10/13/2018 02:09 AMPosted by
Drede
The idea that every single Blood Elf would switch factions just because a similar Allied Race is just stupid.
1. That already Happened with Void Elves and there was not mass exodus from the Horde. If anything more people where going Horde for the other Allied Races/Racials.
2. They would not get Demon Hunters or Death Knights, and would likely not get Warlocks.
3. They would have to grind reputation and have to have a 120 Alliance Character already.
4. Even if some did change what makes anyone thing they would delete their Blood Elves or completely stop playing it?
5. Despite the "Nerf" to Arcane Torrent, Blood Elves still have some of the best Racials. High Elf Racials would have to be extremely good for people to want to change.
6. They would likely not have the same options as Blood Elves so you would not get to recreate your Blood Elfs looks on Alliance.
There's other reasons be these are some of the main points.
Pretty much this when referring to 'the health of the game'. People also already switch factions or play both as they please, like myself, yet I still have all 12 of my Blood Elves on my server and not one was touched or ever will be.
I also understand the feeling of jealousy some Horde players opposed to High Elves feel, which I felt to degree as well. Blood Elves were the only objectively pretty race the Horde had to offer and I felt trapped, but I learned to embrace both the Alliance and other aspects of the Horde. I'm excited about Zandalari and would also like to unlock Mag'har someday, never mind what the Undead variant may be (San'layn please).
Nightborne are also another pretty Elven faction, that I know aren't without issue as far as players go, but hopefully along with Void Elves, player concerns will be addressed.
So I'm not going to get into the toxic arguments that plagued the last 10 pages or so, but I wanted to offer my own insight on the matter as a predominantly Horde player.
As for the model change, the bulk of the remaining High Elf population would be found in Dalaran, who have lived among Humans for 3000 years, so intermingling would be most common there. Then you have that coupled with the remaining groups of High Elves, Rangers and some Paladins, which would also make for a better physique. Each reason alone is enough justification for a new model let alone both. These reasons are also much less contrived than Kul Tirans or Void Elves.
As far as the different groups involved in making up the Quel'dorei, I just touched on this a little bit. Hunters are a no brainer and Rogues could also fit into the Ranger Motif. Priests are also quite likely, especially in sects that forsake magic as well as live amongst Humans, as well as Draenei as far as Highvale. Paladins could likely be found within Human populations as well as Quel'Danil, as the Elves there can be seen training with Draenei Vindicators. Magi of course would hail from Dalaran predominantly. There are also High Elf Monk npcs so those are possible.
This brings us back to Druids and Shamans.
As far as Shamans go, The Highvale Elves have close ties to the Wildhammer, so like the Draenei. it's plausible for the High Elves to pick up Shamanism from them.
Druids would need the most work, but this would also make the idea all the more rewarding. I feel this would not only help the High Elf narrative, but the Night Elves as well. I like the direction the Night Elves are going in with the Night Warrior Priest/Warrior area and I hope they continue in that direction to get their teeth back, shying away from Druidic themes for a while.
Meanwhile the High Elves could learn Druidism with little to no Night Elf aid, upon stumbling upon Seradane, one of the Great Trees, befriending one of the many denizens of the Emerald Dream, learning Druidism from them, and surprising the Night Elves upon being admitted to the Cenarion Circle, earning a begrudging respect from the Kaldorei and perhaps even resulting in a subtle rivalry of sorts.
Some may say that this could detract from Night Elves, but they'd still have Death Knights and Demon Hunters while High Elves would have neither and I'd even give Night Elves Paladins. High Elves could also have Shamans as well, which would help differentiate the two, as well as giving the High Elves a different relationship with the natural world than Night Elves.
Forgive me for the long winded post, but this is my way with keeping up with the 10 pages a day, so I've compiled all of my thoughts and opinions on this post.
Edit; Ooo, I forgot, I like the different customization options representing different groups of Quel'dorei so much I wanted to add another group; Highborne. Yes I know they're technically Night Elves, but seeing as we have that Night Elf derived model, we could include the Highborne who still identify as Quel'dorei, have gold eyes exclusively unlike regular Kaldorei, and certain skin tones lorewise. They would also have smoother hairstyles being more bon vivant than average Night Elves.
I also see this as a somewhat two pronged thematic approach, reclaiming the Highborne themes in light of the Nightborne going to the Horde and diversifying the Quel'dorei as a whole much like Half Elves, bringing them another step further from Blood Elves.
How would this be done? Either add an option similar to Orc posture to bring up a limited group of cosmetic options and larger stature or just have this tied to select faces much like hero classes.
I realize this isnt such a popular idea for High Elves but I wanted to throw it out there in detail for the sake of contribution.