I keep saying this in other threads, and people keep seeming to ignore it. So I’m gonna make a thread highlighting the issue.
The issue was not that PvP happened, or that people died. That wasn’t the issue. Get this out of your heads. It has nothing to do with those things.
The issue is that the Alliance overly saturated the Maw repeatedly to the point the Horde could not feasibly get reinforcements. People tried. People invited friends, and tried to form counter attack groups, and bring other people in. They couldn’t because the zone was so thoroughly packed that they were force phased from one another, and people couldn’t see or interact with their friends, which made it so there’s no longer a feasible PvP solution to a PvP problem.
That’s the issue. Not PvP. Sharding preventing people from actually being able to PvP in the first place. People have reported it. People have discussed it and pointed it out over and over again, and people are refusing to understand this truth.
The other problem is Stygia, and the Eye of the Jailer, both of which are mechanics which do not suddenly cease existing when someone attacks another person in the other faction. Suramar, Nazjatar, BFA - none of these places had mechanics where you lost something for dying in PVP other than some time.
Imagine if Horde had camped an area, and every time you died, you lost some of your coalescing visions, to the point where you missed out on a vision weekly. Blizzard would have, much like they did in this situation, fixed it so you at least had some kind means of fleeing.
Stop belittling the situation. Understand what the actual problem is. Discuss actual solutions to the problem. The real solution is to remove AOO, and all warmode bonuses from both factions, that way the only people in Warmode are the people who actually want to PvP. It solves all issues with Warmode. We didn’t need to be bribed to roll on PvP realms, and we don’t need to be bribed now.