Hi,
After getting myself more into the D&D lore (mainly due to the new film that sparked my curiosity), couldn’t help myself to start comparing the depth of the setting with WoW’s. Specially regarding Human story and background.
Why is it that Blizzard’s story writers handling of the race seems so…lacklustre?
I mean, going back for a second to D&D, there is an expanded universe that includes several active human segments with their cultures, languages, appearances, and story niche.
You have:
- Calimites
- Chondathans
- Damarans
- Illuskans
- Mulan
- Rashemi
- Tethyrians
All of them with certain degree of uniqueness for players to toy with. All offering different angles of humanity, as well as the fantasy that accompanies them.
How is it that WoW, seems to have deliberately chosen NOT to expand on the race?
Why is it that the writers went with such lazy approach regarding the obvious distinct features that were included with the new customisation options?
With other races like trolls, tauren, dwarves, or elves, this served to introduce other race segments that made their respective stories far richer (see Zandalar, Blood elves vs High Elves, Dark Irons and the Council of Three Hammers, etc.)
Why did humans get the proverbial short stick here, and had these features handwaved as little more than a randomised skin palette?
I feel that distinct racial features like skin colour, should be expanded on, and taken as an opportunity to make the race lore richer.
Wouldn’t it be far better for their narrative depth to have an expanded take such as the one D&D gives theirs? As in:
Kingdom _______: Its history is defined by ________. Descendants of this kingdom have features such as _______. Some aspects of their culture include _____. Their garbs and clothing are ________.
And fill in the blanks for several ethnic groups (some blanks with a bit more information than just a few words, obviolusy).
This is something they did for Orc and dwarf clans, and with Tauren and troll tribes. And with all the elf branches.
It puzzles me, that despite the fact that WoW so obviously copies most of its IP from other franchises (D&D included), it seems to fail in this particular regard for this race. Which is one of the foundations of the game itself (as it happens with most fantasy settings).
Warhammer, Lord of the Rings, A Song of Ice and Fire,… all expand on their human segments in a way that makes the race seem far more interesting and appealing.
Granted, some of them do so while demonising certain segments (Lord of the Rings), but in all, i think that the concept on itself has a lot of pros that far outweigh the cons.
I think that the Human Heritage questline versus the Orc one, exemplifies a lot of my issues with the human treatment in WoW.
Orc one being what i consider a far more enriching take on what the “racial heritage” should be about.
Human one had its nice bits, do not get me wrong. But it felt as yet another indicative that the current view on human lore is more about revisiting the experiences of a set of particular protagonists, rather than expanding on the context of the race itself.
Again, felt as: Humans = Stormwind = Wrynns.
Which isn’t wrong per se, just…underwhelming for me.
One point i’d like to clarify, is that i’m well aware of the particular background of the human race in WoW.
But i think that just as Dwarves did, Humans should outgrow their robotic ancestry and writers should expand on their differences beyond that of a corrupted amalgam of automatons with a randomised skin condition. I feel like the race would fare far better on its lore aspects by using those differences to expand on different segments of their kin.
Instead of taking for granted players acceptance that their population centres will have the demographics of our modern RL cities, but without any explanation other than the headcanon that “silver robots turned into white people, whereas copper ones turned brown or black”.
I don’t know, again, that feels…lazy…for me.
Don’t know. What do you guys think?