Mythic Dungeon and Mythic+ Tuning – March 7

With hotfixes that are now live, we’ve broadly reduced the difficulty of Mythic and Mythic+ dungeons. As a result of these changes, all enemy health and damage has been reduced by 10% across all Mythic dungeon difficulties, both Mythic 0 and Mythic+.

The following changes will be included with other changes in our next hotfixes update, later today:

Dungeons

  • Operation Floodgate
    • Reduced the speed of waves created by Awaken the Swamp by 25%. The movement force applied reduced by 17%.
    • Darkfuse Shredder Pilots are no longer able to melee.
    • Kinetic Explosive Gel now has a permanent 12-second duration.
    • Increased the cooldown of Surprise Inspection on Darkfuse Inspectors by 2 seconds.
    • Reduced the distance of Bubble Burp targeting to 60 yards (was 100).
    • Reduced the physical damage portion of Sludge Claws by 13%.
    • Increased the cast time of Mudslide to 3.5 seconds (was 3).
    • Reduced the physical damage of Thunder Punch by 15%.
    • Reduced the damage of Turbo Bolt by 30%.
  • Cinderbrew Meadery
    • Rowdy Patron’s Rowdy Yell damage reduced by 33%.
    • I’pa’s Spouting Stout damage reduced by 33%.
    • I’pa’s Brew Drop health reduced by 18% and movement speed reduced by 14%.
  • Darkflame Cleft
    • Ol’waxbeard’s rider melee damage reduced by 42%.
    • Wandering Candle’s Surging Flame is now removed upon Wandering Candle’s death.
  • The MOTHERLODE!!
    • Crawler Mine’s health reduced by 30% and speed reduced by 29%.
    • Off-Duty Laborer’s Throw Wrench damage reduced by 66%.
    • Coin Operated Crowd Pummeler’s Footbomb Blazing Azerite’s increase to subsequent Timed Explosions reduced by 40%. What a mouthful!
    • Azerite Extractor’s Rapid Extraction groupwide damage reduced by 25%.
    • Azerite Extractor’s Rapid Extraction missile damage reduced by 25%.
    • Mogul Razzdunk’s Gatling Gun damage reduced by 50%.
  • Operation: Mechagon – Workshop
    • Antipersonnel Squirrel’s Health reduced by 93% and can now be attacked.
    • Machinist’s Garden’s “Hidden” Flame Cannon now has a precast visual.
  • Priory of the Sacred Flame
    • Captain Dailcry’s health reduced by 11%.
    • Captain Dailcry’s Pierce Armor damage-over-time bleed reduced by 25%.
    • Captain Dailcry’s Savage Mauling and Taener Duelmal’s Ember Storm now have a 5 second shared cooldown (was 3 seconds).
    • Captain Dailcry’s Savage Mauling now ignores targets that have been hit by it within the last 35 seconds if there are other available targets.
    • High Priest Aemya health reduced by 10%.
    • Guard Captain Suleyman health reduced by 30%.
    • Forge Master Damian health reduced by 10%.
    • Heat Wave damage reduced by 25%.
    • Elaena Emberlanz health reduced by 10%.
    • Taener Duelmal health reduced 10%.
    • Sergeant Shaynemail health reduced by 10%.
    • Added Effect Mechanic Snare to Castigator’s Shield so it can be removed with Snare removals.
    • Prioress Murrpray now has an initial cooldown of 3 seconds on Holy Smite.
    • Prioress Murrpray now clears her energy upon transitioning to Phase 2.
23 Likes

so much effort into something less than half the playerbase even does.

14 Likes

Jeez, that was quick.

3 Likes

That’s like arguing that they shouldn’t add new battle pets because not many people do that content.

Just because it’s not for you doesn’t mean others don’t enjoy it.

40 Likes

Thank you for these changes. 3rd boss in Floodgate was rough.

3 Likes

Probably be easier gearing up in M+ now than Delves.

Well now with these changes maybe more people will start doing it.

3 Likes

imma be real, this has felt like one of the hardest 1st weeks of a season which is crazy because season 1 felt easier

and i dont mean mechanically, these dungeons are easy, but numbers wise it was so absurd

12 Likes

For a season with a smoother onramp, doing M0s has been soul crushing. Hopefully these nerfs are enough. Should probably be 2-3x this tbh if you really want people in there.

7 Likes

Given all of the other issues and bugs and uncommunicated changes… it just strikes as humorous how much DETAILED FEEDBACK M+ always gets.

1 Like

These are very welcome changes. Knew it was coming.

1 Like

It feels like everything in this dungeons takes forever to die. To some extent that might be on gear, but glad to see a universal health decrease.

1 Like

Wow, dungeon tuning in the first week of the season. Crazy.

Those Priory changes would have been nice a bit earlier, but was still able to time a 6 with little issue a few hours ago.

This just means it’ll be even easier getting to those 10s, tho. :slight_smile:

4 Likes

They are pro-active before the forums get filled with M+ whinings.

The amount of magic damage going out in Priory is insane…Makes me wanna swap to BDK or Paladin tank lol

1 Like

Can you please also add in a visual for Theater of Pain’s last boss. The ghost guys having a clear line to dodge would be a huge QoL upgrade for ToP.

5 Likes

How about M+ rating loss bug fix?

1 Like

The fact you even released this patch in the state that its in blows my mind, maybe MAYBE ill resub in a few months when everything is actually finished. but i have never not enjoyed a patch so much in my life and i hate every single dungeon. and this tuning has added to that (looking at priory and floodgate) absolutely never again.

Kaivax you accidentally a word

8 Likes