The Real Problem With The Maw, And The Solution

I keep saying this in other threads, and people keep seeming to ignore it. So I’m gonna make a thread highlighting the issue.

The issue was not that PvP happened, or that people died. That wasn’t the issue. Get this out of your heads. It has nothing to do with those things.

The issue is that the Alliance overly saturated the Maw repeatedly to the point the Horde could not feasibly get reinforcements. People tried. People invited friends, and tried to form counter attack groups, and bring other people in. They couldn’t because the zone was so thoroughly packed that they were force phased from one another, and people couldn’t see or interact with their friends, which made it so there’s no longer a feasible PvP solution to a PvP problem.

That’s the issue. Not PvP. Sharding preventing people from actually being able to PvP in the first place. People have reported it. People have discussed it and pointed it out over and over again, and people are refusing to understand this truth.

The other problem is Stygia, and the Eye of the Jailer, both of which are mechanics which do not suddenly cease existing when someone attacks another person in the other faction. Suramar, Nazjatar, BFA - none of these places had mechanics where you lost something for dying in PVP other than some time.

Imagine if Horde had camped an area, and every time you died, you lost some of your coalescing visions, to the point where you missed out on a vision weekly. Blizzard would have, much like they did in this situation, fixed it so you at least had some kind means of fleeing.

Stop belittling the situation. Understand what the actual problem is. Discuss actual solutions to the problem. The real solution is to remove AOO, and all warmode bonuses from both factions, that way the only people in Warmode are the people who actually want to PvP. It solves all issues with Warmode. We didn’t need to be bribed to roll on PvP realms, and we don’t need to be bribed now.

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Pvp happened. Fun was detected and removed. There was no advantage that the alliance had. Downvote me all you want but it’s true.

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So rather than have a constructive discussion and all that, you default to being the victim when this change benefits both Horde and Alliance, and all it does is make it so the Alliance will now instead camp the daily areas and have the same success they had prior. You realize that’s the case now, correct? All this did was make it so Horde and Alliance could flee because the game is literally telling you to flee the zone at ranks 4 and 5.

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Well the Alliance spent most of BFA asking for faction balance on WM shards, now perhaps the Horde will join in.

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And in BFA there wasn’t a mechanic like Stygia and the Eye of the Jailer, both of which impact the situation severely.

Be realistic with yourself. Other than 5-10 minutes of your time, did you lose out on anything when you were ganked / engaged with in PvP? No. There was no mechanic like that in BFA, or any other expansion. Death from PvP in WoW has always been very forgiving.

It’s not now when every time you die you lose Stygia. It’s not when you have the Jailer literally killing you and telling you to leave the zone, which results in more stygia loss. All this fix did, as I have said repeatedly, is mean Alliance will camp daily areas now and the situation will remain the same. All this fix did was make it so people can actually leave the zone.

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I don’t remember the alliance getting farmed at the maw. How did it benefit us

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There was no advantage Alliance had , there was only a bribe of 500 anima to even out the warmode population . The horde could do exactly the same but didn’t have any motivation to organize their numbers to do so nor were they willing to turn warmode off because of some false pride that will feel like loser doing so . (Its a game nobody cares )

Pvp solution was there for a pvp problem. Blizzard should not have intervened .

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In case you were getting killed you can actually now flee the area. Again, this change isn’t a net loss for anyone. Alliance will / can simply camp daily areas now instead and gain the same benefit.

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That is besides the point, you complained about faction imbalance in the shard. Something the Alliance complained about for almost 2 years now. So join our voices in fighting for faction balance on WM shards.

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I did not complain about faction imbalance. I complained that sharding prevented people from being able to actually get reinforcements. Read what is there.

I will spell it out for you. When the Horde tried to mount counter attacks and grab people from Oribos, they were force sharded from one another. They could not physically get in the zone. People were isolated. People reported this, and trouble shot this, and did everything they could, including going back to Oribos, reforming groups, etc. This has never been something which has happened before.

See the above. There is no PvP solution when people are incapable of even being in the same shard no matter what trouble shooting they do.

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I agree. Why the heck are people getting warmode bonuses when blizzard is giving people immunity from PvP now.

It is not going to happen though because it will become obvious how few people actually want to wPvP.

Surprised there isn’t a hard cap on population for each side.

My experience with WM Has always been frustrating unless grouped up. I could barely get dailies done due to being jumped by 3-5 Horde at once. This happened all the time in Uldum and SBV to the point I stopped unless I was in a group. Now Alliance are grouping up in the Maw, it’s the only way can get stuff done.

I do agree with you about AOO and WM bonus. It should not exist. There was never a bonus for playing on a PvP server.

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Wait, so you mean the Alliance figured out that when you group you are sent to the same shard but not the Horde? You can invite reinforcements into your shard by starting a raid. All group members will stay in the leader’s shard. That is how the Alliance forms up and doesn’t get spread out over different shards.

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How is forming a giant zerg killing people while they load into the maw “fun” for either side lol?

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Are you actually reading, or being intentionally obtuse? The Horde did group up in an effort to form a counter attack, and could not because the game prevented it, even when going back to Oribos and forming groups and jumping back into the Maw together. This happened more than once.

Yes, unless a zone is so overly saturated that it force shards people is the point I’m making. I was the leader. Half my group was force sharded more than once into other places. You’re not hearing me.

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Depends on the shard you roll.

I zoned into maw on my DH for first time (he is on proudmoore-alliance) and I got insta killed by 50 horde.

TURN OFF WARMODE.

THAT’S THE SOLUTION.

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That is not the solution when a central game philosophy has always been that there are PvP solutions to PvP problems and people cannot actually make a PVP solution because sharding is forcing people into other shards.

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This is pointless, I am done. You guys got a fix, take the win and move on.