The real reason you hate GDKPS

Yes the very first Gressil sold for cap.

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And then what?

Who cares? :clown_face: :clown_face:

Exactly.

This was my whole point.

You missed mine so I will spell it out for you.

The game was cooked when the first Gressil sold for max cash stack in a game you would be lucky to get 500g an hour.

That’s a very casual 400 hours for a single item. With making 500g an hour, which you wont.

And then they act like GDKP’s are somehow to blame for them being unable to progress.

When in reality. They refuse to join and raid with a guild, they refuse to join one of the non GDKP pugs, and they refuse to even farm a little gold and just participate in a GDKP.

Oh don’t be posting facts here. Everyone can time machine farm according to the GDKP supporters. I mean you can buy anything if you work hard enough at it.

Also, on their Discords.

“Having trouble with funds for the next GDKP, here’s a web site that can help!!”

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How does having that item = winning the game?

Didn’t say they were winning. That’s putting words into my mouth.

I said Classic died that day. If anything, you guys started losing :S

Also RIP THE BOYS :frowning: They almost made it to rank 1 before they quit Wotlk.

I don’t think you’re getting it. It’s not about you, or me. But the health of the game. Like it or not, the game is full of “bads” as people call it. The “bads” as well as “sweats” contribute equally, into the health of the game. We need both kind of players.

GDKPs are a hard gate keep for the “bads” and the “casuals” who don’t have the gold. They reduce the potential number of PUGs that could have been formed. A “casual” has a higher chance of getting into a PuG than a GDKP.

They aren’t good for the game, period. We have to think about the different types of players playing this game. It’s not about the individual in a vacuum. Would you want a dead game? I don’t.

everything you said is so spot on and true but you forgot to add that the players that complain about gdkp’s are also more than likely the bad players who just want to get carried and /roll their odds and rng for free loot. if you really delve into the logs and parses you can easily spot that there is a correlation that directly ties to it that bare 99.99% of people in opposition to gdkp are plebs. logs don’t lie. (yes there are some real players who just don’t like gdkps) and those players fall into OP’s #3
NOBODY who is a top parser is in a pug, they run with guilds who RClootcouncil. the other top parsers are gdkp carries. this leaves the rest to ppl that pug and zug and who just want to be carried (unknowkingly) and /roll for free loot w low effort, low skill and GDKPS are directly screwing them over by being a thing lol

Does it matter that they’re bad? Game health is more important than people being good or bad. GDKPs are a hard gate keep. They prevent PUGs by lowering the player pool for group content.

To me, I’d rather have a healthy game full of people including bad players, then a dead game full of good ones.

Heads up, several “pro-GDKP” players have said they’d quit playing if GDKP went away. So a chunk, no idea how much, of that pool of players wouldn’t be there.

They’re mercs, plain and simple. No community involvement or care for the health of the game. Just here to make a buck.

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natural selection is that players prefer gdkp over pugs bc pugs are a rampant disease of ppl getting carried. if you want to pug then pug. if you want to gdkp then gdkp. yes it separates the player pool for group content but it does not actually cause any detriment. think of it like tetris the players will naturally fall into place

Again, this isn’t about getting carried or a player being good or bad. It’s about game health. an MMORPG lives and dies by the number of players. If a casual can’t do things in game, they quit. So you want a dead game or a healthy one? I don’t see how people can sit there and say GDKPs don’t affect the game.

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I think it’s 90% the #1 option. If your adamantly against how other people play, some form of jealousy must be driving that emotion. I don’t buy gold and join GDKPs because that’s the opposite of what I enjoy in WoW, I enjoy going into instances, killing stuff and progressing my character from the loot off the corpses.
That doesn’t mean I expect my way of fun, is everyone else’s preference.

Correct, but your way of fun doesn’t derive someone else of their fun, push them to unsub, formulate an aura of suspicion, drive a cheating at the game mentality, and generally make others miserable.

Anything in the game that makes other people feel like the game isn’t worth their time and that Blizzard is supporting that through inaction drives churn.

no i see what you mean but in most peoples opinion , quality > quantity so a casual who quits bc they cant raid is bc they dont want to lead or pugs dont want them cuz theyre bad. not bc there are gdkps. i just feel like its not worth explaining and its too much to explain. just research it yourself and apply common sense, logic and reasoning and you will eventually find out gdkps are not the problem. i use to HATE gdkps with a passion but once you understand how the everything works its very clear

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“GDKP runs” is not at all DKP.
It’s a Disney FastPass.
You buy the right to skip the queue.

Same old boost buddies and carry cope.

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there’s no problem with people playing the game the way they want to. But you’re definitely ignoring the RMT problem that is inherently tied to GDKPs.

i use to HATE gdkps with a passion but once you understand how the everything works its very clear

Okay so you went into a raid, got free (most likely RMT) gold, and realized that is fun. Doesn’t mean it is healthy for the long term of the game. Pots will get bigger and bigger, whales will come and go, and we will see gressil selling for 200k+ gold again by the end