Why not? I want an actual reason, not just “because I prefer it”, which is all you have been able to offer so far.
Do you really think “Hey guys, it’s now going to take even longer to get fully geared than before” is a compelling reason for those players to stick around after they have finished their goals? Because I think it’s more likely that they will quit sooner. Because right now if they are only playing to get KSH or AOTC, which is most players, but they get that and realise they are a reset or two away from max ilvl they might stick around to try for it, but if it becomes a month or more? No chance they are sticking around.
I think it needs to do better at keeping them around. And artificially lengthening their grind isn’t the way to do that. Speeding up the alt gearing process seems like a better option IMHO
How were you getting your wyrm crest in DF?
This is simply the same as far as how you get your wyrm crest.
Getting better ilvl is part of the gearing process yes. I don’t see why that is even a question.
I’ve said that this would invalidate most of the gearing process, you can dislike gearing but this is how gearing has worked for very long.
Don’t you play games for fun? I think fun is definitely an important part of the discussion. And I find content more fun if there is more rewards on the way.
Wyrm is heroic right? I never learned their names I exclusively used heroic and mythic ones because at my level I don’t do lower keys save to leapfrog to higher ones.
I ran the lowest level keys 6-7 so I could get enough to actually spend my aspect crests usually I had a full set of gear before dipping into farming heroic crests.
So nothing has changed. You will do what you did before if you want to farm crests that way.
Now you can definitely dislike current design, but it’s false that there is more weekly to do.
There is simply more weeks to farm.
A noticeable part of the change tho is that this reinforce doing the heroic raid as heroic raid will drop higher track gear still which is a good balance on wanting also people to do both raid and M+ weekly.
Except now I have to do an excessive number of extra trivial dungeons I didn’t before because before the gear wasn’t pointlessly nerfed for doing harder content… something your line of reasoning says shouldn’t happen since you want gearing to take longer and I presume be better at harder difficulties.
You can’t keep dismissing the issue believing that somehow addresses it. I still have a extra nearly 50 dungeons to run at a trivial difficulty level for me because of this change. That hasn’t gone anywhere.
You might have to do 2 more weeks of those dungeons, that’s at worse. Something that will be shorter with how many mythic track piece you get which is still a good amount and if you do heroic raid for gear higher on the hero track.
So… I have to have my experience degraded running trivial content rather then working on a alt or climbing to elite all in the service of stretching out a grind…?
I do. And fun for me is getting to the point of dungeons being a skill check rather than a gear check. So this more than anything will make it take a lot longer before I get to the skill check instead of the gear check.
Do you all content you find trivial shouldn’t reward gear?
Yes I think the changes are better, I think it’s better for the game to gear slower than what we had in DF. I think incentivizing heroic raid gear more is great. If you decide to stick to only M+ I don’t think you should gear the fastest or as fast as you did.
Yes I agree with that that this will feel worse for people that dislike gearing. But I still think a big amount of players do enjoy the process of gearing and I’m one of those.
I think all content that is trivial to ME shouldn’t award gear or currency I NEED WHEN I MOVE PAST IT.
I can’t see how you can argue it should. If someone plays hard mode why should easy mode provide upgrades for them? I know you believe the changes are better…I don’t believe you “think” they are better or you would be able to explain how you reached that reasoning rather then being vague about it.
To be clear this is akin to needing to go back to lfr to upgrade mythic gear
Can you explain what’s wrong with not having everything immediately fully upgraded while saving crests for crafted items?
And yes, with two extra levels added to the mythic track, it will take longer to max them out…by definition. But you seem to be ignoring that they’re levels that weren’t there before.
Don’t get me wrong. I still like gearing. But that usually ends when we get to week 2 or 3, whether I am finished gearing or not. Part of this is probably a side effect of having played for 18 years, but still, the joy of gearing ends fairly quickly for me.
Since we are back to 13 item levels between difficulties to me there isn’t even a real reason to leave the upgrade system in at all.
At best, if one needs to exist, it should be similar to valor where it’s used to bring up lower gear 1st boss plateau of mythic item levels (similar to what valor did in DF season 1).
So your character should be fully heroic raid gear if you clear the raid once? People want replayability that’s why you have to do content multiple times. Yes people find it fun to do the same content they have went through multiple times (up to a certain point).
That’s some high level of exaggeration.
The upgrade system is another knob they can turn to slow down gearing without actually removing gear drops. It’s also meant as a way to make it if you do the same difficulty to get better gear so to replace warforging/titanforging and so people stuck on the same content can still progress.
So what? Force people who don’t want to mythic raid but want to do high keys to raid no matter what?
Nice bit of dishonesty there, acting like I want everything at max ilvl immediately, when what I am actually asking is not to double the grind required.