Not really, Unholy, Havoc, Shadow, Assassination, Sub, WW, all had good rep and were pretty close. Havoc was probably the best or easiest melee where Shadow was probably the best caster. Nearly every spec outside those with the exception of Outlaw either got buffed or scaled with gear to be on par or better than the afore mentioned (not Havoc)
Now the population dps wise is divided between Ret, Warrior,BM and Demonology and the meta is way worse for it because of the power difference between Ret/War/Demo and everything else. Even though caster cleaves are still hella strong, I just started doing arena again on my Spriest after 8 years and games at 1700-1800 cr (playing off my partners cr) donât end till a healer is out of mana and damp is at least 20%.
With what theyâre planning for Feral, and how strong hunters are outside AWC alongside mage/shaman buffs the classes they gutted Unholy, Havoc, Shadow, Assassination, Sub, should be brought back to where they were at launch or near it. Affliction needs something as well, not sure what it is because I havenât touched my 'lock since the legion rework.
Frostâs issues in pvp are pretty clear cut. Big burst, easily shut down, slow moving, no mortal strike and very limited team utility outside stuns and a silence and blind. Bad damage outside CDâs/procs because the dev team doesnât want us trying Masterfrost ever again. Those CCs are all being nerfed. Everyone is getting nerfs to cc duration which is idiotic.The pvp talents for Frost are god awful. Each one comes with a draw back, which is a rarity or flat out non existent in pvp.
The new spell warden is asinine. No idea why itâs nerfed, with the general strength of casters that talent will be worthless.
Death Chill is also bad; the root applied by the second chains of ice breaks to any damage, so with the fact that Remorseless Winter does damage means that the spell that applies the root right before your go breaks the root.
Bitter chill isnât terrible but itâs not great either, I have to double check if the haste redux is applied when using proliferating chill.
Shroud of Winter on the other hand is worthless unless youâre sitting on an Evoker Healer playing a wizard cleave.
Dead of Winter isnât great either, reason being the amount of time added to RW which hurts our consistent damage as well.
Delirium is questionable at best, it doesnât seem to affect Shadow Step on my rogue only sprint. It didnât feel very impactful when I was doing Soloâs last weekend.
Whoever implemented Rot and Wither ought to be moved off the team. Also the person who designed it. I think that about covers it. The talent is an actual troll from the company and anything Iâll say about it further will result in a forum ban. Its bad.
Dark sim used to be great but with everyone having the best abilities moved off mana and into a second or third resource it needs a rework.
Strang and Necro Aura feel great; funny that the general talents are actually the best.
The new pvp talent for Death Strike is looking not bad, but for it to be good it would need to reduce damage for 5s not 3 to line up with the heal timer on DS. Even when youâre getting blasted by Ret/War spamming DS isnât good you need to time it. The other thing that talent gets invalidated by disarm, when weâre most vulnerable and nearly all melee have a disarm. Are you always disarmed? No, but the duration of the effect being 3s means that most ccs in the game are still going to be long enough to let the buff run out before going DK and disarming off that to prevent DS and the buff. This is a much bigger deal for frost than unholy for obvious reasons, that being gnaw. I can stop or slow the cc chain while ccâd with pet. I canât do that with frost.
Now add to all that suck salad the fact that we have all these interesting abilities that are conditionally good but not great and quite frankly overshadowed by every other melee in pvp atm, with the exception of maybe Outlaw rogue. Even funnier itâs not because of pvp modifiers, we have negatives on FWF, Big Chains and Breath. 33%,33%, 66% of regular damage. Frost strike has a positive value and is still somehow bad outside Pillar. Its not super great even playing DW with Shattering which was a let down. It wonât be long before people figure out (again) how to shut Frost down b/c its the same as SL season one.