The true enemy to both WoW and IRL is Elitism/Extremism

Then Diablo is the game for you. WoW has always been a classic MMO where you need to work together with other players to accomplish more difficult content.

Until then, stop telling others to accept your only way.

Why did you, personally, take away Blingshoot’s ability to get all bis gear through purely solo play? That wasn’t very nice.

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I’m very picky about who I date and my elitism towards beards is well grounded in reality when it comes to dating the ladies. Especially when we do M+180 proof bar nights…hic!

wow. Hiding your profile so people can’t mute you for 6 months. what a coward.

you think people care about your hot takes? you’re so wrong.

op is correct, gatekeeping and elitism is ruining this game and the empty platitudes are just so worn out that perhaps its time to recognize the problem and attempt to fix it. if that means gatekeeping out the rio users, so be it.

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So other people should waste their time to accommodate you ?

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lol you still got owned in the thread though like “WHO TOLD YOU THOSE NUMBERS?!?!?!” “oh NICE LINK BROOOO” HAHAHAHA

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The players took nothing away. Blizzard decided to design their game in a more group content focused manner. It was the right decision.

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Then PUG’s should stop following guilds like Limit.

What I enjoyed was taken from me.

Doubt that.

Elitism is toxic in both societies.

I’m sorry. I’ll try not to do it again.

If you want to be a World first mythic raider, then 300 mil is the price tag to push the content. If you want to be the other 99.99999999999% of subs, then don’t worry about it.

Regarding you IRL comments: go find what you want to do in life, money does not compare to doing what you want. If you don’t know what you want, then get a degree in something that pays well.

AI or Queues, not other players.

“You can’t sit with us.”

That’s why I’m happy to be an automation/controls guy, because you know they’ll make tens of millions sink into crippling poverty before they make a single billionaire pay more taxes. I SHOULD be ok, but who knows.

Such an asinine term in relation to wow. Nobody is gatekeeping you from anything.

Elitists tend to disregard fact and reality just to gatekeep.

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The only time I can actually remember Best rewards being similar to group content was BfA. In the past you still had to do group content to get badges like valor, honor or conquest to get gear to fill in the slots .

Your comparisons are very bad and you sound quite jealous of others success. Who said anyone had to group up with randoms? I try to stick to my guild to a more pleasant time.

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Yep. “MMO” does not spell “Co-op.”

Anyone seeing those two on their screens right now can tell they don’t spell the same thing. There’s a reason for that.

The horrible problem with WoW is that 90% of it is designed for the solo player, but a significant 10% is designed for group play.

The solo content includes

  1. Thousands upon thousands of quests, a leveling experience from 0 to 60 that is largely designed for solo completion—even if group content, like lower level dungeons and raids, and bgs can be done—
  2. All collecting and crafting professions and endeavors
  3. Transmog collections, toy collections, mount collections
  4. Most WQs.

Most of the 10% content that requires a group is endgame content. (Or what was formerly endgame content in previous expansions.) Sure, there are some quests sprinkled here and there that require a small group, but they aren’t even a drop in the bucket in comparison to the thousands of quests that can be completed solo. Plus, those group quests while leveling…can be skipped without halting the leveling process.

In fact, the breakdown is probably more like 95% solo, 5% group.

It’s just that the best rewards—meaning mostly, gear—require that tiny bit of WoW that is designed specifically to be co-op. And the people who go that extra few inches are considered to be people who “deserve” the better rewards. For some reason.

Here’s the reason. Blizzard is terrified that players will “finish” the game and unsub. Basically, after leveling a character to max, the player might quit playing. So, they add the greater rewards at the end. Then, they require co-op play to get those rewards. People who are members of these groups that depend on one another are less likely to unsub; they have others depending on them, right? Plus, they feel a little more special for having abetted Blizzard in this scheme.

That’s it.

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I made a guild, got pissed, and left my own guild.

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