Same ask to you, name one specific item or ability in WoW that is pay to win.
Pay for convenience is the same thing, which is what WoW is.
Doing runs as a guild costs zero gold outside of consumes and can efficiently give loot to your players to gear your roster. It’s just as effective as buying gear in GDKP. You may not be BiS but you don’t need BiS to clear content. But all the loot in your raid is gearing up your guild, which is much better for progression.
There really isn’t an advantage of any significance.
So everyone who pays a sub is pay to win, got it.
That is adding to the definition, if you can find it in game without purchasing it… it’s not P2W.
Your sub isnt more convenient than someone elses.
Are you 12?
Its pay for allowance, as in your allowed to make a character on a server. Nothing more nothing less.
You’re the one refusing to give a specific example.
It’s not adding to it.
It’s the same thing.
That is your opinion, but the definition says otherwise… adding your opinion of P2W to the definition doesn’t make it true.
Buying gold you can use to buy raid items is way more convenient than hoping to win a roll.
I hope you can understand that but somehow I doubt it.
Is pay for convenience P2W?
Yes, paying for any convenience makes that game pay-to-win. Any game that gives the player a better experience (even if random) over someone else who’s not paying is considered by most to be P2W.
I am aware. Which is why I never made it the central point of any of my responses. I am not sure why you have made it yours.
This is nonsense as it totally disregards competing for gear with other players in a chance based system. I’ve highlighted this already. I will just point you to my previous post which outlines how while probability is an element, you are still at an advantage as whenever loot you want does drop, using real money to buy gold in a GDKP you will win it. It’s not down to chance, or loot priority. It’s down to gold. That’s what GDKP’s are.
This is the one thing where I can really say I have a wealth of experience in proving that wrong. Gold inflation is a real thing, just go look at the cost of greens on the AH right now. The more people have, the more they are willing to spend. Gold inflation is really, really bad (despite me making a killing from it) because it destroys aspects of the game like passive gold income. It makes many gold making methods worthless, because you need to make so much gold for anything to be worth doing. It also punishes those people who can’t ride the wave and don’t buy RMT.
Buying gold does not guarantee you will see the item drop or that you will win it.
I hope you can understand that but somehow I doubt it.
Think of GDKPs as pizza shops in New York. Theres legit pizza shops there alright, but you KNOW some are a mob front for laundering money.
And you refuse to actually give an example of that in WoW.
Having more gold than someone means you get the item when it drops, hence the pay to win aspect.
It’s simple logic.
Doing guild runs is as effective as GDKP gearing up characters and it’s free. Try it.
I have two casters, one that does guild one that does gdkp. they are equally geared and near bis.
That’s… Exactly what it means in a GDKP dude. Whoever has the most gold wins the item. You didn’t know that?
He’s one of the most daft people Ive ever encountered