The return of hard 5 man content

Do you think limiting the mythic plus max ilvl loot to around 20-30 ilvls higher than a mythic dungeon would be a good band-aid? I would be okay with that I think. I want hard 5 man content to do that’s not mythic+. That would give people hard 5 man content that’s not a rush environment something to do while keeping those that like m+ better rewards.

The raids have been getting better and better but the rewards from doing them not so much. With the exception of a few raid specific pieces(weapons,trinkets) there’s no reason to enter the raid as it is now and world quests/caches/m+ offer better gear than you can get in the raid via RNG titanforging.

The path to progression in the game now is just a lottery system they developed in legion with legendaries and instead of getting them you get a random high ilvl piece of gear and it feels absolutely terrible. I never feel rewarded when I get one and I feel like I was given a piece of gear that belongs to a mythic raider.

Blizzard almost got there with Mechagon. It’s just too gimmicky to stay a challenge. No deaths should be entertaining though.

The hard modes could have been made more challenging and 430 added to each loot table.

For you maybe. If they removed the current raid tier entirely I probably wouldn’t even notice. I’d have limited weapon choices, but since the odds of me getting into a PUG normal are near zero I guess the naz WB wep will have to suffice. I’d like to see the LFR version, but Uldir was nothing but trolls (in gear 10-15 levels above LFR ) purposefully borking mechanics that made it a miserable experience. So I didn’t run BoD at all.
Raiding has been killed by the raiding community. Raiders troll and AFK LFR because they think it’s beneath them, which screws over the casuals who would otherwise enjoy seeing the raid.
Gone are the days when I’ll support this game if all the content is gated behind the raiding community. Not gonna pay for the development ot stuff I can’t participate in. As long as I have a path I can reasonably progress my toons to a level I think is acceptable I’ll play, but take that away and its FF14 getting my money.
I don’t mind things challenging, I don’t mind difficulty, but it has to be queuable or easily puggable.

I think teir sets should come back but raids and mythic + should have it’s own separate teir sets and bonuses.

Each set bonus will be extremely useful in it’s own environment

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m+ is an esport now and nothing will change with that.m+ will always be the hard content because its an esport.

Are you actually serious right now? LFR is only faceroll for skilled players?

For that matter, how would you know what the difficulty of BfA LFR was? It appears that you don’t even own the current expansion.

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Have you even attempted mechagon Hard Mode?

Limiting m+ loot to +20-30 ilevel over m0 would make looking for keys more than 2-3 weeks after a season starts borderline impossible.

Find a Group would be like looking for a resource dropping world boss group at 2am on a tuesday morning.

Why would that make doing keys hard after a few weeks? You can keep pushing to your hearts content and get super high IO score.

As nice as it can be to have challenging content… Cata made everything overly complicated for the average player. Every boss had raid style mechanics and made it unpleasant to pug. And no it’s not a matter of “git Gud noOb”

I can’t speak for anyone else but I couldn’t care less about that.

Considering you’re suggesting a low end cap of a +5 wf on normal raid tier, the loot in m+ wouldn’t even last a week for anyone with significant free time.

I joined at the end of wrath and had my own guild in cata and was pugging all the content the entire expansion. You can look up Danteû on stonemaul for proof. So I vehemently reject your claims that it was overly complicated for the average player. I was new and doing this stuff so there’s no reason someone else with no background knowledge can’t do it themselves.

The nerfs to dungeons and no longer requiring thought and planning to do stuff drives me crazy and just makes everything boring. We need to make use of class mechanics and have meaningful 5 man content outside of mythic+.

That wouldn’t solve the problem of other people having content to do though.

So remove easier content, make everything harder and do like Wildstar just die.

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Please leave my thread you’re a troll and I will not grace you with anymore time. Please go away.

I doubt you were pughing heroic cata dungeons, if no one knew the fight game over. It was more enjoyable with your friends and guild mates tho.

Are you looking for that level of content where it’s more difficult than the current mythic mode and isn’t the rush to the boxes? Or what?

I literally was pugging the entire expansion and always had to deal with attendance issues. I linked you my toon from then so you can check achievements and see I’m not lying when I claimed to have joined and what I pugged with zero knowledge of how the game worked.

I don’t think that’s what it’s about really. I’ve seen capable players complaining. I think it’s because the current Mythic/Mythic+ system has trained the players base to expect something much different than what Mechagon is.

I ran the Cat heroic dungeons in LFD but that’s not the same thing. The air temple the 1st time I healed it was the 1st time I was ever kicked from a group, I’d run it as dps but didn’t know I (and only I) was supposed to dispel static cling. I still see that as an example of how not to design harder content, trial and error to figure out mechanics that will kill you, simple once you figure them out.

I thought we just needed to jump before the cast ended.

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You had to be in the air when the cast ended, which required timing that took a few tries to get down.

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