It is very weird to see how the Horde Ogre clans are treated, especially given the MU Stonemaul Clan’s role in Warcraft 3.
There had to have been some fondness and interest in them being a playable race in general. Especially since they were allegedly considered as a playable race in Vanilla, confirmed considered in Cataclysm, and allegedly considered for WoD. It honestly feels like them becoming a playable Horde race was inevitable in a future expansion.
I don’t know why, but it seems at some point, they either became forgotten or were just not looked at for consideration any more for whatever reason. I don’t know if it could be the complexity of a two-headed option (which I know would both be expected and likely a nightmare to try and code), or if newer people in charge viewed them as just a monster race destined to just be a NPC race (which is a bit absurd, to be clear), but at some point, the Horde Ogre clans just became an afterthought.
Moreso with both Cataclysm and the war in BfA, which I’ve ranted about many times but still stands to be a huge missed opportunity. For Cataclysm, even if they weren’t made playable, they had a reason to seek out and help the Horde kill Deathwing because of the whole evil Black Dragonflight slaughtering them and taking over their home.
And for BfA, the MU Stonemaul Clan, having a history in attacking Theramore and being part of the death of Jaina’s father, somehow do not become part of this big war against the Alliance and Kul Tiras in any way, shape, or form despite the Horde needing as many troops as possible and even going through an alternate universe to gain more allies to fix this. The AU Stonemaul that came with the AU Mag’Har don’t even show up anywhere either for that matter, and I can only assume that Megs Dreadshredder is off having the Dunemaul Clan doing stuff for her.
It’s a frustrating thing all around, from the loose ends of the Horde Ogre clan storylines to them just no-showing a big war that would make some sense for them to be involved in. This especially since the MU Stonemaul Clan were one of the first members of Thrall’s Horde since Warcraft 3. Who knows why they went from being a contender for playable status to just being forgotten past MoP.
Them being considered big and dumb shouldn’t be a factor against them, either. It isn’t like they need to be the leading star of storylines, but it is a refreshing option for character choice. There is also the ability to be complex despite the stereotype of Ogres. The MU Stonemaul’s plight against the Black Dragonflight and the AU Stonemaul getting acclimated are good examples of that.
In Everquest 1, Ogres were savage and relentless like the Draenor Ogres, only to get cursed to stupidity on a level even lower than the MU Stonemaul Clan (who are capable of building ships and blacksmithing among other things). Despite that, they still had some complexity. Their Warrior and Shadow Knight guilds were not fond of each other, and you had to be careful questing as you would cheese off the other guild if you helped one out, making visiting their capital city a bit dangerous.
Thus, you can have some complexity as opposed to being a one-note race. Not to mention that Ogres in the WoW universe have quite a bit of complexity already and interesting history in general. You can still appeal to those who would want big and dumb Ogres, and that could be some good quests, but you can also appeal to those who want a more savage Ogre such as those on Draenor.
I’m sure things can be done to make Ogres interesting and a supporting part of future storylines. The Horde can always use soldiers, and it would be good to see the MU Stonemaul Clan repay its debt with the Horde by helping against world-ending threats or kerfuffles with the Alliance.
The world revamp rumors are just that…rumors. It’s something I do mention because the MU Stonemaul Clan, at least, would get some updates of some kind there. They could still appear in another expansion, of course, but it’s more likely to see such a thing occur with an old world revamp. Granted, I don’t know the chances of another old world revamp, but it’s still an interesting thought.
As frustrating as it is, it seems all we can do is continue to keep going with our discussions and support. Blizzard does seem to be listening currently…for the most part. Hopefully, they do see the different race request megathreads to consider for the future, and with any luck, they would be open to considering reintroducing the Horde Ogre clans in the future. Not a guarantee by any means, but I still feel it’s important to continue doing something other than just silently hoping.
As I said before, if I felt I was just wasting my time, I wouldn’t be here at all. All we can really do is just keep at it and hope for the best. It has been a long march for us Ogre fans, but we should keep at it to make sure that the Horde Ogre clans are not forgotten and to show that they deserve better than to just be abandoned.
As for the Kovork Kostume toy…that is a shame to see that the drop rate still has been lower than what it use to be. At this point, I would submit bug reports in-game and see what happens. May not be a guarantee to get it back to normal, but it could potentially help. I hope you do get the drop from it soon, though, and wish I had something more helpful to say about it.
At any rate, interest in playable Horde Ogres has been going since the game launched. Not just here, but also on forums of other websites. While again it wouldn’t be elf level of numbers, I do think a decent amount of players would be excited for them. If Blizzard would build something like Kul Tirans from the ground up and give them some love and personality with a touch of creativity, I don’t see why the same couldn’t be done for one of the original members of the Horde.
Dream big, Ogre fans!