Honestly I don’t think that should be a thing. Too much of a pain to program and to actually use in combat.
Two-headed ogres sure, make the spellcasters always have it whateves, but don’t make me have to log on with one of my friends in a weird share a toon fight over control game.
I am tempted to make a U.S. Account just for this.
Well and the same event for Forest Trolls too.
If you are going to make it, I have to watch my options how I could join as a glorious Ogre.
There’s even a couple toys that turn you into a small Ogre, I think a little shorter than Tauren. Just make them the same size as Zandalari and Tauren and it’d be good to go.
You could say it was retcon since then, but it wouldnt be right to retcon ogres at this state since we have seen them so extensively and even have content in the new tutorial experience.
It wouldn’t even be a retcon though. Ogre heights range from six feet to twelve feet, not all that different from Tauren heights. The average height for a male Orc is seven feet.
Going to preface this post stating what I type is all my personal opinion.
Considering how long it has been since the game launched, would playable Ogres really be that predictable at this point? I view it as a pretty nice surprise, since the Horde Ogre clans have all but been forgotten, sadly. Their return would be pretty exciting.
Besides, predictability isn’t a bad thing. Vulpera were very much expected to become a playable race and they’re one of the most popular playable races. There are a lot of races that would seem likely to become playable and would be popular choices.
Future playable races shouldn’t consist specifically of brand new races we meet as well. It’s fine to add them when it is reasonable, since that is how we got Vulpera, but there are plenty of existing races with fans that would create a lot of hype and breathe some fresh air into the character creation screen. Certainly, we’ll run into races in the future that’ll make for some good candidates for playable races, but I don’t want existing races to just fall into some black hole of irrelevancy and not get a chance to being more than just mooks or so in one expansion.
As for new worlds, I don’t really see that being reliant on new races becoming playable. There were a lot of rumors that Ogres might’ve become playable with WoD, and that was technically a new world for us to explore. Even then, we got Goblins and Worgen in Cataclysm who could’ve been replaced with just about any race and not a whole lot would’ve changed.
It’s kinda the same with BfA. We got to explore new areas and most races could’ve been replaced with others and have roughly the same results. In my opinion, new races don’t necessarily have to relate to new areas we explore in, and doing it that way just opens more doors than closes them.
I’m sure if playable Ogres did get introduced, they’d fit fine in whatever expansion they would get introduced in. They don’t have to be the star of the storyline, but they’d play a great supporting role.
I agree, not just obviously because I’m also an ogre fan, but in general when it comes to the topic. I’m sure I won’t articulate this as well as I’d like, but I want to put my two cents in anyway.
Across the internet I see a lot of discussions about how obvious it is to sell “new hotness” (to the point where I really hate that phrase now, but I’m quoting it here to make that cliché clear), but it seems to ignore how popular (to the point of its share of mockery) things like reboots and remakes are. Old sells well too. It’s all a matter of context.
There’s also the bigger picture. While it may only be a subset of us that make jokes about how every expansion and every new continent (Shadowlands is coincidentally mostly exempt from this for once due to its nature) always has a couple of new races that we’ve somehow never met before, that sort of thing affects a lot more people on a subconscious level. It’s probably going to sound a bit pretentious because I don’t know how best to put it, but that sort of thing really eats away at the brand in the long term, even if it might sell well in the short term.
Another, easier-to-illustrate context is for the sake of the races themselves. A common complaint from the fans of many races is how little lore or exposure they get past their introduction. Two big reasons this happens is because the race wasn’t a proven part of the world when it was chosen, and the race relied on being different in a way that doesn’t age well (this in particular seems to affect Alliance races more than Horde).
Something like ogres already beats both points. They have a very well established presence in the world, not suddenly vanishing after their starting area, and they thematically fit very well with the Horde (arguably the best argument against Alliance ogres is actually that they would fulfill the exact sort of shocking gimmick that doesn’t fit in and is either never seen again or sacrifices their culture to be seen again problem that has plagued far too many Alliance races and led to so much drama).
Also, have to agree 1000% on the “predictable not being bad” thing. Sometimes the reason something is predictable is precisely because it’s good, because it’s the thing people want. Avoiding that for the sake of shock or just being different is a decision I see made far too often nowadays and it almost just as often goes very poorly.
Ogres may not have that excitement value of something new, but what they do have is a history you can rely on. They might not turn heads as much in the short term, but in the long term they help support a stronger brand.
Oh man I’d love to have one of the Vrykul Mystics from Stormheim. I had a character idea for a Valarjar Mystic that joins the Alliance to bring the Horde to justice for their crimes against Eyir in Stormheim. Devout follower of Odyn and a wise old man.
I’d quite like to have one as well. I think I’d likely make an ogre too, and I’ve kinda pondered race changing this Mag’har hunter I started to a Mok’nathal or making a warrior if they were also available.
I often see Ogre Roleplayers coming to visit Orgrimmar. They go through all the effort, getting the appearance swap items, a secondary character (usually an alt on a second account) for the appearance swapping itself, and some manner of toy or costume that allows them to use the Ogre form, and they’re such good RPers!
It would be very nice for them to finally be able to actually play Ogres without going through all that rigmarole of having to get appearances via toy or pickpocketing as a rogue.
In some ways, I think I can understand what you mean by this. Granted, Azeroth is pretty big, and I assume there is more to the planet than Kalimdor, Eastern Kingdoms, and what lies between, above, and below them.
I do think it’s reasonable that not all continents on the planet have been explored yet, and there are still some we’re yet to go to. It also opens up the possibilities of creating some new races and being creative about it. It can be cool to see what Blizzard can come up with in that regard.
I think it becomes a problem when you have some established members of the Horde/Alliance who are currently not playable in any form and either have become forgotten or miss storyline opportunities or getting some lore fleshed out for them. You focus too much on newer things, and it becomes more apparent and frustrating to see what should be a thing just completely ignored.
In some cases, it can be a bit of a monkey’s paw wish. Wildhammer Dwarves get slapped onto Bronzebeard Dwarves and Sand Trolls somehow are part of the Horde with no explanation whatsoever. Not to mention that for a huge war between the Horde and Alliance, several racial members are missing and not utilized at all for…reasons. Seems a bit odd you’d seek allies before you see what all your options are.
New races to the brand are not a bad thing, but you also need to make sure the faction’s foundation is taken care of as well. Otherwise, you get glaring omissions that seem to hinder the world-building and can even frustrate players.
I agree. Adding brand new races to the brand that become playable isn’t a bad thing in of itself. A lot does depend on how it is handled, though.
Vulpera were one of my most wanted playable races, and it was pretty exciting to see them become playable. I also recall seeing Nightborne getting asked for heavily during Legion, and I think it really added to BfA’s announcement to see that actually become a reality as well, even if the customization options need more.
In terms of allied races, it’s really exciting to see the Horde/Alliance work with a race and have it lead into them becoming playable. It’s one of the most hype announcements Blizzard could make for me. Moreso when you take the journey to work with and learn about that particular race.
I also recall when I first played WoW and being new to the Warcraft brand in general, seeing all the members of each faction and seeing some not being playable. I assumed it was a matter of time, like with Ogres, and kept a character slot reserved for it. I would’ve been very hyped had it become a reality, and would still be to this day.
In some cases, Ogres can kinda new as well. Aside from being the big, dumb, and strong race, they can have neat features like two-heads if done correctly. So the old can bring in new features in a way!
Predictability can work in a business’ favor when done right.
In some ways, I can see it being difficult working with several races to make sure they get some sort of lore progress. In other ways, all you really need is to just have them there and even be utilized, and it works great for world-building.
Fighting dragons? Bring on the Dragonmaw Orcs to fight them.
Need strong ground troops capable of smashing up stuff? Bring on the Ogres.
Stuck in the mists and need to scout ahead? Bring on the San’layn and have them use echolocation in bat form.
Sometimes the little things really add up the most. Lore progression is also great when applicable and with good timing.
I don’t really understand why they would put Ogres on the Alliance. Especially when people mention the whole Blood Elf kerfuffle that happened in BC, which based on my understanding was made for gameplay reasons. They made Blood Elves fit, of course, but storylines and lore were worked with to make that happen.
Alliance Ogres would be a good example of “shock factor” done wrong. Especially since the Horde Ogre clans would’ve gone ignored even more than before. It’s also not as if there would be faction imbalances or any similar issues with Horde Ogres. I see no practical reason at all to make Alliance Ogres, and I think it would be received very poorly.
Point is: Ogres belong on the Horde to “bash da lie-ence!”
It’s even more of a travesty when you consider how forgotten the Horde Ogre clans have been.
MU Stonemaul have been AWOL since Cataclysm, other than sending an emissary to Pandaria to act as a daily quest jobber for the Alliance.
AU Stonemaul disappeared into fat air without any trace when they joined with the Mag’har. No word on where they went, either.
The Dunemaul and Megs Dreadshredder, who recruited them, have been missing since Cataclysm. No word on what she has them doing, either.
Really frustrating, to say the least. Moreso when they miss a huge war with the Alliance, yet the Horde is more interested in bending time and space to see if the Mag’har will drop what they’re doing to help in the war.
That’s cool to see roleplayers do things like this, since it takes a lot of effort to work with it for long periods of time.
It would be nice for a lot of people who wanted playable Horde Ogres, too. I will always continue to dream of seeing Ogre player characters running around in Orgrimmar.