So I looked closer at the website I linked last post and wanted to go over some of the items within it. There is quite a lot of Saurok âloreâ within it that I have no idea where it came from. Likely, it was just something made with an educational guess as opposed to anything concrete.
For reference, Iâll link the website below:
I donât see a publishing date or an author, so I have no timeframe of when this was made. I also looked at other pages for NPC race names, and under the Arakkoa one, it had this questionable fact under the characteristics section there:
âArakkoa are a playable race in WoW, with players able to choose between two distinct sub-races: the Arakkoa Outcasts and the Arakkoa of Skettis.â
Now, either my game is bugged since it is lacking playable Arakkoa, or this article seems to have some mistakes within it, among other questionable facts on the webpage. I also donât think the official WoW TTRPG is being made again, having died off some time ago, so that canât be it. Makes me wonder if these webpages could be AI generated instead of human made.
Anyway, since this is the Saurok megathread and Iâm kinda a lead researcher on them, I thought Iâd look at the Saurok web page above and make some comments on a few things.
To be fair, there are some neat things on here, such as the intro text:
âIn the vast world of World of Warcraft, the Sauroks stand as intriguing and formidable reptilian beings. With their scaly exteriors, sharp claws, and powerful tails, they exude a unique charm that captivates players.â
This in all fairness is true. I mean, Iâve been at this for 4 years (and likely more) and others are interested in them as well. So I can give the website that.
Anyway, first letâs look at some of the name sections.
A lot of the serious names on here have meaning in what I assume is the Saurok language. Not sure how that would even get made, since I donât recall seeing Saurok language being referenced in any official material anywhere. I mean, Saurok would have their own language, especially if they become playable, but as of right now, I have no idea where that even comes from. Most other names are just examples that likely could have come from things like Lizardfolk names but work just fine as Saurok names.
And in all fairness, names like âSnackattack,â âSnugglebug,â and âFluffyscalesâ are under a âFunny Namesâ section as opposed to being lumped in with serious names. It was just something I saw quickly skimming through the webpage to make sure it was something I could share. I could imagine players having several of these names, honestly, and that could be fun to see what others come up with.
Now that I commented on some of the name sections, I wanted to look at the Characteristics section and make some comments on there.
Again, I donât know how these were made and likely I doubt there is some official Saurok sourcebook or something that was referenced in making this list (and if such a thing exists, I want it immediately).
So here are a few things Iâll comment on:
âLore of the Empires â Sauroks have a unique background tied to the Mogu Empire and the Isle of Thunder. Originally created by the mogu as servitors, some Sauroks later rebelled and embraced their freedom, forming their own communities and factions.â
Considering that the Isle of Thunder houses where Saurok were pretty much created, it makes me wonder if they could take over the isle someday. Or at least the raid area that takes place on there. Would be a rather fitting place for a playable Saurok tribe to be, likely feuding with the Skumblade Tribe remnants. Sounds like a future post for me to makeâŚ
Anyway, we do keep seeing tribes pop up in several places, even outside Pandaria. Weâll likely keep seeing more new Tribes in other places as well.
âStealth Abilities â Sauroks possess natural stealth capabilities, allowing them to blend into their surroundings and move undetected. This skill is particularly useful for ambushes and reconnaissance.â
âNatural Camouflage â Sauroks can blend seamlessly into their surroundings, thanks to their natural camouflage abilities. This skill aids them in ambushing enemies and staying concealed when necessary.â
Something Iâve mentioned before was having a chameleon camouflage racial where it works if youâre standing still. Would be fitting to be able to blend into the background and would be kinda fitting for PvP, assuming it is balanced properly. It would also help to explain how great Saurok Rogues would be at sneaking around.
âClimbing Proficiency â Sauroks are excellent climbers. They can scale vertical surfaces and cliffs with ease, granting them access to areas that might be inaccessible to other races.â
Yep. We pretty much see this in-game. Not sure how it could be implemented, aside from NPC only actions. Especially in WoWâs current engine.
âAdaptability â Sauroks are adaptable creatures, capable of surviving in diverse environments ranging from jungles to deserts. This adaptability enables them to thrive in different regions of Azeroth.â
This I could see. Especially since many Saurok tribes have left Pandaria. I still could see some residing in Unâgoro Crater, which would also make a good starting place for playable Horde Saurok.
âFear Resistance â Sauroks display a notable resistance to fear effects. This resilience makes them resilient in combat situations where other creatures may falter or be overcome by fear.â
I seem to recall there being some racial giving a resistance to fear at one time. It was a reason Dwarf Priests were popular, if I am remembering correctly. Please correct me if I am wrong, but I think it was changed at one point because it was pretty overpowered to have. Thus, I donât know if something similar could be applied as a Saurok racial. I mean, it makes sense, but again, Iâm terrible at balancing racial ideas, especially when it involves PvP, so I donât know if that would work as a racial nowadays.
âSwift Swimmers â Sauroks are skilled swimmers, able to navigate rivers, lakes, and coastlines with agility. Their swimming prowess allows them to pursue prey or escape danger in aquatic environments.â
This of course makes a lot of sense. Especially since one Saurok tribe, the one in the Pandaren starting area, swims the ocean for likely long distances. Swimming is very much a Lizardman trait, and Saurok should be able to have both good swimming and a longer breath meter as racials.
âUnique Cultural Traditions â Sauroks have their own distinct cultural traditions, including rituals, dances, and storytelling. These traditions are passed down through generations, strengthening the social fabric of Saurok society.â
Ahh. Finally. The thing I mentioned last post.
So I get Saurok having rituals. It makes a lot of sense, especially if any worship loas or wild gods. Storytelling I can see as well, since tales of grand hunts and battles would be very fitting in Saurok society.
Dancing, however? I canât really see that easily. I mean, sure, it is a possibility they could bust out some mad skills on the dance floor, but it doesnât seem like something that would fit Saurok rituals and such. The only dancing I see is if theyâre hungry while waiting for dinner or if they really need to go to the little lizardâs room after eating a huge meal.
Not entirely against the idea, of course. Itâs just not really something I especially see. But hey, if Saurok do have ritualistic dances and so on and if we saw that with playable Saurok, aside from the /dance command of course, then it could work fine. Itâs just not something I particularly see with them.
Again, I donât know where this website got any information on Saurok. If this was human created, it was likely some creativity to add some flavor to the text as opposed to coming from an official source. At the very least, it can help give some name inspiration and some playable Saurok idea inspiration, granted some things are questionable.
-Playable Saurok for the Horde please!