Beledar’s Grace healing reduced by 40%.
- Plans: Charged Claymore and Formula: Enchant Boots - Scout’s March can again be obtained from Auralia Steelstrike.
- Undermine
- Resolved an issue where players could receive duplicates of the same rare item from completing Shipping and Handling job streaks.
- Gallagio Garbage now has a higher chance to spawn.
- Increased the drop rates of the mount and cosmetic item from the Gallagio Garbage rare.
- Scrap-Plated Pants now have Agility/Intellect.
Mounts
- Fixed a bug causing the Ruby and Pearlescent Butterfly mounts to glow too brightly.
- Resolved an issue preventing players from properly obtaining the Violet Goblin Shredder.
Player versus Player
- The Gladiator’s Distinction set bonus now increases Stamina by 10% (was 5%) for Tank and Damage specializations.
- The Gladiator’s Distinction set bonus now increases Stamina by 15% (was 10%) for Healer specializations.
- Death Knight
- Blood
- San’layn: The damage bonus from Frenzied Bloodthirst is now 50% effective in PvP combat.
- Frost
- Death’s Cold Embrace (PvP talent) now increases Remorseless Winter’s damage by 400% (was 750%).
- Blood
- Druid
- Feral
- Berserk now increases damage dealt by 5% in PvP combat (was 10%).
- Ferocious Bite damage reduced by 10% in PvP combat.
- Feral
- Mage
- Arcane
- Magi’s Spark now echoes spells at 25% effectiveness (was 50%) in PvP combat.
- Arcane Missiles damage increased by 12% in PvP combat.
- Arcane Barrage damage increased by 12% in PvP combat.
- Fire
- Blazing Barriers from Overpowered Barrier now reflect 60% of damage absorbed (was 100%).
- Frost
- Frostfire: Blazing Barriers from Overpowered Barrier now reflect 60% of damage absorbed (was 100%).
- Arcane
- Monk
- Mistweaver
- Jade Empowerment’s damage increase reduced to 1250% (was 2500%) in PvP combat.
- Windwalker
- Slicing Winds damage reduced by 20% in PvP combat. Slicing Winds now fails if cast while in a root.
- Mistweaver
- Warrior
- Arms
- Mortal Strike damage reduced by 25% in PvP combat.
- Execute damage increased by 20% in PvP combat.
- Demolish final hit damage reduced by 30% in PvP combat.
- Fury
- Rampage damage reduced by 15% in PvP combat.
- Bladestorm damage reduced by 15% in PvP combat.
- Protection
- Execute damage reduced by 20% in PvP combat.
- All damage reduced by 15% in PvP combat.
- Arms
Quests
- Players leveling through War Within now always have the option to do Khaz Algar world quests from Faerin Lothar when accepting a task for “The Call of the Worldsoul”.
- “The Kalimdor Cup Circuit” can now be turned in to Lord Andestrasz.
- Fixed a bug preventing Thalyrssa from allowing access to Withered Army Training for “Building an Army”.
- Helping serve hot dogs or hamburgers in the “Hotrocket” quests will now take priority over the world quest to save drowning tourist goblins.
February 28, 2025
Achievements
- An achievement has been unexpectedly rewarding 5 Trader’s Tender. The goblins insist that possession is Nine-Tenths of the Law. It seems better to just roll with it, so we’ve corrected the description on the achievement to include the 5 Trader’s Tender.
Classes
- Druid
- Restoration
- Fixed an issue that caused Ancient of Lore (PvP Talent) to prevent all magical effects.
- Fixed an issue that caused Cyclone to bypass Ancient of Lore’s crowd control immunity.
- Restoration
- Evoker
- Devastation
- [Scalecommander] Fixed an issue where Deep Breath with Maneuverability would not break root effects.
- Preservation
- Fixed an issue where Flow State did not reduce the cooldown of Engulf.
- Devastation
- Hunter
- Beast Master, Survival
- Master’s Call pet ability can now be cast from Pet action bar.
- Beast Master, Survival
- Monk
- Windwalker
- Fixed an issue that caused Slicing Winds to not be treated as an AoE effects.
- Fixed an issue that caused Slicings Winds to not function with Ride the Wind.
- Windwalker
- Priest
- Shadow
- Fixed an issue causing Void Bolt to be castable while channeling spells.
- Shadow
- Shaman
- Enhancement
- [Totemic] Whirling Elements now displays correct duration that is 6 seconds for the granted Hot Hand buff.
- [Totemic] Hot Hand procs will no longer clamp down the duration if Whirling Elements was used to extend Hot Hand duration.
- Restoration
- Fixed an issue causing Overflowing Shores to not heal when on a transport.
- [Totemic] Fixed an issue where casting Totemic Projection while Surging Totem is active causes an additional heal from the totem.
- Enhancement
- Warlock
- Fixed an issue where the targeted version of Rain of Fire would not generate stacks of Power Overwhelming.
Items
- Algari Mana Oil, Oil of Deep Toxins, and Oil of Beledar’s Grace are now manually targeted, preventing them from automatically overriding buffs for player-characters who are dual-wielding.
- Auralia Steelstrike again sells Technique: Contract: Hallowfall Arathi.
- Roaring War-Queen’s Citrine chance to trigger has been reduced slightly.
- Legendary Skipper’s Citrine no longer triggers Roaring War-Queen’s Citrine effect.
Player versus Player
- Mage
- Arcane
- Fixed an issue causing Overpowered Barrier to grant immunity to interrupts.
- Arcane
Transmogrification
- Fixed an issue that caused Forged Gladiator’s Chain Leggings and Forged Gladiator’s Chain Breeches for shamans to use the wrong non-kilt appearance.
Undermine
- Adjusted the rewards for completing Shipping and Handling tasks to reward a Weathered Undermine Crest and one of Valorstones, Resonance Crystals, or Gold.
- Increased the rewards from finishing a job streak.
- Increased the rewards given by tip chests during the Surge Pricing event.
February 27, 2025
Achievements
- Umbrage for Umbriss is no longer a requirement for Glory of the Cataclysm Hero.
Classes
- Death Knight
- On a Paler Horse now works as intended in the Undermine.
- Evoker
- Devastation
- Fixed an issue where Disintegrate’s channel time was being increased when talenting into Azure Celerity.
- Devastation
- Hunter
- Corrected an issue preventing the proper activation of Eyes of the Beast.
- Paladin
- Resolved an issue causing Hammer of Light to not cast its secondary damage when killing the primary target.
- Hammer of Light will now add to the duration of Shield of the Righteous, instead of incorrectly resetting its duration to 4 seconds.
- Shaman
- Elemental
- [Stormbringer] Fixed an issue causing Tempest to be unable to contribute towards Fusion of Elements.
- Elemental
Player versus Player
- Priest
- Holy
- Fixed an issue causing Sanctified Ground to not have its radius increased by the Light in the Darkness talent.
- Holy
Quests
- Fixed an issue causing the balloons to be difficult to target on “Boom Balloon.”
Transmogrification
- Fixed an issue preventing druids from receiving alternate appearances for the Raid Finder variant of the Nerub-ar Palace class set after using the Luminous Nerubian Catalyst Stone.
Undermine
- Gallagio Security is no longer immune to crowd controlling effects.
- Fixed an issue causing Gallagio Garbage to spawn less frequently than intended.
- Disposable Hotdogs, Disposable Hamburgers, Collectible Pineappletini Mugs, Undermine Crates, Half-Eaten Takout, and Single-Use Grills now stack to 20.
- S.C.R.A.P. Heaps now correctly scale enemies and hazards to the number of participating players nearby.
- G-99 Breakneck boost cooldowns have been adjusted to match their durations.
- GE86 Advance D.R.I.V.E. wheels now cost 2000 Empty Kaja’Cola Cans (was 1 Pristine Kaja’Cola).
February 26, 2025
Achievements
- Reading the Misplaced Work Order will now reliably give credit for Read Between the Lines.
Delves
- Fixed an issue that could prevent players who had never entered Delves before from being able to configure Brann’s role and abilities.
Items and Rewards
- Fixed a bug preventing delves and world activities from providing credit towards the Great Vault. As a reminder, next week, the Great Vault will provide Season 1 rewards.
- The Surge Pricing world event now awards Extravagant Tip Chest for 150 Shipping and Handling Tasks (was 250).
- Fixed an issue where the Adventurer’s Warbound items sold by Finley for Undercoin would generate gear at the wrong item level.
Quests
- Players who selected a Cartel during “Contract Work” but were not given work to do can now reselect their Cartel for their Warband.
- Grimla should no longer unintentionally disappear while players are on “The Grimla Express”, “Split Venture”, or “Welcome to Undermine”.
Undermine
- The Suspicious Book and Fireworks Hat should no longer disappear prematurely, and players should be able to loot them as expected. Players who were previously affected by this bug will find the loot in their mail after about an hour.
- Lowered the number of tasks required to be completed to earn the highest Surge Pricing reward to 150, down from 250.
- Newspaper Bundles for the Paper Delivery job should no longer remain on the player if the job is canceled. This should also resolve the issue for players that have already completed or canceled the quest and had the bundles on their back.