Weird to see people mention dailies as a defense. People criticize so many aspects of retail that are actually good for players, but dailies, one of the worst additions to WoW, the thing that lead to all the other daily chores that turned an open fun world into a laundry list of obnoxious crap you have to do every day to keep up with various grinds, that’s viewed as a positive by the same people who criticize convenience features?
Being able to play with your friends on other servers is viewed as some kind of crime against humanity by purists.
Being able to respec easily ruined the game in some way that nobody can articulate.
Having additional raid difficulties so more of the playerbase actually got to see them somehow ruined them for ??? reasons.
Being able to queue for easier content so you don’t waste as much time trying to find groups is evil incarnate.
But daily chores, one of the things most hated in WoW’s history, that’s a positive?!?
In reality, dailies and other chores are what killed a lot of the fun in WoW compared to when it was more of an open, go do what you want between raids world. It wasn’t the convenience features purists rail on about endlessly. It wasn’t heroic queues or LFR and it was not xrealm zones or the ability to play with your friends on other servers that made WoW less fun. It was turning the game into a chore instead of something that’s supposed to be fun.
Here’s a quote from Jeff Kaplan in a 2004 gamespy interview:
The single most important thing to remember when creating a game is that it must be FUN. When someone sits down to play your MMO, they are doing so to be entertained. An MMO should not feel like a job or obligation. It’s very important not to fall into that trap of trying to manipulate your community, as if you’re trying to run an ant farm. As a designer, it’s your responsibility to create a world that’s exciting, challenging, and FUN. It’s not your job to play god over someone’s play experience.
Dual spec would make most sense out of any changes. It allows us to play our class more. I can be a paladin tank to a pally healer at any moment. It allows players to do more content
Scenario 1:
raid lead: “hey mavelock, can you switch to a heal spec and heal this boss?”
mavelock: “sure”
raid lead: “can you give mavelock a port to org, please?
mage: “sure”
mavelock uses his handy dandy addon to quickly switch specs
mavelock: “k, im done”
raid lead: " wow that was so fast! can you summon mavelock back please?”
lock: “sure”
This is how it will be currently in game with no dual spec. The only difference is 5 minutes between current TBC and TBC with dual spec.
I wouldn’t call every active poster on the forums a majority of the player base. so to claim a fraction of that is “the community” is disingenuous on the grandest level
Everyone is getting so up in arms about how having the option to pay a one time 1000 gold to be able to have “one” alternate set of talents is somehow a big deal.
Literally will not change anything. No one will meta the hell out of a game and expect you to dual spec like crazy. It’s not like there are huge variations in the way you play DPS classes out side of Shaman, Druid or Mage. Everything else is really cut and dry.
For me I’d use it to mainly tank dungeons, and dps raids. Other players could use it to have a PVP and PVE spec, or just not pay 1000 gold and never change talents because its not needed.
No. That’s the stance of the youtuber whose video you watched.
Honestly most of the stuff that “destroyed the game’s soul” were player generated. Things like RaiderIO, gearscore/achievement recruiting, Toxic min/max culture, Toxic behavior towards new and returning players, overall garbage attitude towards friendly players in PvP.
For example, the world buff meta coulda existed in vanilla as classic allowed the same possible methods, but it didn’t happen. The way that people play the game is very different. It’s efficient, but very toxic, degenerate and for many people…unfun and not hitting that nostalgia due to the players changing…not the game.
If you wanted to know what changes made me quit in cata, it would be where they pruned the heck out of the trees and eventually nuked them completely. The arsenal of tools usually existed on one tree and went completely missing on others. It was the beginning of classes not having any depth or customization really. And the perfect class customization MMO came out at the time WoW lost their subs…Rift.
No, this is my stance using my own thoughts and ideas. I don’t need a YTer, nor anyone else here to frame my own thoughts and opinions. If I happen to share the same stance as somebody else (and, it’s unfortunate that it’s a YTer), than that’s OK, too because it’s not far fetched to think that more than one person can share the same point of view
And, I didn’t watch any YT video that formulated my opinion. Just because you seem to think there’s some correlation doesn’t mean it’s the CAUSE.
I don’t watch YT vids for opinions about WoW. That’s what these Forums are for. I formulate my own opinion based on my own experience. I want Class Trainers to have purpose, and I disagree with the notion in any 'ol Rest Area. I much prefer the Class Trainer. And, if you disagree, then you disagree. There’s no reason to bring irrelevant nonsense into the equation. This is just arguing, for the sake of arguing.