The Torghast Affixes And Scoring Not Fun

So while the new Torghast is shorter, it is infinitely less fun currently. I am attempting to do Layer 9 on my rogue. I have filled out a little of my Torghast talent tree. But it isnt fun on a rogue. And Finding a group isnt easy, as people want High io scores and item level to outgear and crush the layer. Which is their right to. Or they need tanks and healers. Same problems with Pugging M+.

Then there is the convoluted scoring system. The scoring system is not explained other than WoWhead. The biggest factors seem to be Completion, Time, Deaths and Empowered. Also the runs still rely on getting a bunch of health increases, or getting 1 shot.

Basically 1 Death tanks your run, if you are trying to 4 star it. Why remove the death count, when they are still going to severely punish deaths? Have a bad pull or get gibbed by a mechanic and die? Best to just zone out and start over. The odds of a 4 star are toast.

They have the timer based on “Par Times”. Why not just have Timer thresholds, Not Par’s? Some classes are built to burn through Torghast. Others simply cant. They cant Mass Pull and AoE Down a Room. They dont have a pet to face tank elites. So if the classes that can, are burning Torghast and setting Par times, the other classes that have trouble going fast get shafted.

The same goes for the Empowered buff. Classes without strong AoE get the shaft on it. They cant aggro a room, pop empowered, Blow up the mobs and pots with AoE in a big burst for a good Empowered %.

Also a good amount of the bonus points you can get involve NOT taking anima powers.
Greats Such as:
Dont take any Epic Powers.
Dont stack more than 1 of a power.
Finish floor 5 with 500 or more phantasma left.

Why is this even a thing. “Here is fun stuff, but you get penalized for taking it.”

The affixes are in no way, shape or form fun. I got the talent tree perk that removes 1 so far, Which helps. But this reflect shield is horrible. It pops on instantly, at random intervals, and can chunk a ton of health off quickly. (Especially if you just hit envenom with vendetta up, then the shield goes up) Its worse if the mob is casting a nuke. You can interrupt, but you nuke yourself while doing that. Additionally if you have some solid anima powers, you can 1 shot yourself and blow your 4 star run. Which has happened a few times already to me. Dont get lucky with a ton of health buffs, but got a bunch of DPS ones? If that shield goes up as you are pressing an ability, and it crits and has all the anima buffs on it… you die. And your run is toast.

They took something that was a dull annoying trudge, and turned it into a mini M+ with heavy focus on speed running and meta classes. They also made it extremely punishing for some classes or specs.

Why take away the timer, only to add it back?
Why encourage to play at your own pace, then force the AoE speed run? (Empowered Bar and timer)
Why remove affixes, only to add them back?
Why still havent they added anima powers to classes who are lacking in fun Torghast Powers?
Why still have players rely on getting a bunch of health increases from anima powers or they fail the run?
Why make it punishing and unfun if you are going to make it mandatory?

Visions were better. And they werent even very good.

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I think that layer 9’s look much better than 9.0 torghast. I also think that once people have played the new system for a few weeks they will be easier to clear. I would rather get something out of a run than get to floor 6 and not get anythng because a person can follow a 3 boss mechanic. I do feel that the five layers feels like much less of a chore and that they at least attempted to make the system better.

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You can ignore the timer completely and still 4-star. I did it at 196 ilvl.

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huge disagree. The new torghast system actually makes it fun.

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I’ve been really enjoying the new Torghast, I played it a ton on the PTR also, it should have had all the bells and whistles from the start.

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same here…i think one of the best improvements they did was shorten the amount of time you spend in there…even if you’re going for max score.

A run didn’t take much longer than a dungeon for me :slight_smile:

I don’t like that you still have to do it twice though :expressionless:

Oh trust me my Voidwalker ain’t tanking anything. Especially if I just never end up getting an anima power that buffs it or my health

Haven’t made up my mind yet, this Druid managed to beat layer 9, but it was a struggle.

Just seemed I was anima power starved, and if it wasn’t for getting lucky and stacking a couple of the x200% to Wrath/Regrowth etc… it would have possibly been a complete fail.

I get it’s tuned with the new talent tree in mind, but sheesh… After being able to destroy L8 last patch… Let’s just say it was a very humbling experience. :laughing:

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The timer doesn’t play as big of a role as people think it does. People who have tested extensively have pointed out that you can go extremely slow, and even take breaks if you have to, and still get 4 gems, enough to unlock the next layer. The original timer, which Blizzard pulled, was a timer similar to horrific visions, where once the timer runs out, your run ends. That type of timer is a big role and it does force rushed playstyles.

Again this isn’t forced. I should know, I play a fury warrior through Torghast and while they can AoE down small packs of weaker mobs, without AoE centric anima powers, they have trouble burning down larger packs. Layer 9 is currently a challenge for me depending on which wing of Torghast I’m doing. Skoldus Halls was easy (only got 3 gems, but I expected that as I was 10ilvls under the minimum and I died once) but the Upper Reaches? Not so much. I died too many times to the elite packs.

Because they make runs more challenging, at least until you nullify them entirely. Challenge was something that was missing from Torghast post-nerf.

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The only thing that sucks about the new torghast is the empowerment ability having a cast time. Makes it feel clunky to have to stop for .5 seconds and cast it.

Otherwise, its a literal improvement across the board.

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I find the new Torghast fun, though could be more fun. Maybe that’ll come later as I flesh out the tree.

The only valid complaint is lack of information on what bonus scores are available. I think at the least they could have added achievements that reflect them. Gives you some direction on what you can try for to get points.

Bonus: let’s people earn silly achievements

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I find the new Torghast to be too much like M+ for my liking, let me explain.

I ran the Torghast with a group with my guildies and got 4 gems and it was ok. Nothing great, it was Torghast. Then I wanted to try it out some more, get some more tower xp or whatever so I jumped into some PuG’s. Here the score tanked as the dps for the pugs kept just standing in front of the mobs and getting 1 shot by the stupid massive strike. Mowed through all our free deaths and then added a bunch more, those deaths are expensive.

So with all the changes if you want to get 5 gems eventually then you’ll need to do it with a competent group of people. Don’t have that, well PuG’ing will start to get much more selective, I’m sure a RIO type addon is just around the corner to score your Torghast runs.

Blizz has locked power progression behind an unbalanced game mechanic (surprise, I know) which will hinder certain class/specs or solo players. When a simple solution to this was so easy. Just put the dang soul ash/cinders on a simple run through Torghast, make it easy and fun. Put all the titles, achievements, mounts, T-mogs, etc behind optional difficulty sliders that we the players can add.

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So what’s the recommended ilvl for layer 9 and what ilvl is your rogue?

I duno, I felt like I went pretty slow and I got 5 stars in both runs. I normally group up but I just solo’d them. They were pretty easy. Just kill stuff and avoid epic powers (which usually suck anyway).

208i recommended. My rogue is 201i so just under. But I can shred the place on my pally tank of similar ilvl

yeah i hate the new torghast as well, it’s just poorly designed.

It’s like the devs don’t care anymore.

This isn’t correct…
100 - Completion
50 - Time
50 - Empowered
150 - Bonus Objectives

The Bonus Objectives are worth 3x more than the Time or the Empowered. You can obviously do a blend, but lots of people seem to hate the timer. If the timer upsets you, just ignore it and focus on Completion & Bonus Objectives.

I agree with you 100% on this one though… Most should get 1 free death because of the permanent upgrade thing from Ve’nari. But 2 deaths and it’s dicey, 3 deaths and you might as well start over if you are trying to unlock the next layer (otherwise you can completely ignore the deaths & score). You used to get 5 free deaths and now it’s effectively down to 1 or 2. :frowning:

For those that can’t (or just don’t want to worry about a stupid timer) they should focus on Bonus Objectives as noted in the two threads below.

Again, timer can be ignored and still get a 4 or 5-star run. I will agree that “raising the bar” to unlock the next layer feels bad (esp. as you had to look it up on wowhead to even get there if you weren’t one of those that got it completely by accident).

Pretty much going to have to disagree with your entire post. I really enjoy the Torghast changes.

Is there room for more improvement, sure…but I am still have fun doing it

The new version of Torghast is a vastly better one than what was at launch. You actually have goals to accomplish along the way while your chewing away at it.

new torghast is 100x worse then old 1 scoring system sucks if they are going to keep it they should have made it for the mogs/toys/mounts w/e but not to progress to the next floor really stupid change.

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