The only community driven thing is that people watch the world first race, but people also watch people build square houses on Minecraft for 20 hours.
Just because people watch and are interested in the world first raid race doesn’t mean that that it is the content they also want to play. I’d say it is quiet the opposite, usually they watch it because they don’t want to do it.
Why is Blizzard making content strictly for a small portion of the population, that an even smaller portion of the population want to do that has little incentive to do other than an achievement, mount, and trinkets/weapons that will take months to drop anyway?
As someone who has raided for 15 years, yes. Definitely yes.
Most of the guilds I see recruiting are recruiting for M+, it is very difficult to recruit people for strictly raiding, and usually people who ask to join to raid usually ask if we run M+.
M+ isnt killing the raid scene. Only 20% got KSM thats a pitiful amount. Id agree if more than 50% got KSM.
Raids are dying because raids take way to long for the normal player. I will never raid as it takes way way way too long to raid. I dont have that time committment
I wonder if this is because loot drops are few and far between in raids, valor makes Mythic plus better than ever before to gear up, and Mythic plus also gives higher ilevel every week in the vault compared to raiding.
In regards to getting gear why waste your time in raids if it’s easier in Mythic plus.
yea i just think people don’t really try for it tbh. raiding is boring this season - but I didn’t really have high expectations from a “for fun” season where we’re going back in time to some earlier raids that we already did.
i also only raid omega casually with friends i’ve been raiding with forever, so.
Most of the early bosses are completely free so that makes a lot of sense. There’s only typically like two real bosses a tier.
Making Terragrue or Shriekwing drop dog- is a huge step in the right direction as the idea of a fight like Shriekwing dropping upgrades and a fight like Council of Blood getting sharded is gross.
Raiding used to be about Terragrue and Shriekwing dropping tools to tackle the late bosses.
Putting BiS on the very last boss of a raid tier is gross, BiS isn’t really going to help once you’ve progged everything, it’s only parse fodder at that point.
That’s how raids are supposed to work. That’s how they worked in Vanilla. The coolest PvE swords came from the final boss and you could use those for farm, parsing, or you could carry them with you into the next tier to get an initial leg up. This is especially helpful as Blizzard has mentioned they want to get rid of “Heroic Only” week and have Mythic open immediately, meaning having strong gear at the start of a tier is beneficial.
Blizzard is also experimenting with prestige achievements for “Beyond Mythic” difficulty like that “We are all Made of Stars” achievement. Having Raid BIS helps you for that.
I mean, I don’t really feel like I should have to argue that you don’t really deserve BIS for not defeating the hardest content. Raiding is already easy enough and rewarding enough, the idea that you think you deserve even better loot for less is kind of a joke.