They shouldnt have designed the game that way then. Just like now runes just go to a very limited number of abilities no matter the game mode. I also specifically being in the WoD beta and it was all there from haste not reducing downtime to issues with the base design.
When i say 6x im talking about base damage so like 5-6k baseline and then when KM procs you get a 32k Obliterate. Mine tuned out to be a 5.9× increase over baseline when you press the button (with RI stacked). Less in pvp, and less without the tier set bonus.
PvE is the primary game mode for tuning, thats the only reason i used it. It influences pvp, pvp doesnt influence pve anymore really. Any pve buffs or nerfs are overall buffs or nerfs. Pvp buffs or nerfs are only for pvp.
When i get KM procs my Obliterates with no other buffs but RI is increasing the damage of my obliterates from 5-6k to 31-32k. Thats just mastery RI and the forced crit. Nothing else. Not even FC.
Yeah, so 2x of that is critical strike damage modifier. Which is one of my major points in the last post, you can’t leave mods like that out intentionally or not. That 200% is massive, everyone gets it, and some classes have added Crit damage on top of that.
My eviscerate hits for 170k top end with all my sub roge mods, but is gutted in PvP. I’d have to wait to log in and look at the base but I can tell you that Evis is doing nearly 10x damage after being modded in PvE. Which is fine because the power for sub is the finishers generators and melee and it’s a good distribution between the three.
Im talking about the proc. The crit component is part of KM as well as Frostreaper which is just KM rank 2. The proc used to be just a 2x increase. But its not anymore.
Im at almost 60% mastery. So the roughly 8k tooltip damage gets another 4-5k added on due to Frostreaper + mastery then RI is another 15% then the crit which equals out to a 5.9x increase in Obliterate damage over pressing the button without it. That is extremely strong with just 1 proc. One of the strongest in the game.
this is really disjointed and hard to follow. I’d need to see the actual formula you’re using not tooltip with some random % increases and numbers which look a little suspect. Also you’ve added more mods in than just KM btw, so again in conjunction with miss representing crit damage earlier the claim that KM is the strongest proc in the game isn’t correct.
It also doesn’t explain why other classes have access to abilities that hit harder under optimal conditions while doing far more damage outside optimal conditions, meaning cds.
What does make sense is that so much of the damage is baked into Breath that the development team and the player base make the woeful miscalculation that everything needs to be bad outside breath instead of designing a talent that is a mutually exclusive choice between Breath and a non breath build. Because right now we don’t have that. You could pick up Breath and Obliteration if you wanted to, I have no idea how that would perform but I can’t see the devs liking that b/c fun detected.
So the actual spec value of KM oblierate isn’t 5.9x, using your number in good faith. It’s 3.9x because, wait for it, crit damage modifier applies to everyone equally. I’m not saying don’t count the damage, I’m saying you don’t get to count it for KM and only KM like it doesn’t exist for other classes. Crit is a proc.
The perception that this is the strongest proc in the game can also be de bunked another way though, other classes hit harder on proc or without procs. The reason Frost is where it is in pve isn’t because of Obliterate its b/c Breath. We know this b/c oblit damage in breath builds is terrible.
If KM Oblit was one of the strongest procs in the game (Howling is stronger btw as per mods, 4x, .6x,.75x) 2h frost or dw using Obliterate would be doing far better than they are in pvp and pve and have better rep. When you look at the damage breakdown of KM Oblit builds you see most of it in Obliterate, which supports what you’re saying until you take an honest look at the other abilities and how bad they are tuned. Which is why all the base line damage needs to come up.
We nearly cease to exist in pvp since 10.0.7, the following is from the arena forums. The 4 lowest cutoff specs (meaning worst) for dps are Fury, Outlaw, Unholy, Frost in that order. I’m guessing Frost came up b/c FDK+Devoker is sort of wild. That’s not because FDK, you could literally put unholy or blood in the same spot as FDK as long as you had Abom Limb, Blind, and Strang
CRIMSON LEGEND
Rating
Specialization
1969
Guardian
2049
Vengeance
2089
Protection Warrior
2110
Blood
2481
Protection Paladin
2531
Brewmaster
2881
Fury
2956
Outlaw
3058
Holy Priest
3070
Unholy
3203
Frost Death Knight
3219
Devastation
3221
Restoration Druid
3238
Havoc
3267
Marksmanship
3309
Assassination
3310
Preservation
3311
Holy Paladin
3321
Fire
3324
Restoration Shaman
3332
Affliction
3341
Discipline
3360
Arms
3378
Arcane
3383
Shadow
3392
Subtlety
3403
Survival
3416
Mistweaver
3431
Feral
3462
Enhancement
3471
Frost Mage
3482
Windwalker
3495
Beast Mastery
3522
Destruction
3526
Elemental
3528
Retribution
3546
Demonology
3584
Balance
They didn’t list the cutoffs for actual 3’s which they should have done.
You have a baseline, so say 10k, that gets lowered to probably around 7k due to target armor. If you have 60% mastery thats 10k + 6k x 2 so thats 32k and then another 15% from the targets debuff. Thats a 36,800. Thats 5.25x the 7k base damage that Obliterate does to the target.
I am not adding in any other modifiers. I think you are misunderstanding what I am saying which I am putting pretty straight forward and the numbers I took straight from the game with making sure Bonegrinder, trinkets, FC, Unleashed Frenzy, Rune Mastery, Brittle or anything else is present on me or the target.
When I press Obliterate it does a set amount of damage which is between 5-6k. When I get a KM proc and press Obliterate that Obliterate goes to 31-32k damage. Thats 5.81x the 5-6k damage.
Why do you think people complain about baseline Obliterate damage being so low compared to KM procs?
Like Final Verdict? Take the top log on Terros,
Minimum Hit = 51k
Minimum Crit = 93k
Max Hit = 93k
Max Crit = 184k
Average Hit = 67k
Average Crit = 146k
61% crit rate
2h Obliteration Obliterate damage top log same boss.
Minimum Hit = 14k
Minimum Crit = 32k
Maximum Hit = 18k
Maximum Crit = 191k
Average Crit = 123k
99.73% crit rate
My Sim for DW Patchwerk 1 boss Obliterate damage
Minimum Hit = 5k+2.5k (7.5k)
Minimum Crit = 10k+5k (15k)
Maximum Hit = 11k+5.5k (16.5k)
Maximum Crit = 88k+44k (132k)
Average crit = 43k+21k (64k)
Obliterate sees a much greater difference between the peaks and valleys.
The peak for Final Verdict is roughly 3.5x its valley
Obliterate peak however is roughly 13.6x its peak. That is a lot to account for. But even without all the extra modifiers my Obliterate increases 5.9x when I get a KM proc.
Obliterate is never EVER going to be like Final Verdict or Mortal Strike with its current design and shouldnt be compared to other abilities. Its not a stable ability clearly.
Pillar functionally is better at 15s duration than 12, but its a 25% ramping strength mod now so blizzard felt it was necessary to nerf duration for power
Icecap was fine at 4s, But blizzard thought it was to strong to have PoF every 30s similar to arms warrior warbreaker
Shattering Blade was fine at 60%, but blizzard thought it was to weak so they buffed the talent by 40% rather than base froststrike by 40%
Theyll do literally everything in their power to make our abilities tuned so low, that we end up DEPENDING on the talents to deal reasonable damage as opposed to the abilities just dealing good damage and the talents making them slightly better as it should be
Our talents make or break us, other peoples talents are more like added bonus’
And also its so funny how blizzard also does everything they can to disallow synergistic gameplay in our talents, For the longest time obliteration and icecap perfectly synergized but we weren’t allowed to play that
Now we can, And we also have another synergistic talent that relies and rewards excellent uptime via Enduring Strength
In a perfect world, We could overlap enduring strength with PoF if we had really good uptime, But they straight up nearly made that impossible by gutting icecap and nerfing the duration of PoF
Its decisions like that i dont understand. I want them to stop making these things so powerful so we can actually see things like this more often.
Enduring strength could be 5% per stack, last slightly longer, PoF could be 10% ramping, last 15s, Bonegrinder could take 3 stacks and proc on the 4th instead of taking 5 and proccing on the 6th
Gathering storm could increase duration by 2s per rune, and contribute less % damage increase
These kinds of changes go a long way in making frost more fun to play, more interactive, More balanced numbers wise, more rewarding when you gain uptime which the entire design of the spec should encourage
This isn’t the top log for a ret paladin and I’m not sure how you got this. I clicked on the overall for mythic and went off that and what I got was this:
The minimum crit is 83k and the max is 220k. The average damage is 103k. BTW the only thing ahead of this ret is Unholy/Warlocks. As I wrote this another Ret beat the linked ret by a few hundred so not the best ret parse anymore
The minimum hit this player had was 48k, and the max crit was 220k.
The best frost parse for mythic is using Breath. Were you looking at heroic?
Also, Oblit is tuned at 87.6% of AP while Templars is 163%.
It’s not a mod issue boys, it’s tuning.
Oh just as an aside, that TV hit would be a hell of a lot bigger had the pally that I linked stacked mastery. If you had FDK mastery on that character the damage on TV would be a lot higher, probably 250-270k.
TV is doing 4.5x damage with a base mod that’s 2x of obliterates.
It was the top log for Terros mythic. I found other 2h obliteration builds on terros thad maxxed at 250k obliterates.
I hate to say this but stop skimming my posts. I didnt say top log i said top obliteration log on terros mythic. Its even in the quote.
It also says something about the design that something that Obliterate which has been buffed from SL and has half the str going into its calculation that it is able to average higher and hit harder than Final verdict. Thats not a red flag to anyone? 87% str vs 160% strength hitting as hard or harder making up 50%+ the overall damage of 2h Obliteration builds.
I really dont understand what people want. Less modifiers but wants to keep the most egregious one, saying Frost is dogwater in all aspects when they are top 5 in the mythic raid overall. Its an echo chamber flying in the face of reality. Like another group out there. Flat earthers.
Base damage that isn’t trash. Really simple. Howling Blasts and Frost Strikes that hit hard. Frost has fewer regular buttons in the rotation, there isn’t room for a range of damage such as with Ret or War or Monk or Unholy etc.
We are giving feedback on PvP, as well as the state of regular damage for 2h which isn’t anywhere near top 5 in mythic. In pvp which is what the thread is about it’s nearly dead last for DPS.
It doesn’t move position place wise when you filter down. Ret/Arms are infinitely better in pvp because they have way more consistent damage, equal burst, far far far far better utility and far better defensives. The rep isn’t low b/c it’s not fun to play, it’s low because the spec is bad, relies on a cheesy comp that itself is bad esp going into S2 where casters are a heck of a lot stronger.
By the way the difference between 2h Frost on teros and Ret is staggering.
113k for ret
73k for 2h frost. This is why the claim that oblit is soooooooooooo powerful and mods are the issue is frankly not accurate. You have to make an assumption from the perspective of the dev team which, unless you’re a dev (wouldn’t shock me) is obtuse. Because other classes have similar numbers of mods, similar power in the mods, and do way more base damage which is why 2h is getting blown out by Ret.
Btw Breaths best there was 95k. So both are getting slammed by Ret.
It’s not though. Because Ret always has access to damage granted by mastery to TV and any ability that does holy damage.
I didn’t, 2h isn’t the top spec for frost. If the best spec for frost is getting blown out by ret because there isn’t enough idiot tier damage baked into breath what’s the 2h spec look like? Like this:
113 000-73 000= 40 000.
Please go on about how great and strong our mods are though. BTW this is what frost is ‘good for’ in pvp
A setup bot for Devoker. The irony of which (because FWF is OP if it hits hard) cannot in any way be understated.
Then you cant have KM procs in the way they work now. Plain and simple.
No, not everyone is. Some people are, but most are just saying Frost DK needs a redesign because it sucks in all forms as a whole when it isnt. It just isnt. Those people are just bad and people need to start telling others that. Im not the best player and I never claim to be, but most people on these forums are very dense and cant see the writing on the wall all the while calling people autistic because they cant handle any form of conversation.
PvP is easy to see the writing on the wall as well. Get rid of Frostreaper. Seriously, nuke it from orbit or else Frost will always be a victim of Obliteration and having piss poor damage outside of the CD. Running next to no crit so no KM procs outside of Obliteration windows, that leads to no pressure which means you have to be on the defensive. If Obliterate was physical damage like it was before then they could just balance around the 2x from crits and armor. That would mean ay my ilvl I could see 20k Obliterates and 50k crits. What was wrong with that design? Nothing. What was the problem was the boring bland lazy mastery which is just strength 2.0.
There is a difference between dps output and Obliterate damage. I was talking about the Obliterate damage. It alone is keeping the spec where it is. They cant increase the baseline… they just cant. Its like a 20x increase with all the modifiers applied to it when KM procs within a Pillar window. You cant realistically do anything with that. What are they going to do make the baseline 50k? Obliterates then regular crit for 100k, and then when you get a KM proc with all the bells and whistles you do 1,000,000 damage? We see this type of jump continue no matter what level of play you see in PvE. My sims show a HUGE increase in Obliterate damage.
Lets just look at my numbers again, my sims are showing 7.5k normal Obliterate damage as DW. Max is 133.8k. Thats a 17x increase which is something you have to factor in for when you balance the ability. Or lets just take the 13.6x that Winningdk has on the top Obliteration Spec on Terros at 93k DPS in 10.0.7 instead of the 10.1 version.
If they doubled Obliterate damage that would put it at 28k For him which would mean 380k Obliterates with all the bells and whistles. 50k? 680k. It also depends on your mastery. Depending on the players mastery level like mine and we seen these same base numbers that 28k would turn into 476k. 50k would turn into 850k. Thats if this trend actually continues which at no matter what level of play I look at, this is the kind of thing you can expact. That is massive.
The data is there. Final Verdict does not see the same peak and valley swings that Obliterate has. There is no arguing against it. Thats what the data shows.
I didnt say it was. I said the top Obliteration log on Mythic Terros which would be the first Obliteration log you come across. Thats all that means. If you want to look at that the top Ret on mythic Terros was doing 112k dps in 10.0.7, the top Obliteration use on Mythic Terros was at 93k,
112000-93000 = 19000 That only roughly a 17% decrease in dps.
The other modifiers arent doing a crazy amount of increase. If we take Frost Strike from my sim the minimum is 9442+4550= 13,992 damage. A max hit would be 32484+16214 = 48,698. Most of that is probably due to my trinkets which one gives an absolute ton of Strength. Thats also without Shattering Blade or whatever that talent is that I never use.
There is only 1 upkeep modifier for Frost. Rune Mastery, Brittle Bonegrinder, Whelps are not contributing as much as some might suggest.
Nothing is going to change so long as Obliteration and KM design stay the way they are.
Yeah we can, if the dev team just buffs Oblit and Fs baseline. It’s a matter of coding nowhere near impossible.
See the thread title?
Again not the problem with the spec. This is a false equivalency Oblit isn’t anywhere near the hardest hitting ability on single semi use in PvP. Which means
We run next to no crit in pvp because you need far more haste and crit to smooth out km procs than we get in pvp gear. The pve build is 25% crit and haste everything else in mastery from what I understand. You can get something like 14% crit and 10% haste and have no mastery so everyone goes mastery. Because you don’t see a significant increase in km procs it’s not worth.
Neither howling nor Frost strike do good damage outside pillar either, but bumping frost damage still yields better damage than going some haste and some crit for no return.
So was I, the overall highlights how bad across the board the other damage globals are.
It’s even funnier when you think about how not only has there been several suggestions to cut down on pointless situational buffs so that the baseline abilities can be buffed to increase our consistency, but even if the devs do that Frost still won’t be usable in PvP as not only will it be entirely pointless to go PoF as it will just get disarmed, but every time a melee class uses their go we’ll be required to either use every physical defensive option we have to stay alive (IBF, Lichborne, DS Spam and related PvP Talent, AMS and AMZ if there is also Magic Damage incoming) or stop everything we’re doing to CoI Spam and run away, either spending all of our resources or breaking the flow of gameplay because someone decided they wanted to use their class abilities. Frost has multiple problems hurting it in PvP, making our damage more consistent helps our PvE but doesn’t fix our PvP on its own. No matter whether or not Frostreaper, Obliteration, Breath, or Icecap get purged or changed, Frost won’t be able to feel right until we can get enough ways to defend ourselves and not use CoI (Or the Movement slow D&D) as a means to run away. Perhaps they can have their movement slows sacrificed for more passive defenses?
Is this why our class is garbage? We have a horrible person who never seems to admit they are, wrong can’t accept criticism, and can not look outside of a 1x1 tunnel vision to see anything. All I ever see is “FrOsTrEaPeR mUsT gO!!!111!1 FROST=DW and NEVER GETTING FROSTMOURNE”
Saying class can’t have oblit crits if baseline damage is upped Jesus. I would hope someone that spends that much time NOT playing the game and living on the forums does it for a reason(some kind of dev or influence) and not because they actually like it. That would be one of the most sad things if it’s the latter god.
Everyone else who is positive and actually likes and actually PLAYS please keep trying to fix and point out stuff that is not working and stuff that is because if this person is our dev it’s a wonder the class even exists.
Yes, it quite literally is. Its the hardest hitting ability for Frost and has the biggest damage swing I have seen ever in the game from baseline to peak. The ability has to be designed around that peak and trough. There is no way around it.
Everyone goes mastery and verse for the dps window to force KM procs. No matter how you look at it, its just highlighting another problem with KM and the immense power that it has within the spec.
You linked Ret dps in 10.1 and an Obliteration build in 10.1 to try to show the massive gulf in dps output. Why else would you have used the DPS figures and say Obliteration is 40k dps behind Ret (which its not).
And all I see is “you dont even play the game” which isnt a response to anything I have said. You guys are but a fraction of the playerbase yet act like the majority with absolutely nothing to actually contribute to any conversation. Oh and dont forget the tired and played out opinion of “BoS is bad and it sucks and” drivel. Other people find it fun, it functions, it has a stable damage output.
Are you sure you guys arent flat earthers? Your group comes up with the strangest conspiracy theories I have ever seen.
Who? Because all I see are complaints to be completely honest and have seen nothing but complaints since late BFA, and even more concerning Obliterate since SL beta when KM rank 2 was introduced after Blizzard has to address Obliterate making up 60-70% of the specs overall damage.
Delusional about damage figures? The only people who are delusional are the people that elect to ignore it despite the data being there. If you want Obliterate to be buffed then something has to be done either with a mastery nerf, or Frostreaper going the way of the Dodo bird.
You can say troll, im autistic or whatever other toxic nonsense that you want to, the fact is that I am seeing a 17x increase in baseline damage with all the bells and whistles, other people are seeing 13x, and there was even a thread on here with people trying to compete for the highest Obliterate crit where there was 300k Obliterates being shown.
You have to be delusional if you think they can just buff Obliterate to the point of these other abilities that people talk about like TV, FV, Mortal Strike. Its not going to happen due to what they did in SL. Its almost like you guys are just lonely and want to be a part of a group and just jump on the bandwagon without actually knowing what you are talking about. If playing the game translated to knowledge (it doesnt) then the words “troll or he wont admit he is wrong” should never come out of your mouth because the evidence should be out there to be shoved down my throat which you guys NEVER do. Its just name calling and nonsense.
So tell me, what should Obliterate be buffed to or by? 10%? 15%? 100%? Give some figures for crying out loud… you guys “play the game” right? You say that translates to knowledge so what should it be buffed to?
Show me evidence that this is impossible at code level or lose the argument.
No but you are one of the only people in here talking about pve and quite frankly trying to detail so hard that other people are perceiving it as a troll.
Not just talking about Obliterate being under par, so are howling and Frost strike for 2h.
Ah so you don’t understand how haste and crith thresholds affect the spec and why we choose stat as we do. Thanks for owning that even if it is indirectly.
The difference was between top parses and I was clear about that? Btw that top ret did beat the best 2h frost parse was indeed 40k. That’s what you get when you subtract 113k from 73k.
There isn’t a universe where a spec that performs like 2h in pvp should be under whatever oddball singularly crippling balance theory like you’ve laid out. Frost has no mortal strike, no disarm, no dispells no off healing and reasonable cc. Ultra low mobility.
Oblit should come up by 30% baseline at ap level.
Far more km procs outside obliteration for 2h.
Frost strike and howling blast each come up by 30-40%. Minimum.
Obliterate cleave tied to remorseless winter not death and decay
Introduction of a mortal strike or an offensive spammable low cost offensive dispell.
Fully functional death strike.
Permafrost becomes 70%of all damage done.
Removal of pvp nerfs for gloomward for both specs. AMS also raised to 100% of hp.
Pillar of frost now makes the duration of disarms half, if not preventing them outright.
It has nothing to do with coding, quit with this nonsense. They could buff Obliterate by 7000% if they wanted to shut you guys up.
Also, I have already explained why I am talking about pve, its the primary balancing force within WoW. I said this many comments ago but you are just deciding to ignore it for whatever reason.
So are you going to admit to being wrong about this design that people like me warned about in SL beta when this whole “2h should hit hard with obliterate” nonsense was going on. Thats all it had for it before and thats all it has going for it now. Instead of focusing on the spec and implementing 2h properly this is what people wanted, live with it.
Where are you getting this disingenuous argument from? Not to mention thats not at all what you are quoting actually means. I absolutely understand how KM works, crit gives the opportunity to trigger KM (something you dont get in pvp so you whine about baseline Obliterate while wanting to keep the insane end point) and haste increases attack speed which increases the amount of opportunities you have to proc it. 2h is a slow clunky piece of garbage when it comes to this, are you now admitting to that?
Duhhhh. But thats not at all what that quote is addressing. Its like you are trying to dance around everything.
This is not at all how you show how bad other globals are. Not to mention its not even an fair/accurate look at the differences because you purposfully waited until 10.1 to link the logs when less people are playing. The 10.0.7 log is 20k higher than the 10.1 2h Obliteration log. Or around 17% behind the very top ret player. But I dont know what you expect to happen, its clear people have no eye for design or balance on these forums.
Yes there is. This one. The one people like you asked for.
Nor should it.
didnt have one before
we arent healers
asphyxiate, chains, grips, silence
Death’s Advance with a built in freedom, Wraith Walk with build in root removal, DA with another movement speed, double charges. We arent ultra slow.
So increase it to 113%. What do you think that would do to pve? It would make it OP to the point that it would just get nerfed through another way like a mastery nerf.
So redesign KM… so KM is the problem here got it.
Frost Strike was already buffed and already doing almost as much damage as Obliterate for DW.
Obliterate shouldnt be cleaving period because thats another part of the equation that is holding Obliterate back.
Then you wont have the runes for Obliterate when KM procs.
It is fully functional, I dont think you actually mean functional though because it works as intended.
Overpowered unless you put a cap on it or else Frost would be immortal with 250k Obliterates which would make the shield 175k shield prior to gloomward.
At this point you just want Frost to be overpowered.
Again just more OP status requests and would be nerfed within 3 days of a patch going live.
So I can tell you’re version of positive and the entire rest of the world is different but people looking at data modifiers and posting new ideas because they enjoy and want the game/class it to be fun/interesting/challenging. Discussing and testing and finding out how stuff works would be a positive thing.
I don’t think I have ever seen you post and not be annoyed sounding accusatory angry all the above. Posting on the internet does make tone hard to discern. But most of your posts do seem to have that type of tone.
Explain you LIVING on these forums and having literally no progression in pve since it’s a wild theory as you say. My best guess is alt to hide dev/tester status to gather info as you REALLY take stuff personal like waaaay personal ie frostreaper/frostmourne/frost 2h.
I come here to see people posting about making the game better or helping people have more fun with the game like lore stuff, that cool topic with all the different animations, ability breakdowns and testing. I’m play pvp and have started to pve in legion because class halls were fun.
WHY do you come here if it’s just to look down on everyone and tell everyone that they are wrong and your way is the only way that is right or should matter. Even if the other person is nice you are still difficult to talk to….actually you can’t talk with you it has to be a breakdown and disassemble to prove why you are right lol.
You said you don’t pvp why are you in most pvp topics posting numbers and situations that DO NOT apply to pvp and then surprised when people call you out on it. I wouldn’t say it’s not OK to post in a topic on an activity you don’t normally do but you’re so abrasive on everything.
You just don’t make sense lol that’s why I vote dev/someone involved with game and seems to hate this part of their life it’s bizarre
Im grateful for all the very nice breakdowns and brainstorming on how to make this very fun class better
Sorry that I have been in these forums longer than you, but what people have right now is EXACTLY what they asked for.
Not to mention in terms of damage output the PvP modifiers are slim to none in terms of Frost. FwF is a Swifty 1 shot macro waiting to happen and people on these forums hate BoS (surprised you havent seen all the whining about this ability) to the point of them wanting to remove it so they arent going to talk about the pvp nerf it has.
Because I do get annoyed with the blatant disregard for reality that is on these forums. It doesnt matter the data, the standings or anything else, people will say nonsense just to be in with the crowd. Tired of it.
Because it annoys people like you. If you would quit hounding people about where they are in the game and instead focus on the substance being said most of the drivel wouldnt exist on these forums.
More conspiracy theories based on nothing but a wild imagination.
No those are just bad ideas and it shows that at least 2 of them have had detrimental effects on the spec. Frostreaper (KM rank 2) came with an accompanying nerf to Obliterate that people complained about and still do. Look at the complaints that baseline Obliterate does too little damage. Why do you think that is? What in the spec would make it so that Obliterate damage would have to have a low base damage? This isnt rocket science that I have to do Mythic Raz to figure out. Quit with this clown world ideology and actually talk about the spec. Oh and 2h is forced to do 1 thing, Obliterate damage, people like me warned against it and what happened? What you see is what you get. Again this isnt rocket science.
By removing BoS because they think thats the reason why Obliteration isnt as good and why Frost Strike cant be buffed even though they buffed Frost Strike which negates that argument entirely? No they arent trying to make the game better, they are trying to dumb it down and limit options to 1 thing, Obliteration and Obliterate damage.
I agree the animations are lacking, but I dont know how people can see their characters in the rainbow puke that goes on this game to actually care. In these game modes you shouldnt be worrying about the animation of Frost Strike… so are these people just world questers or something?
Because they are. It doesnt matter who says it, if you are wrong you are wrong. I dont care if the President says 2+2=500millionbillion, the President would still be wrong.
I cant talk with me? And to get to the bottom of an issues you have to break down and disassemble what is going on.
Because they do apply to pvp. Do you only go to the pvp changes in the patches and never look at the overall buffs and nerfs? If so then thats a problem because pve influences pvp, not the other way around. Which I have had to say for the like 6th time. Pve influences pvp. Thats the primary driving force for balance and design.
Good, sometimes people need some abrasive in their life and I cant stand the nonsense that is being touted in these forums. Im not abrasive for no reason.
More conspiracy theories with no foundation.
Like? And if its very fun why are people so desperate to change it so much? Most people on these forums just want it to be OP. Rank 1 on Sire Denathrius? “Not good enough, needs more damage”, top 3-5 in 10.0 “tear it all down, and remove BoS because its poorly designed even though I cant actually explain how its poorly designed”.