The Undermine is good because flying is restricted

It’s a well known fact that the developers to this day struggle with closing windows.

IMHO: It was ok to mix this up. We still have a fast means of travel, it’s fun, it’s different. No issues with how they did Undermine - it was a nice change of pace from the last 3 years or so.

Do I want the next zone also to be no flying? Unless they can come up with another compelling alternative that continues to mix things up, not really.

You’re not getting the point. I’m not talking about questing, but the act of traveling itself.

If by design you’re not supposed to be somewhere in the outdoor world, how do you do it with flying? Daze is just to ensure you won’t outrun such spots.

We only had getting “shot down” (Zaralek Caverns, Siege on Dragonbane Keep, Wintergrasp), magic debuffs (Siren Isle), or invisible walls, none of which are very compelling or interesting. The flying enemies in the Black Empire invasions are also either a joke or just too annoying.

It’s very easy to make enemy progression work indoors, but not outdoors.
Travel time is also a design choice, and could be rewarded better.

We could use better flight gameplay. An actual customizable airship with flying combat would be amazing. But seeing as the game is way too reward oriented, some required material should be unique to this mode.

Again: I’m not anti-flying, I love it, but I also realize how it affects world and questing designs, and how having such high speeds force the existence of huge swathes of nothing in the big landmasses, and makes any kind of walking to get anywhere a huge waste of time, which by itself is not a bad thing: traveling as a design choice could use a big revamp.

And I insist that it should be completely disabled in Warmode, except when strictly required, and I can only think of Storm Peaks and Uldum as immediate exceptions right now, which could be remedied with teleports/FPs.

It improved the world.

Noclipping over content does not enhance it.

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Spending 30 minutes to walk across the plaguelands didn’t enhance the game.

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It actually did, though.

Skipping the majority of the game is faster/easier but that’s not what this is about.

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No, it didn’t. That’s why no one walks anymore when they can fly. The vast majority loves flying, only outdated souls think walking and wasting time is better.

Silvermoon will allow flying in the next expansion as well, cuz Blizzard isn’t foolish.

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It 100% ruined the world and that’s why they thankfully often disable flying in current content when they can, like with undermine.

Anyways take care.

is that why i only see people afk outside the hotel waiting for their raid groups to form instead of out doing the world quests and events? when people encounter less resistance from navigating the terrain they are more likely to participate in content. roadblocks and artificial difficulties cause participation to plummet.

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That’s just people being lazy.

Anybody who joins a group and waits for a summon doesn’t take their shopping cart back.

When the devs originally started their anti-flight crusade they might have thought along those lines, after being proven wrong again and again I think they moved past that.

Now it is just about cost cutting, limiting and/or removing flying so they can justify making smaller zones.

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You can. A valid response is “use a ground mount”.

They tried those in WoD and they failed miserably. They’re not fun in wow. At all.

You could sprinkle an elite pat or two mixed in with the quest objective mobs. While fighting you have a chance to encounter one of the elites or something. Can be done.

There’s plenty of detail in the world right now. You shouldn’t be forced to stop and smell the roses every time you want to go some where. That becomes tedious and boring.

It doesn’t. Portals are for one class so that’s null. Unless you’re talking about having a stationary portal take you somewhere and if that’s the case you miss WAY more details by taking a portal than flying.

They’re called scenarios. They’ve happened quite a bit over the years.

Fully and 100% disagree.

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You didn’t have your mount by the time you were in plaguelands?

What u doin bruh?

That’s why no one walks anymore when they can fly.

Nobody walks because the zone design is garbage. DF and TWW zones are as bad as Cataclysm zones.

Think it’s a coincidence that the 3 expansions that all have the worst zone design all have flying enabled?

roadblocks and artificial difficulties cause participation to plummet.

Here is the “funnel everybody into raids and M+” attitude.

They tried those in WoD and they failed miserably.

WoD leveling/questing/zones were very well received. Nice revisionism.

The only reason people didn’t like WoD is because it lacked content…all of the forums crying about pruning and flight being restricted has absolutely 0 impact on casuals.

So you skip them anyway.

You can skip past mobs in Elden Ring too…does that mean it should allow flying and mounting in castles?

No…because that would ruin the entire game obviously.

AKA “Nuh-uh”. Not a counter point.

Subjective. I find platforming fun.

That’s not progressive. And it’s quest related again.
Not everything in WoW has to be quest related.
Achievements came to remedy just that.

That most players will never see or know about, as pointed out in this very topic.
Wanna go somewhere fast? Use FPs.

That’s the whole point. Not homogenize the classes, and portal is only ONE point.
Speed boosts are already affected by ground mounts.
We should have set paths with inreased speed, not everywhere.
Roads where you can mount, and “harder terrain” where you can’t or must use a special mount with limited time usage.
That’s gameplay.

Thanks for confirming it becomes nonviable in the open world with flying.

Duly noted. But it’s the objective truth.
There is no counterpoint to this.

While I mostly agree with you, let’s agree to disagree here.
And one more time: I love flying, but it’s very disruptive to the game and adds no gameplay. It’s the ultimate convenience, static flying is my much needed pause button, and skyriding makes traveling a whole zone a cinch.

But it kinda trivializes zones, and make world design constricted, forcing large zones to exist just to justify flying.

It needs to be embraced and expanded on, not treated as an afterthought or as an upkeep game (skyriding).

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I honestly dont ever go there but like once a week. I have not found a reason to progress through the rep.

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It is you just dismiss it like it’s not an option.

Wow’s platforming sucks.

No counter argument. Cool.

Who cares? If they want it, it’s there.

That’s tedium. What you’re talking about is tedium.

There’s never been large scale open world battles in wow. You’re making something up trying to prove a point.

No it’s not.

It removes tedium from gameplay.

Zones have always been trivial.

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it’s probably one of the most boring zones ever introduced

Zones have always been trivial.

There it is.

Pro-flying people don’t give one crap about zone quality or the leveling experience. All they do is spam end game dungeons and they expect everybody else to do the same.