I’m here to say ravager 100% can proc seals. I used to farm DM and stocks by running start to finish, popping seal of light, and using ravager to AoE them all down. I thought that was basically common knowledge?
I literally still have it in my old main’s bank from when I used to do this.
Not going to bother even reading the OP or watching the videos, but Shockadin was a thing back in the day, and probably trumps whatever is being proposed here.
I’m still finding this to be pretty meh. For what is the poster child of a min/max try hard spec, it performs fairly mediocre on most encounters. He also received PI and innervate on many fights, which I feel could ha e been far more useful elsewhere.
Either way, this is a bis guild farming Naxx. If you want to try and argue the usefulness of this spec, let’s see a preraid spellingbee in a prepaid guild doing MC/Ony, or a preBWL bis guild in BWL. Seeing how it performs in progression is far more important than seeing how it performs after beating the game.
I mean it’s Ret. This does a lot more damage than standard AP Ret can do. It shows that it can actually deal a respectable amount of damage while also providing utility.
This. If you want to argue that spellingbees should have a raid spot, show me what they can provide to a progressing raid.
This still doesn’t even factor in that even according to the ret fanboy, there are fights that a spellingbee simply cannot participate in due to mechanics, and will just be adding healing that isn’t really needed. To me this is the biggest drawback to them. Even if a spellingbee was top tier dps, why would you take one over another warrior or mage when they can’t even participate in every fight?
Since a ret paladin has to be doing DPS all the time to do “respectable” damage when will they have time to provide any utility?
That’s the best point anyone can make. A pre BIS paladin DPSing in at the beginning of MC is going to be pretty difficult to keep as DPS if the raid is failing on any fights due to their healers running out of mana or hitting enrage timers, if there are any in MC.
What did you buy? I built PCs for fun and have too many and need to sell some.
Yeah it just feels like it’s setting the vast majority of people up for disappointment. That tends to be the case with most of these minmax atypical specs imo.
Unless your well liked by the guild or an officer I just don’t see a raid wanting to give gear to those specs over the wanted ones.
I wish it was different though since i’m a fan of shadow priest personally.
This is the situation people need to find if they want to play a hybrid class and not heal. I tried to not heal back in Vanilla, but healing was the only way I could get into PUG raids since my guild was too small to raid and we all had different work schedules and were rarely on line at the same time.
Still banging on about this “Spelladin” build lol? Ret was clearly never intended to do respectable pve dps. Blizz had too much utility baked into the class for Ret as a dps spec to compete. 1 or 2 Paladins that can go deep Ret but don’t try and convince people that they will see a raiding roster that has 10 Ret specced paladins in it.
There are almost no dps checks in all of Vanilla. You have to surrender the idea that Vanilla was this huge difficult task, when he hardest part in any raid was herding the 40 cats around. Vanilla was massively overhealed.
If the current beta hasn’t shown our memories of difficulty to be false, then I don’t know what to tell you.
Paladin gear was designed around melee dps for keeping up JoL (tier 1) and heal procs, not for standing in the back.
Paladin gear was eventually built as a healidin set (tier 3) when that’s what players demanded.
A guy in the back spamming a single, downranked skill.
Mages were also spamming one skill.
Apparently warriors who tanked with sunder also thought spamming one skill was skill.
This isn’t 2005 anymore. The disappointed people are going to be the ones who lived on private servers and treat their data as sacred, only to realize that they’ve been wrong this entire time.
So all the noise aside, should i bother going paladin with the hope that i can heal in raids, and still do decent dps in pvp/world content without having to respec every week? Or should i just go priest and save myself the suffering?
I never said there was. People in a raid that just wiped loved to post DPS and healing meters and even if a person was being very efficient and didn’t screw up they got blamed. That’s the first DPS “check”. My point was if a raid was failing anyone who wasn’t pulling their weight was at risk of losing their raid spot or just getting blamed for something that wasn’t their fault.
Do you remember the 10th anniversary MC event? It was a wipe fest. Do you think people playing Classic are going to be different people? People who aren’t serious about Classic raiding might very well take off specs. People who are serious about Classic raiding won’t fail that often, but they probably won’t take off specs either.
That’s why people used meters to judge skill and talent. Also there were 40 people who needed to get healed. I don’t know what your standard is for “massively overhealed”. The only class that could spam heals without going OOM was paladins everyone else had to meter out their healing or risk running out of mana. The only classes know for overhealing were druids, because HOT’s don’t stop healing when the character is at full health.
What class and spec was Shadowstrike designed around? There was a lot of weirdly stat’d gear in Classic. Paladin T1 and Shadowstrike were two examples of it. What do you think the healing throughput is on JoL with a set of T1? What is the healing throughput of “A chance” to heal? Having a full set of T1 was pretty rare and it took me nearly three years to complete my set while my guild and I were working on C’Thun and bosses in Naxx.
Paladin T1 might have looked like it was designed for a melee healing paladin, but Paladins aren’t set up to heal by doing damage. It’s as if Paladin gear wasn’t designed by the same person who designed Paladins.
If your guild lets you DPS as a Paladin good on you have a good time, but if you have to raid in PUG’s you probably won’t get a spot.
40 man limit assumes you have a non optimal raid set up. Vanilla raiding tactics include out of combat rezzers and assumes green quality gear and resist gear with poor stats necessary to down bosses.
You don’t have 40 people running around spamming abilities in full pre-raid BiS. This only happens in the imaginations of min/max players.
No. And it doesn’t matter either. We aren’t playing the 10th anniversary MC.
Priests might have similar problems though I didn’t level a priest to 60 in Vanilla so I don’t know for sure. Back in Vanilla every time you respec’d it cost more I don’t know what it will be for Classic, but it could be cost prohibited. It all depends on what you feel is decent. I plan on going back into Classic as a paladin, but I know I’m going to have to heal and getting T1 or T0 (upgraded dungeon set 1) will help make soloing much easier. Your damage as a paladin is heavily dependent on what gear you can get. The best healing gear is rarely the same as the best DPS gear. You’ll have to have enough gear for two different sets, too.
I would suggest you try a few different classes and see which one you like best or play the most.