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Islands are not a reliable source of reputation. 100 dubloons only = 250 rep.
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The mission table is not an engaging mechanic. It’s like playing a mobile game, and it should exist as a table to give you missions to go out into the world, not to send NPCs out into the world
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Invasions are literally emissaries. 4 world quests but a small mission slapped onto the end of it.
Exactly how long do you think it would take someone who relies solely on a random drop from an island and taking forever to get dubloons? I’ll wait while you can’t answer that.
Yes, let’s encourage using the Don’t Play The Game Table that doesn’t even give that much reputation and some days doesn’t give reputation towards a desired reputation and it requires resources from doing Daily Quests that rewards resources.
Not really an option, as it’s baked into doing World Quests.
Buy the service now and don’t use it until you are exalted.
Sorry for the extremely late reply, but I only just noticed this.
Why are we comparing content in a videogame, that we pay for, for our own entertainment, to working a job for a living?
How can you even begin to make that comparison? How can you even connect the braincells between those two activities?
Holy crap. I don’t even know if I can ever convince you, but an entertainment product and your job should never, ever be that similar. Satisfying content is one thing, but meaningless work … how can you defend that?
Ever?
I’m legitimately upset.
I agree that these things aren’t really comparable, but it seems rather necessary to be this butthurt over it.
The rep grinding is just painful
Well, you know, if y’all would buy my rep contracts… it would still be painful but at least I’d have your money.
Rude behavior? Incredibly hostile?
Where?
How do you read that deep from text?
Not to mention, your suggestions are just as bad - or worse - than the current set-up.
Yes…and no. If an Invasion is happening in Voldun then all 5 Invasion WQs will give Honorbound rep (75 iirc) and then the turn in at the end also gives Honorbound rep (750).
There is very little that people do in this game that they do without being rewarded for it. And pretty much all of that is social (which has intangible rewards all its own), or PvP.
The only thing that comes to mind are folks that do story quests for the sake of story quests. i.e. Folks getting Loremaster, not because of Loremaster, or some other tangible achievement, but because they want to see the entire story. They simply want to read the rest of the book. Because they’re not doing the quests for the gold/gear rewards, as those are mostly not particularly lucrative at max level. It’s A source, but it’s a lousy source all told.
If someone is doing something in this game, ANYTHING in this game, it’s for the in game reward. Again, disregarding the social and PvP aspects.
Whether it’s farming rep, farming gold, soothing your Collector itch for that special mount/pet, going after some achievement, etc.
Are there edge case of folks that just go out and kill things, or Walk The Earth, swim the depths, who simply get value out of Being in the World? Of course there are. Folks like to play Solitaire and other such games to pass the time because they enjoy the process. But, WoW, while it accommodates such people, it is not designed for those people.
Simply put, if people could not grow their character in this game, they will eventually stop playing. Whether it’s one toon, or 10, once “capped”, folks will leave. We see it all the time, we’ve all likely done it our selves at some point. Despite what the folks on the Classic forum say, if WoW had stopped at Vanilla. If 1.12 was the Last Patch, the portal stayed dark, most folks would not be playing the game. They would have played it through, maybe a couple of times, and left, like pretty much every other RPG out there.
The nature of this game is to drive reward. Since folks don’t “play for nothing”, the game play has to be rewarding, in some game terms. Many folks do “things they don’t like” in order to get a reward in this game. It’s been that way since day one. They just, in the end, don’t loathe the process to the reward enough to bother skipping the reward. For example, there’s a reason I don’t have a Time Lost Proto Drake. Sitting around camping in Storm Peaks for hours upon hours is not compelling to me as a player, I’m not personally willing to invest the “Time Lost” to get the mount. So I don’t.
Do you feel I should get a TLPD anyway? By not playing that waiting game, I don’t get the drake. This is not “punishment”. I’m not being punished for not waiting. Rather I’m choosing not to endure the process necessary to get the reward. Am I being punished for not getting an AoTC mount since I don’t raid Heroic+? Or are the heroic+ players getting rewarded for the extra in game effort necessary to accomplish the task?
Outside of Emissaries and mini-holidays, every system in the game is weekly. Even then, if you play both days in the weekend, you can get 4 of the 7 emissaries. If you play 1 day, it’s a 3 to 1 deal. What a value!
Do ALL this and…And…AND…
Time. Gate. Them. ANYWAY!.
Why not just give folks 0.001 rep for every step they take. Running to the mailbox? .01 Rep. Running back to the base with the Flag in WSG? Easy 100 steps – .1 Rep. Make sure that you shuffle a bit in boss fights, every little bit helps. Maybe in dungeons and raids you get 10x rep.
Of course, you’ll never hear of stories of folks clearing dungeons and the just running around to get rep. Folks forming groups for whatever is that best, longest, easiest to do laps instance in the game. Maybe Underrot? Everyone runs up to the roller coaster at the end, rinse and repeat until the mobs respawn (then there will be cries of Blizzard speeding up trash respawns “Fun detected, Fun nerfed!”). Or YouTube videos on what areas to go to and how to perfectly place a coffee cup on your keyboard to run around in circles forever. Wander around the world and see toons just running around in circles. People would NEVER do that.
If you don’t like killing monsters out in the world, this is not your game.
Sorry.
25-30 hours of insanely boring activity is not trivial
Not reasonable either
It’s sort of unsatisfying to me that the bulk of reputation gains come from emissary caches rather than the actual quests themselves. (Aside from 7th Legion/Honorbound, which have a large enough number of quests that you can get significant rep gains by doing them any day.)
It makes rep feel more like an rng waiting game and less like a goal to work towards.
You fundamentally miss the point. It’s not how long it takes it’s what you do to get it.
And yes the cap should increase every week until it caps out at whatever exalted works out to. So eight months into the expansion you can buy a faction banner and grind out a rep at your own pace.
I don’t know what evidence you are basing this on. For all you know people login during the week to do ems and then log out.
I was able to get the honor bound and 7th llegion reps to exalted in the first month of bfa with minimal effort.
And the legion races. By the time they became available i had all the reps and quests done months ahead of time.
The grind isn’t that hard and you get it just by natural play over time. Does it suck? Yes it is a bad design. But its an mmo. Its not changing.
I base it on the fact already weekends are a lot busier.
Sigh…
The weekends are a lot busier because the vast, VAST majority of us work during the week. If you want to squirrel away 8-10 hours of gaming time as an adult with responsibilities Saturday or Sunday are best options.
So says an adult.
I mean this in the nicest way possible, but where have you been for the past 6 months? I had Zandalari at Exalted in about a month after hitting 120 and that was just through campaign, World Quests, and whatever emissaries came up. At no point did I focus it for rep, and it was my first exalted. There was a ton of time to pace this out so all requirements were met before the race was available.
I fear this will be the scenario with Pathfinder, where the same people complaining about how long they have to wait for flight, will switch to complaining about how much work it takes to unlock it, because they actively put it off, knowing full well that they won’t have it when it releases, and now they have some 3 weeks of tasks to do and they are mad about it.
Poor reasoning. We had rep tabards in WoW once upon a time that allowed rep grinding in dungeons.
And WoW was an MMO then.
What was great once can be made great again. IF certain people step aside.
I connect them because they are both systems that have requirements. Systems that we have very little control over. So if you want the reward, do the required thing. My outlook on life must be a lot different than yours. I can’t help you if that makes you upset. I function in the systems I choose to use regardless of work vs. entertainment
Rep grinds are easy.
I am super duper casual, spend more time leveling alts these days, took several months off… STILL will have everyone exalted on my main before 8.2.
I don’t get where the QQ is coming from.