Flying restricted is never a good idea.
Personally, I am surprised Blizzard did not tie flying to the jet pack races or only jetpack style mounts would work.
No, it would be better if I could Fly.
I like the zone. itās a little bit bland and repetitive, in the sense that the NPCs are a bit lifeless, but otherwise itās a cool zone.
Why does SimCity have better NPCs than WoW?
Blizzard and I disagree.
oh nonsense. At the end of the day flight doesnt mattter in Undermine because you have the car that mobs seem to ignore and youre there pretty as fast as youād be with flight anyway.
hopefully they bring the car out into the game world so flight haters such as yourself can pretend youre practicing your flight hate,but still getting to point B at nearlythe same time as you would have with flight anyway.
What I hate about this game is the incessant complaining about flight.
āMuh immershunā.
Noā¦if it was actually about immersion, then those players would CHOOSE not to use flight.
uhā¦a motorized vehicle that goes fast doesnt fit a theme? lol
The area youre driving in isnt related to the physics of the vehicle, lol.
the only thing that matters is the āengineā moving the vehicle.
If its horses, yeah, kinda nuts to be going 100 MPH when horses cant run that fast.
But if its got a combustion engineā¦or some kind of magical oneā¦then yeahā¦100MPH fits perfectly fine literally anywhere in the game world, and quite logically.
It sounds like youre claiming that motor cars couldnt exist in the Old West because horses were still being used. lol. Well, that transition happened in the real worldā¦and in a magical world it could exist far more easily.
This isnt tolkiens world. This is Warcrafts where technology actually exists.
Anywhere that GOBLINS inhabit the game, its entirely āthematicā for their tech to exist.
They could just restrict flying during the dark shift. People would then have to walk and learn the things the airships do, or avoid the zone entirely while itās dark, missing out on some stuff exclusive to that phase, which is already severely lacking in impact.
A permanently flightless world just makes me not play alts anymore and quit that much sooner. One more week and Iām ādoneā my with WoW goals on all my 13 characters until 11.2.
Undermine has charm, but itās too small for the cars we get, and doesnāt have much going on for it once youāve cleared the quests.
Flying would only make it better.
And despite liking flying a lot, I gotta agree with this.
They should have never made the whole world accessible by flight without some real compromise or gameplay.
It should have one or more of: long CD, stamina mechanics, obstacles, enemies, air/vehicle combat etc.
To be fair, the only slight improvement in TWW were the air currents, in minimal amounts, just for people to rise up from lower altitude spots without needing to be skilled in skyriding.
Anything but the upkeep BS that skyriding is, except for races, which is the only good part of it.
And flying should be completely disabled in Warmode, since it ruins world PvP.
Youāre cute to think skyriding isnāt a disguised version of the same thing.
Thatās how Mario Kart has done it for over 20 years, and it works fine.
I agree with all of this but the OP is a known troll that claims to hate the game but pays to troll on the forums for some reason.
This is the exact issue that seems to come up eventually every time these flight hate threads come up if the OPās are pressed hard enough.
sooner or later they admit that they lost their gank fodder and thats why theyre whining about flight and hate it so much, lol.
I dont agree or disagree with the statement, just an observation in reading here every day.
The lack of flying is okay. The visual clutter wears me out.
I live in a horrible, messy city in real life. Blizzard thinks I want to play a video game that takes place in a horrible, messy city.
World PvP is about ganking though. Itās there for gankers, rogues, and those who like overpowering others with numbers.
Itās not designed for balanced gameplay, and I think it will never be, which is why I basically donāt touch it anymore, other than maybe farming tokens from treasures.
10% extra rewards is not enough to offset being 1v10āed against the horde every time, even when I lead them to the edge of something, Blast Wave and win (happened 2x).
They should make a chopper D.R.I.V.E. mount. Just a bit more control LOL Iām terrible at D.R.I.V.E.
okā¦and anyone on a pvp realm thenā¦or turning warmode on nowā¦is literally flying a banner that says āIm ok with being gankedā.
My point is the dishonesty in here. āflight ruined the gameā. Noā¦it didnt ruin the game, it took away gankers easy marks.
If theyre gonna come in here whining about flight, be honestā¦just say āI hate flight because I got no gank fodder nowā so we all dont have to spend a week reading between the lines.
IF this were about āimmersionāā¦sorry, not buying the flight hateā¦any one of us can CHOOSE not to use flight so we feel āimmersedā lol.
Its 99.99% about world pvpā¦aka āgankingāā¦and as I said, ride the OPs of these threads hard enough and sooner or later they let the cat out of the bag.
IF the game didnāt push collecting and IF a huge part of collecting wasnāt collecting mounts, including flying mounts, in everything from rare drops to achievements to buying the more expensive version, then maybe no one would care.
But I get annoyed when I canāt use mounts Iāve collected because some dufus at Blizzard doesnāt like what some other dufus added (flying) years ago.
As for Undermine, if DRIVE was something you could āinstallā into any mount (or at least ground mounts), it wouldnāt be as bad (still bad, just not as bad).
But seeing everyone using the same stupid Mario Kart DRIVE mount in a game that has hundreds if not thousands of mount variations just annoys me.
What next, a zone where we all must use the same transmog while RP walking everywhere?
Thatās not all though.
While flying, you donāt engage with the world.
Basically the negatives of flying are:
As a developer you:
- Canāt promote alternate routing/exploration.
- Canāt make any outdoors platform challenges except for triggers disabling flight while active, like in Revendreth.
- Canāt make a progressive difficulty pocket without air hazards, like in Zaralek Elite area.
- (Related to the above, is forced to make set progression paths indoors)
- Are incentivized to not use too much details in small areas, as people will just zoom by or never see it, unless every area has a world quest leading to it.
- Invalidate mobility perks of locations and classes (flight points, speed boosts and portals).
- Canāt design organic large scale ground battles (even with hazards, flight bypasses a lot of things).
Even the old regular 60% speed ground mounts are already disruptive to gameplay flow, imagine flying over things.
Itās not just PvP. And Iām still forgetting about more points.
That said, itās too late to reverse the design, so they should embrace it and make flight actual gameplay. No, not just the bad resource upkeep minigame called Skyriding by itself.
Iām okay with no flying as long as thereās a teleport to POI system (that isnāt on cooldowns other than a cast bar). But they dont seem to want to do that here. One of the best parts of other mmos is I donāt need to do things like fly/walk/run/ground mount my way to a dungeon entrance before portals, or do things like take several teleport portals to some far off land. I can just go there. Played an awful lot of mmos over the decades, and in nearly all of them that had similar systems (even as far back as Ultima Online) the world always had people in random corners.
Strangely enough, nearly all of those games have substantial reasons to be out in the worlds that are relevant even at end game. Not the least of which is several of them have personal gathering nodes so I donāt fight with bots. There might be world quest stuff thatās on short timers (ala fates in FFXIV) that are profitable to grind away at, and sometimes fun in big groups. It could be a collectors paradise like ESO where I can gather, collect, and grind away at upgrade mats for gear until Iām blue in the face and possibly get some EXTREMELY valuable things in the process.
Undermine works without flying because thereās roads everywhere. Nowhere you want to be is more than a short drive followed by a shorter walk away.
This is now how the rest of the game is laid out.
You interact with the world every quest objective youre doing. lol.
Being harassed by world trash from A to B isnt āengagingā to me at all. All it does is run up my repair bill and waste my game time, and with the hokey slow/root/stun/circleof death world trash mechanics in SL, for example, annoy me enough to just shut the game down and go read a book or do some chores around the house instead.
Flight doesnt stop you from engaging with the worldā¦and as statedā¦you had the choice to NOT fly if you enjoyed having your time wasted by world trashā¦
On that, personally Id like more of the areas where we can be shot down. Let me flyā¦but make sense of some of itā¦if an enemy faction sees me in the air over their territory, have them try to shoot me down. Take damage on flying mounts if theyre firing me up. That will make me think more strategically about my flight paths to keep from being shot down by enemy groups until Ive gained some reputation with them.
of course they dont. Travel time is clearly figured in as ācontentā in WoW.
ESO, on the other hand, no flight, just portalsā¦but youre where you want to get to 100 times faster than in wow.
I have houses spread all over the ESO map for the sole purpose of being able to get anywhere I want to be from anywhere I am currently at in an instant.
Blizzard will never allow that kind of ease of travel, and they made that clear when they removed so many portals some time back from the game, claiming they āhad alwaysā done it that wayā¦ports that had been there for quite a long time, just goneā¦to make it so you have to run thru main hubs to make the game look more populated than it clearly is.