This argument no longer is about maw only if you’re talking about removing wm bonus, considering that affects every zone. And there is no way you can even begin to tell me that alliance oversaturates ever zone.
I feel like at this point you’re literally trolling, and I have no idea what you’re even trying to communicate by any means. What does this have to even do with the Alliance when this is specifically trying to address the main problems to WM, Blizz, and their current system? And why does there need to be some huge benefit on the Alliance side and there can’t just be an equal thing that benefits both sides.
Literally the Alliance’s main issue when it comes to WM is both sharding and the faction imbalance, and until they attempt to address faction imbalance there’s not much peace benefit for you to gain from.
Again, we’re literally trying to discuss issues about the maw, WM, and Blizz’s current system and you’re just…derailing it or something idek at this point.
I didn’t say every zone. I said the Maw. And other people have brought up repeatedly that this has happened to them in BFA as well, but nothing was really said or made public about it. Had I known this saturation was happening in BFA, I would have most certainly made a thread about it then too.
This is not about Horde, or Alliance, for the 500th time. This is about a system preventing people from sharding into the same place with their friends due to over saturation.
When it comes down to the maw though, it was a whole hell of a lot of shards being over saturated. I went to bed, it was flooded with Alliance and corpses. I woke up the next morning. It was still flooded with Alliance and corpses. I came back on another character. It was flooded with Alliance and corpses.
Yes. This has brought to light a serious issue. And I have been consistent in saying WM bonuses should be removed since their implementation because I knew it would go bad. This is not the first time I’m saying this.
This depends on your shard, some people most certainly can say this. Another depends on the server to server faction imbalance numbers in your server. A prime example is Moon Guard, which is predominantly Alliance heavily and doesn’t see nearly as many numbers on the Horde side, while WRA is predominantly Horde heavy and has an average number of Alliance in comparison.
But, again, that is also up for debate on how much alliance you see oversaturating your zone if youre in a shard that doesn’t have nearly as many alliance as another shard.
I’ll quote my earlier post. You think Blizzard’s servers from 1996 can actually handle that. To start having to make distinctions between which zones should have warmode bonuses and quest completion and which ones don’t. Their servers would catch on fire.
I know, sharding sucks. It’s annoying, but it’s the cards we’re dealt. They won’t do server mergers and won’t upgrade their equipment at the data center. You’ve already had your path to the waystone fixed so that alliance can’t pvp on you from the venari to the waystone. Outside of that, I do truly believe that if you decide to quest in the maw with warmode on, then anything that happens to you within it is your own fault. You know what the system is capable of and chose to turn wm on anyway.
Personally, I see no reason to turn wm on when there’s potential permanent loss of resource on the line. Something that never existed in wow until now (at least i’m pretty sure). So to me, the arguments of pvp server players playing with permanent wm on seems kind of moot.
Sorry for all the reedits, stuff’s coming to me as I hit save edit lol
Lol 2 weeks? Is that ignorance or are you being intentionally dense?
This has been an issue long into Bfa the moment Blizzard changed to so you’d get a higher percentage. When the Against All Odds quest rolled around Zuldazar was camped right to it’s flightpoints PROVING THE ALLIANCE HAS THE MEANS TO DEFEND THEMSELVES THEY JUST DEMAND A CARROT FOR IT. Whereas Horde pvp more for the fun of it.
Weeks? Try over a year. Alliance always see Horde bias when it suits them, never when they have the advantage.
Not saying we don’t have our perks, but my god get some perspective.
If you don’t like that alliance gets AOO, there’s actually a pretty simple solution to it. Reroll to alliance and get everyone you know to. Eventually, enough players will come to alliance that they no longer get it because they’re not outnumbered. Probably not willing to do all that to defend the ideals tho. I sure wouldn’t be.
Sharding has and always will be one of Blizz biggest mistakes and they still refuse to acknowledge it.
Edit: Also camping the only entrance/exit with 40 people spamming aoes…while it is “WPvP” it’s like off brand diet cola that’s been watered down with piss levels of WPvP. The same people who think that’s WPvP probably play CoD against the bots set on the easiest difficulty.
Or that I’m highlighting the main point and even given the entire statement doesn’t change my point? Does victim blaming come naturally or is it a concerted effort?
Actually, I don’t care. Have the last word, done reading and replying.
Instead of whining about dealing with something for three days that the alliance dealt with for two years, maybe you could just grow up as a faction and stop acting as though blizzard doesnt play favorites.
So blizzard, today I was ganked in the maw, I was the only alliance there and 3 - 5 horde around, two oh which repeatedly ganked me, I expect hotfix in the morning.
I’ve already said it above, but I’m a very casual player. I only have time to play about an hour a day. Trying to balance Torghast soul ash, callings, and other currency means that I can on average gather about 2-3 hundred anima a day, meaning I can complete the weekly a few days into the week.
I feel the need to point out, once again, that the point is warmode is fun for me and my group of people. What isn’t fun is not being able to get into the same shard so we can actually mount some kind of counter attack due to how saturated a zone is, which is a systematic problem with sharding.
Again, dying is not the problem. Getting ganked is not the problem. Camping the choke wasn’t a problem (although it was incredibly bad design when you factor in the loss of stygia upon death). The problem is the people who actually want to be in warmode are being forced out of it because there is no actual feasible way to win when we physically cannot wind up in the same shard in the Maw.
It’s fine though. As I said in another thread, I have turned off warmode and will be turning it off despite wanting to actually engage while I enter the Maw. And then I’ll take the time to go back to Orgrimmar just to flip it back on again when I’m done in the Maw.