OK, if we change M+ to cosmetics and scaling let’s do it to raid gear too. Let’s just remove the entire aspect of mmorpg power gains. Hell, let’s remove gear and make it like HOTS MOBA game w/ limited talents, abilities etc and just call it a day. We’ll unlock skins for achievements.
I clarified my statement. I just think you should be able to queue for M+ instead of using LFG tool, I’m saying +15 should be the upper bound on the queueable version. I feel like we’re kidding ourselves with how much we rely on the LFG tool but we’re still not allowed to queue, for literally every endgame mode.
I’m sure whatever process you and 90% of the player base is using could easily be automated in the group finder, but hey if UIs, buttons and waiting is your thing, more power to you!
I look at key completion distribution, if they failed a timer, what was the group comp on that, compare their fort/tyr keys, what class/spec they play, if they queue healer/tank if they actually tanked/healed at their score level or if they only have 1 or 2 keys tanked/healed.
Lots of variables. Lots of intuition. Lots of “Oh this guy would get a bit more score than that other more qualified peep”.
In short : you can have your queue, I’ll just never use it. I’ll laugh at threads about queue’d 15s never finishing though.
They need a new spin on raids. Raids aren’t dying because of mythic +. Raids are dying because the new generation likes quick complete content not 3 hours + in one raid/dungeon.
If anything blame the short attention span that people now have. People no longer want to go on long journeys they want instant shots of dopamine.
Alot of the problems solved by ML do exactly that. And they can look at more data at a time than your human brain. Nothing you’ve mentioned isn’t data that blizzard already has.