The Topic of Tinkers for 10.0

(First things first, a small side note
Hello Again Everybody!
Right Before the release of Shadowlands, I unfortunately had to Leave due to financial reasons. However things in my Life have stabilized and I’m back, and better than ever!)

Onto the post!

With the Content drought we’re all suffering through right now, I’ve seen many posts looking forward to a potential 10.0. And a lot of these threads hold the same key desires.

  • A Bigger focus on Kalimdor and the Eastern Kingdoms

  • Less cosmic scale, and a bigger focus on the “World” of “Warcraft”

  • Abandoning the overabundant borrowed power systems

  • A New Class / Classes.

There have been several interesting suggestions for New classes across several different Threads recently, So I just wanted to put down my 2 cents on what I want the new class to be!

THE TINKER
(Or Combat Engineer, Technician, Mechanic, ETC. The Tinker is more than just a fan concept for a Class, It is a class deeply rooted in WoW’s history.

Much like Monks, Demon Hunters, and Death Knights. Tinkers were a Hero Unit from Warcraft 3, that could easily be turned into a New Class for World of Warcraft.
In Fact, Every Class in World of Warcraft takes at least a few key abilities from Warcraft 3 as inspiration. No Exceptions!

But Tinkers go Further than that. They’ve been present in Every single expansion!
With Everybody playing Burning Crusade at the moment, I don’t think I have to point out the genius Engineers in Netherstorm, Mekginner Steamrigger in the Steamvault, Or Mechano-Lord Capacitus in the Mechanaar!

And Best of All!

  • They could wear Mail Armor

  • They could Provide a new Omni-Role class, Like Monk, Druid, or Paladin.

  • They could Provide a new Ranged specialization, using guns, mines, bombs, and turrets.

  • They could Bring new Tanks and Healers to WoW, Which are always high demand.

  • They could have a Unique appeal and aesthetic to other classes.

  • Goblins would finally have a Class that can Fulfill all 3 Roles

Thank you for Reading! Tell me what you think!

14 Likes

Game desperately needs a new mail class, and a ranged class using guns/bow.
Tinkers could fill both roles.

Can’t happen soon enough, imo.

Goblin, Vulpera, Gnome, Mechagnome only hero class GO!

4 Likes

No new classes or specs until Blizzard shows they can handle the ones they already have, please.

8 Likes

I Agree completely!
People Request a new Ranged DPS, Tinker has it.
The could also Heal with Ranged Weapons, Which would be very unique!

Obviously they’d be able to Tank in some sort of Mech or Mechano tank.
(They could Cheat like Druid, and have the mech function like a Shape-shift, allowing Tinkers to use a ranged weapon for all 3 specs)

Don’t be a Party Pooper.
Yes, the Game is unbalanced.
Did you play Vanilla WoW? The game was unbalanced when it came out too.
And you know what? It’s been a mess ever since.

A Fun mess.

3 Likes

Blizzard is robbing peter to pay paul these days when it comes to class design.

Which classes or specs do you suggest they prune from to create your tinker?

1 Like

So we need to go back and retroactively remove DK and DH and Monk?
Class balance has never and will never be perfect, or even good.
Unless we change classes to Hurt, Heal and Tank with 1 button each.

5 Likes

You know, I’ll let you answer your own Hypothetical.

If you were to ask ME, I’d say that Tinker isn’t anything like the other classes, and therefore wouldn’t prune abilities from existing classes.

None of the Classes use Technology and Gadgets to fight. So what would the existing classes lose?

Removing DH and Monk would be a great idea. Put those mechanics into some of the bare-bones specs that desperately need more work.

Not so sure about DK, it was early enough in development that it didn’t feel like they were cutting from other specs to create DK.

1 Like

Well you want them to be a ranged spec. Whose resource system will they use? Because it will have to be removed from whomever has it now.

You’re overly concerned with the graphics and flavor and are paying zero attention to game mechanics.

Welcome back!

As always, Tinkers are the last lore-friendly class that can be added without cannibalizing another class’s abilities.

Their own? It’s not like anyone has a unique resource system.

Insanity and Maelstrom are the same, Holy Power and Combo Points are identical.

Tinkers could easily build up charges or something.

2 Likes

Tinkers also have island expedition teams that fill 3 roles. There is a tank, ranged dps, and healer spec.

If you datamine, you find that these abilities also have level requirements.

Also, tinker wouldn’t be limited to any one class I don’t think — as the island teams have a forsaken tinkerer.

They overlapped with Arms and Ret in functionality, imo, with a touch of Fury.

Why do they have to take something away from another class?
I don’t get this line of thinking. They have plenty to pull from the RTS and even HotS along with some NPCs already in game.

Wait I solved it!
Reload mechanic - After firing 6 shots they cast Reload to restore resources.
It’s perfect. It could be a double resource system. Ammo and Scraps. Fire Ammo with specials, non-ammo attacks give Scraps. Convert Scraps to Ammo to fire more Specials.
Done and done.

Because that’s what they do.

That’s nonsense logic. Be specific: what exactly do you see Tinkers taking away from existing classes?

Here’s a better idea:

If there is some great new inspiration for class mechanics that Blizzard comes up with… give it to Arcane Mages, instead.

They’ve been suffering in 1-button land for way too long.

Wait I solved it!
Reload mechanic - After firing 6 shots they cast Reload to restore resources.
It’s perfect. It could be a double resource system. Ammo and Scraps. Fire Ammo with specials, non-ammo attacks give Scraps. Convert Scraps to Ammo to fire more Specials.
Done and done.

Or give that to Survival and make them stop being a silly meme melee spec.

There are more than enough neglected and abandoned specs already in the game. Adding a new class considering the appalling state of Survival, or Enhance, or Arcane, or Feral, is madness.

1 Like

I Imagine, Hypothetically, that Tinkers would use a charge system similar to what Brewmaster had during it’s legion Revamp.

i.e. Several Damaging abilities that all have a shared cooldown and multiple charges, promoting you using the right tool for the job.
Flamethrower turrets for AoE, Rocket Turrets for Single Target.

Or, perhaps they could use different Ammo types, that mimic the various different Auto Attack buffs from Warcraft 3. (Frost Arrows, Searing Arrows, ETC.)

Or Perhaps they could juggle a resource that constantly needs to be refilled. call it “Scrap”. Like a Warriors rage for example.

Hi again!

I Like Survival, A lot actually.

Now we’re taking a hypothetical resource away from a class not in game to give to another?
Why are you so fixated on taking things away from classes?
They did it one time with Warlocks and DH.

It’s basically a modified Rune/Runic Power system, but don’t tell him that!

Did you even pay attention to the island expedition teams?

The tinker class is in game and infringes on no-one’s class identity.

Gazlowe is the Tank spec

Skaggit is the Healer Spec

Lady Sena is the DPS spec

3 Likes