It’s short-term, people level up the new class and then never do anything with it, or give up their old character to play the new one. It’s zero sum. There’s no gain, there.
And long-term it only damages the game by watering down the other specs that were damaged to make the new one.
Which is why I compare this to wanting a pony. The 7-year-old child living in the city who demands a pony gives no thought to the long-term consequences of their wish, were it to come true. They just want a pony. Right now.
I wasn’t commenting on whether the game is better off with or without them. I’m saying they will almost certakeeo adding additional classes to the game.
As for exhausting the design space, I have to hard disagree with that notion. Just as an example I know well, many in the hunter community would love an updated version of old survival back (some like myself as a 4th spec, others to replace current SV which comes with its own host of issues).
Thematically, I think there is plenty of room, and I think they can add more varied gameplay with new classes / specs.
That’s all great but it should be obvious that blizzard can’t get content to market in a timely fashion and the content they do get to market has massive balance and polish issues. Initial Torghast balance, no archeology, Oribos, etc.
Part of the cause of all this is the all race/class/specs combinations they have to design to.
There is a gain, All the people who change class now have a class they enjoy more.
I think you forget that the key ingredient in Video Games fun.
And if you’re right, and Adding tinker cataclysmically ruins class design, then I’ll admit you’re right.
Ah yes. Because the Class design team is the exact same group of people that rush the game out to market as soon as possible.
Blame the producers for loose ends and shoddy design. Not the developers.
I guarantee you the developers wanted to get it right.
you think summoning a bunch of turrets and trying to make their duration overlap is equivalent to mashing kill command on BM hunter, so I don’t think your opinion holds much weight.
Do you mean balance then? Balance I would agree, but that has never been a factor on whether they add a new class. People have been making that complaint since Wrath and it has never stopped them.
If you mean from actual gameplay, I really don’t know what to say other than we’ll just have to agree to disagree.
Same here, Though I’d have to get a feel for the specs first.
Assuming they go the way I want, as detailed above.
My Mech Suit Tank would have to be a Goblin, and most likely my main.
I’d have a Female Gnome alt for the DPS spec, with the craziest looking guns i can find.
And… Maybe a Vulpera for the Healer.
Tinkerers are really the only logical best explanation for a new class, Gnomes, Goblins and Dwarfs are a natural good fit.
Ranged DPS - Using Guns, Turrets, bombs, lasers
Tank - Big Robotic Mech (super obvious)
Healer - Providing first aid solutions, lethal/helpful injections, small robot runs around patching people etc.
I still like my Ammo/Scraps reload idea for a resource.
Would fit in perfectly in the game.
Similar but different from DK resource system in that you manually “reload” ammo.
Scraps would work a bit like DH and shattered souls, but instead of healing it would fill a resource bar that you spend to reload Ammo.
Ranged DPS with gun, Healer with gun! and Tank with 1h/Shield. Mech Suit CD to enhance current role along the lines of incarnation or meta.
Other than Mech drivers (female Goblin and Male Gnome), I’d like a flamethrowing Goblin with rockets and bombs and a Gnome with a giant minigun and a shoulder mounted laser. Haha