The terrible maths of the M+ loot nerfs

I can. You however are doing a fine impression of “You think you do but you don’t, I know whats better for you than you do”.

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It is a step back, I totaly agree, but thats kinda my point though. People have had it way to easy!!
Mythic Raiding in my opinion is much harder (well for progresion) than doing a +8 and the rewards should not be on par. Match the difficulty for the rewards.

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And this is more likely to DECREASE retention than improve it, which is my whole point.

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Don’t they usually slow progression in season one and in the last season make it easier for people to max out their 500 mains….i mean alts?

Typically the first 2/3 bosses of mythic are easier than a 10 by a wide margin, and all reward myth gear and a GV slot that can give you a bis trinket…

You can…but if you can’t provide reasons that seem sensible people can dismiss or scoff at you.

You can disagree that water is wet. That isn’t an enlightened position nor will it be anything but utterly ridiculed.

Why do you enjoy slowly grinding the same content again, and again, and again 50 more times to be at the same place you used to be before? Worse this is adding to heroic crest time not mythic. Not only are you grinding but if you push mythic you are grinding what will be trivial content.

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And I’ve explained why I disagree because I enjoy gearing. People have different taste.
I’m still gonna cap crests no matter what like we did, I’m not not gonna do heroic raids for tiers or trinkets or stop doing my weekly M+. This isn’t adding more for people that kept up their main up to date.

Yes if you’re someone that come back later in the tier it might feel worse and at least for alts also which is something I agree with. But, I will still side on making progression better than catchup better if given the choice.

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You are not gearing though. You are running trivial content (if you normally ran capped mythics or mythic raid) to get a currency that has been extended for the sole reason of making you farm more currency. There isn’t a way to spin that. Worse it does affect alts.

This is just the game being disrespectful to peoples time. It isn’t gearing its do X, Y more times.

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If the point was that you shouldn’t run trivial content then gear would simply be removed.
Most of your gearing process is trivial.
But it doesn’t mean that doing heroic raids for the first week is something I dislike, it’s not all or nothing.

I’m all for adding more catchup for alts, but this doesn’t seem to be the main issue that people want to discuss but certainly something I feel is the biggest problem moreover if it becomes longer.

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The point is I shouldn’t be going from 10s to lower levels to “gear” because of a weird currency system that works against the very system its meant to suppliment.

The issue is this is just extending the grind times. It isn’t getting people to do harder content in fact it weirdly inverses it promoting players to completely stomp mid level dungeons over high ones.

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And you don’t need to farm lower content you could keep doing the same content for m+ or do heroic raids which are totally pugable. Doing the heroic raid will cap your wyrm crest each week and you definitely want to do that if you’re gearing early.

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Pretty sure Blizz is trying to shove the 1%'s into the most annoyingly frustrating because required perfection of 20 people hardest game mode. And just like with the skyriding/steady flight change, they can.

How many of you are actually competing for 1%? Like 5% to 10% of the total M+ player base? How many M+ players get KSH and quit? 20%?

Bottom line is, Blizzard’s forcing you into a change and you can either quit or like it. I’m not a fan of Normal → Heroic → M0 yet here I am still doing that crap. You’ll do exactly the same.

We will see how things go. I believe their goal is to slow down gearing so it could be a good thing.

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No, I can’t.

I am one of those casuals…not how the forum uses the word but an actual casual. I move on to mythic raids without going back to heroic after the second or third week because we dont raid that often. I do 10s because I enjoy them but I struggle to cap crests. I am ALREADY commonly in the situation where I have an excess amount of mythic crests I can’t spend from lacking heroic crests.

This is a system thought out solely to draw out grinds and it does so by promoting easier content… its flawed completely and you need to bring in extremely specific examples that barely apply to anyone to make it seem even slightly sensible.

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If you didn’t go back to heroic raids after the first week then you were already at a disadvantage and already had to farm more M+. This isn’t changing your weekly time spent, this is extending how many weeks it can be worth. If you are getting mythic track gear this will remove some of that extension as you will replace hero track with myth track.

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You do grasp that this benefits INFINITELY fewer players than it harms right? Like you do get that don’t you? If not: How can I make you understand that? If you do understand that: Why are you happy with making the game worse for so many people just for the small handful who think this is an improvement?

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Why do they need to throttle things like how fast people gear when TWW is only supposed to last like a year?

These changes to M+ don’t make sense if they are going to do faster expansions and shorter seasons.

:surfing_woman: :surfing_man:

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This is entirely changing my time spent… you can’t just dismiss that because it shows how weak your point is. I will be doing more mid level dungeons rather then staying in tens what I would naturally do. All because blizzard decided I should grind more to fill out a metric.

You can’t just wave that away. We have math you have… the idea that farming crests is somehow gearing? Honestly ive no idea the point your trying to make beyond grinding trivial content is …good?

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I would also disagree with that, I don’t think it’s better for most players to be done early with gear. And the majority of players play the first weeks/months, those players are the majority. I don’t think wow needs to prioritize returning or new players as much as people think.

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It depends how they gear… if they are naturally moving up the difficulty ladder we agree as that makes sense there is always another challenge waiting.

What you are proposing is that people higher up the ladder go back down to mindlessly blitz through content for hours or days to get to where they used to be…thats the part everyone is pointing at your insanity and saying “please stop”

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