So your angle would be more on a smaller scale, addressing them as noble houses instead of functional, albeit “homeless”, kingdoms. Interesting.
Would that be bad?
I mean, this ties up with something I think I mentioned earlier, but i think that the concept of playable race as a whole is something i’d tackle and reconsider at some point.
Many feel very redundant.
I would personally prune races from the character creation screen, and dump together the collectives that would logically belong under the same category.
In the humans case, create a single race that you can them customise or add features to, depending on which kingdom you prefer. Including in said tab, both the worgen curse and the Kul tiran height and weight.
I think i linked it already in this thread, but I like the approach Baldur’s Gate game had for this (game is based of course around D&D):
Replacing “subrace” with “kingdom/origin”, and having the resultant set of racial, traits, backstory, etc.
That’s a good alternative too.
Although it would far to reminiscent of the Orc situation, even if its unavoidable to make said comparison.
I think that in said regard, humans would be a bit better than orcs, as they have not been subjected to the “First Horde”, Fel curse, and subsequent internment camps trauma, that blurred so heavily the MU Orc clan lines.