Mythic+ as the 3rd pillar of the end game is coming to Classic.
Why?
Blizzard are doubling down on H+ by incentivizing people to run them even more with Uld10 HM loot in phase 3. They are expanding the rewards in an attempt to encourage players to do more H++'s.
They saw the H+ engagement numbers in Phase 2. They spiked on launch (badge farming), then completely died off. Maybe 1 group looking to fill even during prime server time.
Tanks had zero interest in running with pugs. Dungeon runs could take 45 mins or longer. A few guild groups here and there. Engagement basically completely died.
Itās literally a frustrating experience. Try AN H+ with a pug of 3.9k ranged players. Noooo thanks. Too much time, too much risk, not enough reward.
It also is leading to raid logging. Who wants to run H+'s to gear up alts? No one. Definitely donāt meet the once important definition of āfunā.
Edit: to be super clear, I am definitely against H+, H++, mythic+ or anything similar to classic. By literal definition, itās not classic. And they favor certain classes over other in what used to be casual content.
Iād rather they put RDF than whatever attempt to bring M+ in Classic. And Iām not that hot on RDF. Because at least one is a design for players, the other one is just to padd engagement numbers.
Iād rather they keep buffing old raid drops as that is a way more fun and social experience than any dungeons could be and I think that part is working.
I enjoyed h+ and I still kind of do but I donāt seek it out as much as an activity. There were only two I refused to pug. Oculus, because pugs are bad at dragons and the dragons donāt scale great with gear. Gundrak, because the snake boss is awful with bad DPS in the group. Pulling that boss up the stairs to the instance portal helps a lot but if you have two bad DPS itās still rough.
Iām looking forward to h++ with friends/guildies but Iām not sure if Iāll run it with pug groups if itās much tougher than single +.
It creates a void in the community which used to be filled by guildies and people running older phase raids to help gear people up. There is no need to introduce retail mechanics into a system that was already built well.
If it wasnāt structured well, why was the expansion the most popular? Why try to fix what isnāt broken? It simply makes no sense.
All this is going to do is force more people to run H++ for emblems to get the gear for raiding current phase raids. Making it even more difficult for new or returning players to gear up and get into raiding via regular heroics. Itās a terrible design choice and it isnāt staying true to what WotLK was.
Personally, Iām letting my sub run out and going back to FF14 after having learned about this. I see no reason in supporting a company that, frankly, is tearing apart the community building aspect of what was once a great expansion.
I donāt personally think itās bad to offer harder dungeons for better loot but finding a normal heroic is quite hard. I really hope they can allow an option in the grouping tool to separate all of these difficulties out into their own sections, especially now that theyāre adding yet another option.
The problem is moving 10m loot into a 5m dungeon. It doesnāt promote people to do older raids to help people gear. Itās also more difficult to carry people through to help them get said gear. This ruins the community aspect of the game for new and returning players as well as making it more difficult to gear up alts. Ironic, considering that WotLK was once considered the most alt friendly xpac, when it was current.
I find it much easier to get 5 people to do a thing than 10. If itās content for community and engagement what does the locale matter if people are doing stuff together?
It isnāt a welcoming mechanic for new or returning players. I would rather see the community grow and develop rather than stagnate and die out.
I would challenge you and redheadchild to start up on a new server with a fresh character and attempt to gear through heroics. the majority of the time, people want H+ only, which your gonna get kicked from because you donāt have the gear score. This will only get more difficult with H++.
Iāve geared up quite a few of my friends alts through h+. It was a lot easier than finding an additional 5 players and an extra hour to clear Naxx 10.
Iāve got more alts that need gearing in heroics and Iām up to that challenge. Iām not rolling on a new server, Iāve got friends on mine to help and Iād advise any new or returning player to do just that to get groups, be social, make friends.
sure, you have the connections made already. How about people who dont have those connections?
Where are those connections made? Usually through raiding or doing heroics. Short of getting into a good guild that is friendly enough to help carry people for gear, youāre not going to have a good time as a fresh 80 on a server.
Your just proving exactly what im saying. Without some help from friends, your screwed as a new or returning player.
I can get a decent amount of gear just from doing most of the icecrown and storm peak quests.
Between the emblems to buy emblem gear, the gold to get a few action house items, and the ability to fill in the rest with reputation/pvp/crafted gear it is more than doable to get enough gear to do heroic+ at this time. H++ though, that might be a different story.
As I said, gear through heroics. That is different than using pvp/crated gear to get your gs up. Reputation gear is kind of a given but that is also time gated via daily quests and not everyone is going to spend the thousands of gold itāll take to get the crafted boeās. Pvp gear is also a waste of emblems, for those individuals not interested in pvp.
Itās not a system that is friendly to new or returning players. You obviously arenāt a new or returning player. Think beyond yourself.
no one is taking their fresh 80 into a H+ unless theyāre getting carried by a guild group. doubly so for the upcoming H++. it will straight up be easier to just do a pug of Naxx/Uld10 to catch up than to bash your head against H++
Not always that simple. Only reason I was able to get into one was because I know many of them IRL. If it wasnāt for that then I wouldnāt have been able to get geared up in a reasonable amount of time and would have gotten frustrated with my time being wasted and quit.