The Unofficial Saurok Playable Race Discussion Megathread! 🐊

I need to go through and update my furbolg thread now that all the classes are being added to all races…

Saurok I always thought would be fine with Warlock but its nice to know for sure that any (excepting special cases like the Dracthyr) races will have access to all classes though.

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Well, aside from Evoker. It seems like that class is going to be locked to Dracthyr for quite awhile. I also am planning to edit the class sections here and in my Ogre megathread to focus more on possibilities and how they could work as opposed to dismissing class ideas, again aside from Evokers at the moment.

An “all races all classes” system is interesting, provided that there is something that explains how some races become certain classes, such as Zandalari Paladins having a spin on the class in general despite functioning the same. I remember Everquest 2 having that type of system, granted some combos weren’t really explained and was just there for you to do the betrayal quest and fill in the rest with head canon from what I remember. Still, if you wanted a Dark Elf Paladin or a Halfling Shadow Knight, you could make one.

Much as races having an identity with their culture is important, I think more options are good for those who want to play a particular race/class combo. Especially if they are a combo for NPC’s. It also can be a bit of a buzzkill to have an idea for a class you want for a playable race, only to see that they can’t be that class for some reason. With classes opening up to all races, I feel like it would make more people happy in the long run.

It seems like this could be a design philosophy going forward for fantasy stuff in general, since I’ve seen table top RPG’s also moving to have similar systems. Maybe it’s a natural evolution of the genre. I remember back in the days of D&D, Elf and Dwarf were classes before it was changed to have them be races of different classes instead, which was a much better idea than making certain races just one-note.

For WoW, it’s a fun change and something new to look forward to in my own personal opinion. And it also really helps new playable races in the future, such as how I’ve wanted Saurok Warlocks and Death Knights while I’ve seen others want Saurok Mages. If they become playable, they should be able to be those classes and more, and it’ll make a lot of people happy when new playable races in general come out in the future.

I see no reason why Saurok Warlocks wouldn’t be a thing.

I’ve given the idea that Saurok raids on Mogu vaults could have warlock and mage artifacts in the treasures, which would easily explain Saurok being those classes. I assume Mogu would have Warlocks, seeing as their themes fit each other very well.

I suppose for Saurok, it could be a show of strength of commanding demons. It also could come from some tribes having trouble with the Legion popping up, back when they did that regularly, so somehow they were able to study them and take control over demons to both learn more about them to better slay them and to help defend their tribe and territory. Definitely several ways you could go about explaining them. :lizard:

-Playable Saurok for the Horde please! :meat_on_bone::crocodile:

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If Saurok can become druid, they could use reptile forms. It could fit them well.

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This alligator just realized that it is a new month and is announcing that people should submit some new in-game feedback for playable Horde Saurok and other races people want to see playable! They’re likely swimming off to do that themself!

With the beginning of each month, I make in-game suggestions for each race I want to see playable along with a mention of their respective megathreads on these forums. While it is far from a guarantee of seeing our dreams come true, I do think every little bit helps, and doing it monthly I feel is reasonable and not that intrusive or annoying.

If you’re interested in doing the same for races you want to see playable, I made a little guide on how to do so in-game here:

Every little bit helps! I’ll always keep hope of seeing Saurok on the Horde side of that character creation screen someday! :lizard:

-Playable Saurok for the Horde please! :meat_on_bone::crocodile:

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There are a number of Druid forms that would work well for Saurok Druids. I came up with the following:

Aquatic Form- Crocolisk

Bear- Snapping Turtle

Cat- Saurolisk

Travel Form (Flying)- Something similar to a Draco, a lizard that can glide IRL:

Travel Form (Ground)- Devilsaur (something that would work to have passengers, but obviously not as huge as regular devilsaurs).

The only form missing from that list is a moonkin form, and I think I might have something fitting: A humanoid Archaeopteryx:

Seems like it could be something that could be applied to the High Arakkoa skeleton and be unique compared to the Zandalari Moonkin form. It could also work as the flight form, but I opted to have it for the Moonkin form since that one is going to require a lot more creativity. Still, it is an option for both.

I’ll likely keep this in mind when I revamp the main post of the megathread for the new class section. :lizard:

-Playable Saurok for the Horde please! :meat_on_bone::crocodile:

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Edit: No, I don’t know why my helmet is suddenly a blue checkered box thing at the time of this post. it appears that way on my armory page too. Hopefully it is a temporary bug from the recent patch. > _ <

Recent news had an announcement that Man’ari would become as a playable customization race for Draenei, with a quest to unlock them to go with it. Wowhead article has more details here:

Now, the Man’ari are…a bit low on moral fiber, shall we say. They’ve done some pretty rude things and aren’t likely to make cookies for orphans and pet puppy dogs. So it’s pretty cool to see them apparently being redeemed and becoming playable in some fashion, especially with Draenei Warlocks becoming a thing.

So what does this mean for Saurok? Well, if Man’ari can perform a face term having spent the game primarily as demonic heels, I don’t see why this couldn’t apply to other races. It could open the door for races like San’layn, Fel Orcs, and other races who were once primarily antagonistic to get fleshed out and be something more, whether it is as a customization race or a full race. Saurok included as a full race of course.

A lot of early discussion on other website forums about playable Saurok is the mention of how they were just aggressive feral creatures, which isn’t the case for all Saurok as I’ve pointed out many times. Times change, and along with it comes races evolving in different ways. I feel like a lot of NPC races should be viewed with more of an open mind now, as almost anything seems possible. Nothing is guaranteed, of course.

We wouldn’t really expect things like Draenei Warlocks back in the day. We use to just see Gilgoblins as rather dumb creatures obsessed with shiny treasure before we saw the Kelfin showing how more and awesome they can be. Heck, we see the Mogu of all races doing a face turn with the Rajani. And now with the Man’ari being accepted and allowed to stride across Stormwind and other Alliance cities without any trouble or weird looks is another big thing to think about. I mean, the Alliance lets undead elves of all things walk the city streets, so maybe letting demonic Draenei do that as well would be accepted as well.

I don’t think a lot of races or the Horde and Alliance are static, with some expanding their culture and class options, and in my own personal opinion, it’s a good thing. I honestly feel like this opens the idea of seeing other NPC races, whether they remain as NPC’s or become playable, being given the same treatment and getting fleshed out. If Blizzard wants something, they’ll write what is needed to make it happen.

Thus it seems like the idea of Saurok being something more shines more brightly. If you can redeem the Mogu and Man’ari, I don’t see why Saurok would be outside the realm of possibility. They’re a race of big potential in several ways, and I don’t say that because I particularly want them. So maybe someday, we’ll come across a tribe that is open to working with others and maybe becoming champions of the Horde that help save the world (of Warcraft!) several times in the future.

That said, I’m happy for those wanting Man’ari playable. It’s something I’ve seen requested a few times and I see a number of people pretty hyped for it, even if it is as just a customization race. It gives me some hope that several of the race request megathreads may get some consideration with an open mind if races like the Man’ari can become playable in some fashion.

Seems to me a lot of doors are being opened than closed for player characters. I’ll just try to help keep some open so the Saurok can come through someday hopefully. :lizard:

-Playable Saurok for the Horde please! :meat_on_bone::crocodile:

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Still would definitely play a Saurok if they were added, hoping to see them in game someday.

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Came across a great art piece of DeviantArt of an Argonian (Elder Scrolls) Mage! This one was made by Nafrin and was uploaded to the website on Dec. 25th, 2013.

“Mage Argonian” by Nafrin on DeviantArt

Among several things I look for in art pieces, I wanted to find examples of Lizardmen of magic classes. It would help to imagine Saurok in cloth armor and hoods. Also, since Saurok Mages would be very likely if they became playable now, this helps to imagine them.

I assume with hoods, customization options like horns and spikes would be hidden under the armor. Not sure how it would look if you could have them poking out, as it’d likely wouldn’t look good with some armor appearances. Still something to consider.

I’ll continue to keep an eye out for more art pieces of Lizardmen related material to share for playable Horde Saurok idea inspiration! :lizard:

-Playable Saurok for the Horde please! :meat_on_bone::crocodile:

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While doing a random web search, I came across a website that had a list of 250 Saurok names, some male and some female, with meanings behind the name and also a section of characteristics of Saurok. Maybe I’ll make a post about that next, in which some of it seems…odd. Saurok culture known for dancing? What? Where did that come from? :confused:

As for the names, I’m…not really sure how meanings came from a lot of these names, since there isn’t a whole lot to go by in-game in that regard. Maybe they’re just more creative than I am.

There are several serious names in here, and then you have names like “Snackattack” and “Fluffyscales.” I mean, I can see players with those names, but actual Saurok? Maybe as joke NPC’s part of gimmick quests or something like that. Kind of an interesting selection in here…

Anyway, if you’re interested in checking it out for potential Saurok character names, you can find the website below:

They seem to have articles for names of other NPC races, so maybe I’ll be sharing that in other megathreads in the near future. That said, I have my Saurok names already reserved just in case they ever become playable, but it is still interesting to read through lists like the link above. :lizard:

When I can, I’ll go over the characteristics section and some of the names of the above link, though I really have to wonder how they came up with some of the stuff like…dancing Saurok… :person_shrugging:

-Playable Saurok for the Horde please! :meat_on_bone::crocodile:

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So I looked closer at the website I linked last post and wanted to go over some of the items within it. There is quite a lot of Saurok “lore” within it that I have no idea where it came from. Likely, it was just something made with an educational guess as opposed to anything concrete.

For reference, I’ll link the website below:

I don’t see a publishing date or an author, so I have no timeframe of when this was made. I also looked at other pages for NPC race names, and under the Arakkoa one, it had this questionable fact under the characteristics section there:

“Arakkoa are a playable race in WoW, with players able to choose between two distinct sub-races: the Arakkoa Outcasts and the Arakkoa of Skettis.”

Now, either my game is bugged since it is lacking playable Arakkoa, or this article seems to have some mistakes within it, among other questionable facts on the webpage. I also don’t think the official WoW TTRPG is being made again, having died off some time ago, so that can’t be it. Makes me wonder if these webpages could be AI generated instead of human made.

Anyway, since this is the Saurok megathread and I’m kinda a lead researcher on them, I thought I’d look at the Saurok web page above and make some comments on a few things.

To be fair, there are some neat things on here, such as the intro text:

“In the vast world of World of Warcraft, the Sauroks stand as intriguing and formidable reptilian beings. With their scaly exteriors, sharp claws, and powerful tails, they exude a unique charm that captivates players.”

This in all fairness is true. I mean, I’ve been at this for 4 years (and likely more) and others are interested in them as well. So I can give the website that.

Anyway, first let’s look at some of the name sections.

A lot of the serious names on here have meaning in what I assume is the Saurok language. Not sure how that would even get made, since I don’t recall seeing Saurok language being referenced in any official material anywhere. I mean, Saurok would have their own language, especially if they become playable, but as of right now, I have no idea where that even comes from. Most other names are just examples that likely could have come from things like Lizardfolk names but work just fine as Saurok names.

And in all fairness, names like “Snackattack,” “Snugglebug,” and “Fluffyscales” are under a “Funny Names” section as opposed to being lumped in with serious names. It was just something I saw quickly skimming through the webpage to make sure it was something I could share. I could imagine players having several of these names, honestly, and that could be fun to see what others come up with.

Now that I commented on some of the name sections, I wanted to look at the Characteristics section and make some comments on there.

Again, I don’t know how these were made and likely I doubt there is some official Saurok sourcebook or something that was referenced in making this list (and if such a thing exists, I want it immediately).

So here are a few things I’ll comment on:

“Lore of the Empires – Sauroks have a unique background tied to the Mogu Empire and the Isle of Thunder. Originally created by the mogu as servitors, some Sauroks later rebelled and embraced their freedom, forming their own communities and factions.”

Considering that the Isle of Thunder houses where Saurok were pretty much created, it makes me wonder if they could take over the isle someday. Or at least the raid area that takes place on there. Would be a rather fitting place for a playable Saurok tribe to be, likely feuding with the Skumblade Tribe remnants. Sounds like a future post for me to make…

Anyway, we do keep seeing tribes pop up in several places, even outside Pandaria. We’ll likely keep seeing more new Tribes in other places as well.

“Stealth Abilities – Sauroks possess natural stealth capabilities, allowing them to blend into their surroundings and move undetected. This skill is particularly useful for ambushes and reconnaissance.”

“Natural Camouflage – Sauroks can blend seamlessly into their surroundings, thanks to their natural camouflage abilities. This skill aids them in ambushing enemies and staying concealed when necessary.”

Something I’ve mentioned before was having a chameleon camouflage racial where it works if you’re standing still. Would be fitting to be able to blend into the background and would be kinda fitting for PvP, assuming it is balanced properly. It would also help to explain how great Saurok Rogues would be at sneaking around.

“Climbing Proficiency – Sauroks are excellent climbers. They can scale vertical surfaces and cliffs with ease, granting them access to areas that might be inaccessible to other races.”

Yep. We pretty much see this in-game. Not sure how it could be implemented, aside from NPC only actions. Especially in WoW’s current engine.

“Adaptability – Sauroks are adaptable creatures, capable of surviving in diverse environments ranging from jungles to deserts. This adaptability enables them to thrive in different regions of Azeroth.”

This I could see. Especially since many Saurok tribes have left Pandaria. I still could see some residing in Un’goro Crater, which would also make a good starting place for playable Horde Saurok.

“Fear Resistance – Sauroks display a notable resistance to fear effects. This resilience makes them resilient in combat situations where other creatures may falter or be overcome by fear.”

I seem to recall there being some racial giving a resistance to fear at one time. It was a reason Dwarf Priests were popular, if I am remembering correctly. Please correct me if I am wrong, but I think it was changed at one point because it was pretty overpowered to have. Thus, I don’t know if something similar could be applied as a Saurok racial. I mean, it makes sense, but again, I’m terrible at balancing racial ideas, especially when it involves PvP, so I don’t know if that would work as a racial nowadays.

“Swift Swimmers – Sauroks are skilled swimmers, able to navigate rivers, lakes, and coastlines with agility. Their swimming prowess allows them to pursue prey or escape danger in aquatic environments.”

This of course makes a lot of sense. Especially since one Saurok tribe, the one in the Pandaren starting area, swims the ocean for likely long distances. Swimming is very much a Lizardman trait, and Saurok should be able to have both good swimming and a longer breath meter as racials.

“Unique Cultural Traditions – Sauroks have their own distinct cultural traditions, including rituals, dances, and storytelling. These traditions are passed down through generations, strengthening the social fabric of Saurok society.”

Ahh. Finally. The thing I mentioned last post.

So I get Saurok having rituals. It makes a lot of sense, especially if any worship loas or wild gods. Storytelling I can see as well, since tales of grand hunts and battles would be very fitting in Saurok society.

Dancing, however? I can’t really see that easily. I mean, sure, it is a possibility they could bust out some mad skills on the dance floor, but it doesn’t seem like something that would fit Saurok rituals and such. The only dancing I see is if they’re hungry while waiting for dinner or if they really need to go to the little lizard’s room after eating a huge meal.

Not entirely against the idea, of course. It’s just not really something I especially see. But hey, if Saurok do have ritualistic dances and so on and if we saw that with playable Saurok, aside from the /dance command of course, then it could work fine. It’s just not something I particularly see with them.

Again, I don’t know where this website got any information on Saurok. If this was human created, it was likely some creativity to add some flavor to the text as opposed to coming from an official source. At the very least, it can help give some name inspiration and some playable Saurok idea inspiration, granted some things are questionable. :lizard:

-Playable Saurok for the Horde please! :meat_on_bone::crocodile:

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I think your guess that it may be AI generated is a good one, it’s the kind of mistake I would expect a chatbot to make. Could also be lifted from someone’s page about homebrew rules for a tabletop game (or both). Or, even a name swap of a write up about a different lizard race in a different game entirely. Could be entertaining, but I wouldn’t expect anything to be official information.

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On the subject of the Isle of Thunder, I am wondering what all has happened on it since we beat up Lei Shen in MoP.

Most of the Mogu on there were wiped out, so I don’t know if there would be many of them around. I imagine there are some remnants in the area, likely not really being able to take much control over the Throne of Thunder.

Most of the Skumblade were taken by Garrosh back to Orgrimmar, which I assume any surviving ones escaped and may have swam back to the Isle of Thunder. I could see them contesting for the Throne of Thunder, likely against any Mogu remnants, but I have no idea how many of the Skumblade Tribe would be there. Since they’re not a friendly bunch, I can see them being antagonists still if we ever returned to the area.

I mentioned that it would be interesting to see a playable Saurok faction trying to take it over. It could be as a stance against the Mogu and it could also be guarding or destroying the Throne of Thunder to make sure it isn’t used on other creatures ever again.

I don’t know if the Isle of Thunder would be revamped for a newbie Saurok starting area. It could very well be possible to have that as a regular starting area with some storyline or be something like the Goblin/Worgen starting area where the playable Saurok tribe escape from the Mogu to where ever they would reside. It could also be used as a racial hub if Saurok went the Allied Race direction.

Isle of Thunder could also be utilized for a Saurok heritage armor questline. I mean, it was the birthplace of the Saurok, even if it wasn’t under fun circumstances. The idea of going to it, fighting whatever creatures are within or are trying to take it over, and making sure that it couldn’t be used to create more slave soldiers would be very fitting for a playable Saurok storyline.

Now, with Exploring Azeroth: Pandaria coming out later in the year, assuming it doesn’t get delayed, we’ll likely get something of an update on the area. I assume it wouldn’t be in a huge detail, but hopefully it’s not just a brief “Mogu are still here and the Skumblade Tribe are still pests so nothing has changed” type of thing that the other books tended to be in some sections. Of course, even then, things can change in-game, so who knows?

Just thought I’d throw out some thoughts on the Isle of Thunder. I do think in some way, it should have some importance for playable Saurok in some fashion and it could lead to some pretty interesting storylines and character growth for Saurok in general. A lot does depend on what is done with playable Saurok as a whole, but a lot of potential still remains. :lizard:

-Playable Saurok for the Horde please! :meat_on_bone::crocodile:

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Maybe we will get more things about the Saurok in Pandaria in the new book World of Warcraft: Exploring Azeroth: Pandaria.

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Never thought about where saurok would actually start if they were playable, but Isle of Thunder would be pretty cool. And seeing them take over Thone of Thunder and turn it into new “capital city” hub would be really cool to see. Maybe we win skumblade trust by helping them deal with the remaining mogu.

Also really love the culture and aesthetic of the skumblade tribe, so it would be cool to see them friendly and be able to help them. Maybe they settle down a bit and get a little bit more civilized, while still retaining their unique culture. Kind of how darkspear used to be cannibals and have other questionable practices before joining the horde. Skumblade would also vibe well with the forsaken.

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There are a few ideas for where playable Saurok could start, which can range from either a racial hub a la Allied Race or an area with a capital city, likely being treated like Zuldazar as opposed to Orgrimmar. Some ideas we’ve come up with:

-Isle of Thunder
-Elsewhere on Pandaria
-Un’goro Crater
-Where ever the next expansion takes place (either on the main continent or one of the continents)

Speaking of Un’goro Crater, the Saurok Dinomancer in Un’goro Crater is apparently of the SKumblade tribe:

Wonder if some of the Skumblade Tribe escaped to Un’goro Crater after the Siege of Orgrimmar. Might be something to consider…

There is something kinda fitting of seeing the main Mogu palace where the Saurok were created taken over by the Saurok. Would be interesting to see it revamped as a capital city for playable Saurok as well if that could be possible.

It would take a lot of writing to have the Skumblade Tribe do a face turn, given they were ran by zealots who were all about strength and power over all and the weak perishing. Not to mention having to learn about hygiene, since they like to roll around in their own filth and rotting food (the only Saurok tribe known to do that).

Likely what I would do is have some of the members form their own tribe and turn on the zealots, given that Kroshik has been tamed by Nesingwary and is gone and the whole Siege of Orgrimmar event likely thinned their numbers some. A few members were not too fond of the way their tribe was, as shown by the weaker Saurok who had basilisk partners and a few NPC’s who were not happy with how the priests running the tribe and their practices.

Not entirely possible to have a new tribe splinter off from the Skumblade Tribe as a result. Would make for an interesting storyline.

I’m expecting Saurok to be mentioned within the book, however I’m keeping an open mind since it could just be a “Saurok are raiding the villages while going RAWR still” text. Though maybe we’ll see something new, like some of the Pandaren making peace with some of the tribes after trying for so long.

And of course, there will be things to report in the Jinyu and Rajani Mogu megathreads. I have my book pre-ordered, so as soon as I get it, I’ll be sure to do some reporting. Looking forward to potential new Saurok research! :lizard:

-Playable Saurok for the Horde please! :meat_on_bone::crocodile:

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With Siege of Orgrimmar becoming what I think is a Time Walking raid with some new loot like heirlooms off Garrosh, if I understand correctly, I thought it would be a good time to review the small part of it that is Saurok related.

So Garrosh, being the big ole jerk that he is, decided it was a great idea to capture various beasts and residents of Pandaria to use as beasts or war, stuffing them into cages with little regard to their well-being. Some of the Skumblade Saurok are among those captured, which you see in the fight with Thok the Bloodthirsty, who is suppose to be Kroshik but defiled:

Somehow, Kroshik recovers from all this and gets tamed by Nesingwary. Maybe he got reincarnated or took his Flintstones vitamins or something.

One of the notable Saurok there is one of the Saur Priest zealots, who becomes dino chow:

Now, I don’t really see much evidence that any Saurok in there is of any other tribe than the Skumblade, as places like Wowpedia only mention the Skumblade.

I can assume that in the chaos, any living Skumblade Tribe member there likely got free and ran off elsewhere on Kalimdor. It could help explain the dinomancer Saurok in the one micro holiday:

There aren’t any other known Saurok on the old world. Least not that I can think of off the top of my head. So it could be possible some resided on Kalimdor or swam elsewhere, possibly back to the Isle of Thunder. Still something to note of course.

Since the Siege of Orgrimmar, the Skumblade Tribe would be likely be in disarray. Between losing Kroshik and the tribe scattered, not to mention the disdain several members had of the zealot priests who controlled the tribe and got to eat lots of meat without doing much for the hunt, I can’t imagine the Skumblade staying as it was before we came to Pandaria.

I could see some Saurok taking over the tribe and taking it in another direction. I could also see some Saurok breaking off into newer tribes as well, being fed up with the priest zealots and learning that personal hygiene is a pretty awesome thing. Maybe if there was an old world revamp, we could see a tribe somewhere on Kalimdor, such as in Un’goro Crater given there is that dinomancer occasionally.

Still, the Skumblade Tribe had some pretty extreme views, so it is possible that if we met any, even in a new tribe, they would want to eat our faces still. Or maybe they would soften up some and we could talk it out over some meat lovers pizza. I always viewed any playable faction of Saurok would’ve been one that escaped from the Mogu and may have been under threat of some evil clans of Mogu again, which would open up negotiations between them and the Horde. It’s hard for me to imagine the Skumblade, former members or not, being in that situation. Moreso when Garrosh had locked up several of them and stuffed them in cages. Not entirely impossible to write around, of course.

Anyway, I thought I’d bring that up again just to refresh everyone on this particular raid. I doubt much would come from it and I can’t say that anything Skumblade would be part of the playable Saurok faction, but it’s still worth noting that some likely did escape. Moreso if there was an old world revamp which is heavily rumored, though in that case, I could see them as quest jobbers. Doesn’t mean a new tribe couldn’t be designed for playable Saurok, of course, as there are several ways playable Horde Saurok could be designed and implemented in general, storylines included.

And there is Exploring Azeroth: Pandaria which could give us an update on several Saurok tribes, including any remaining Skumblade members. I’ll be sure to report everything Saurok related I see when the book comes out! :lizard:

-Playable Saurok for the Horde please! :meat_on_bone::crocodile:

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I was doing a Saurok search on Wowhead for a post I wanted to make, when I came across a couple of interesting NPC listings that I don’t think are in the game: “Baby Saurok” and “Saurok Spawnling.”

Now, before we all get excited, there isn’t much at all at in these links since they don’t seem to appear in-game in any fashion, but I wanted to note it regardless. Wowhead links are below:

First off, the adult grey Saurok you see I think is a placeholder image when there are no screenshots uploaded for the mob. I recall Wowhead having that for various NPC race mobs when there aren’t any screenshots of said mob, but it is known what race they are.

They both seem to have been added in Patch 5.4.2.17658, during MoP, but have yet to actually appear in game. Makes me wonder where they would’ve been, since most Saurok in MoP are aggressive. Maybe in the “Dagger in the Dark” scenario, since that is one of the few instances of Saurok eggs being a thing.

Speaking of, I did see a link for a regular Saurok egg, added in patch 5.1.0.16281:

Not much to it, as it doesn’t appear to be in-game. The only Saurok egg that I think is actually in game, in the “Dagger in the Dark” scenario, is this:

Still, it is interesting that Saurok in baby and child varieties were considered at one point. Who knows what they would’ve been used for, other than NPC’s in Saurok dwellings.

And given there doesn’t seem to be any models for them, we don’t know what they would’ve looked like. The spawnling likely would’ve been a regular Saurok model, just smaller, if I were to guess. Baby Saurok, on the other hand, could have been something with a different model, like how children models of various races are different.

While it’s important to remember that not much was implemented for them during MoP and that we’ve gone through several expansions. Still, a concept of a Saurok child is within the game, and I wonder if we could see Saurok children NPC’s could appear in the game someday. Obviously, it would be a big deal to see them and female Saurok pop up, and while not a guarantee for them becoming playable, would be worth noting.

Definitely something to keep in mind and keep an eye out for in the future. Maybe if Saurok children were considered once before, it could be something we see in the future. :lizard:

-Playable Saurok for the Horde please! :meat_on_bone::crocodile:

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Until very recently Blizzard has always had the baby models of the NPC races just be smaller versions of them.

If we ever see saurok again though I could just imagine Blizzard taking the opportunity to make a little Saurok pup.

It would be so darned cute.

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So what I wanted to post before I got distracted by baby Saurok, a sentence I didn’t think I’d ever type in here, would be regarding the rumors of a void themed expansion and going over again the Saurok armor that has what looks like an eye, which looks old god related…or maybe they’re big fans of Sauron in LotR.

You may notice that Saurok tend to have that eye on their armor that I think is old god related, like how N’zoth looked, on the belt area. A few examples are below:

This is also on the Saurok stalker armor set, which not only is on the belt, is handing from one of the shoulders in all its 2d sprite glory that follows you everywhere you turn the camera. It’s like Mario Kart 64, only not as evil as the CPU players within. Image here:

The question here is…where did the Saurok get that armor that has that eye on it?

The only logical thing I can think of is that a lot of their equipment came from the Mogu, when they were utilized as slave soldiers or possibly from raids on Mogu vaults. I don’t recall from Mogu lore if there was anything void related, but it’s about the only logical thing I can think of since most Saurok tribes during MoP stayed on Pandaria.

Of course, there isn’t much void related when looking at Saurok as a whole. The closest I can think of is the leader of the Clearscale tribe in BfA, who seems to have a void themed look and somewhat in powers. So I can’t say that all Saurok would follow void related powers and worship, especially given that some like the Skumblade Tribe worship wild gods that have nothing to do with void, old gods, and such.

Since one of the main expansion rumors for the future is void themed, I wanted to bring this up because of that eye on Saurok armor. I don’t know if Saurok would appear in a void themed expansion, since there isn’t much of a link between void stuff and Saurok, but it could be a possibility to see some appear in such an expansion. Likely in that case, we’d see some more as antagonists unfortunately, but maybe it could be something different if, for example, we had to fight against Yrel and the Lightbound. Granted, in that case, I feel like Saberon and Arakkoa would have more precedence given their storylines from AU Draenor.

Of course, if Saurok became playable in a void themed expansion, I’d want actual 100% real Saurok as opposed to something like Void Saurok. Mostly, I’m wondering if there would be something Saurok related in a void themed expansion and how that would be handled.

It’s an interesting thing to point out, but as mentioned, there doesn’t seem to be much of a link between Saurok and anything void or old god related. It’s just something on their clothing for the moment. Hopefully it wouldn’t be something that would further turn them into antagonists, especially since we’ve seen Saurok evolve to working with others and so on.

Should we get a Void themed expansion in some form, I’ll be keeping an eye out for things to report back here. Not expecting too much out of it, but who knows? :lizard:

-Playable Saurok for the Horde please! :meat_on_bone::crocodile:

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