So while the new Torghast is shorter, it is infinitely less fun currently. I am attempting to do Layer 9 on my rogue. I have filled out a little of my Torghast talent tree. But it isnt fun on a rogue. And Finding a group isnt easy, as people want High io scores and item level to outgear and crush the layer. Which is their right to. Or they need tanks and healers. Same problems with Pugging M+.
Then there is the convoluted scoring system. The scoring system is not explained other than WoWhead. The biggest factors seem to be Completion, Time, Deaths and Empowered. Also the runs still rely on getting a bunch of health increases, or getting 1 shot.
Basically 1 Death tanks your run, if you are trying to 4 star it. Why remove the death count, when they are still going to severely punish deaths? Have a bad pull or get gibbed by a mechanic and die? Best to just zone out and start over. The odds of a 4 star are toast.
They have the timer based on “Par Times”. Why not just have Timer thresholds, Not Par’s? Some classes are built to burn through Torghast. Others simply cant. They cant Mass Pull and AoE Down a Room. They dont have a pet to face tank elites. So if the classes that can, are burning Torghast and setting Par times, the other classes that have trouble going fast get shafted.
The same goes for the Empowered buff. Classes without strong AoE get the shaft on it. They cant aggro a room, pop empowered, Blow up the mobs and pots with AoE in a big burst for a good Empowered %.
Also a good amount of the bonus points you can get involve NOT taking anima powers.
Greats Such as:
Dont take any Epic Powers.
Dont stack more than 1 of a power.
Finish floor 5 with 500 or more phantasma left.
Why is this even a thing. “Here is fun stuff, but you get penalized for taking it.”
The affixes are in no way, shape or form fun. I got the talent tree perk that removes 1 so far, Which helps. But this reflect shield is horrible. It pops on instantly, at random intervals, and can chunk a ton of health off quickly. (Especially if you just hit envenom with vendetta up, then the shield goes up) Its worse if the mob is casting a nuke. You can interrupt, but you nuke yourself while doing that. Additionally if you have some solid anima powers, you can 1 shot yourself and blow your 4 star run. Which has happened a few times already to me. Dont get lucky with a ton of health buffs, but got a bunch of DPS ones? If that shield goes up as you are pressing an ability, and it crits and has all the anima buffs on it… you die. And your run is toast.
They took something that was a dull annoying trudge, and turned it into a mini M+ with heavy focus on speed running and meta classes. They also made it extremely punishing for some classes or specs.
Why take away the timer, only to add it back?
Why encourage to play at your own pace, then force the AoE speed run? (Empowered Bar and timer)
Why remove affixes, only to add them back?
Why still havent they added anima powers to classes who are lacking in fun Torghast Powers?
Why still have players rely on getting a bunch of health increases from anima powers or they fail the run?
Why make it punishing and unfun if you are going to make it mandatory?
Visions were better. And they werent even very good.