Yeah, WQ today don’t provide enough high ilvl gear to even be relevant.
Now they have pushed requirements up for getting an entry pass into a Mythic, Raid, or PvP to such levels with pre-requisites such as having to organize a premade just to get honor, the game is becoming bland and un enjoyable.
These are sequential results of poor designs.
I think if they fixed the Ilvl power gap, which really was a continuation of the BFA power level problem, they wouldn’t have to do this, but due to poor design and insight into the gearing issue, they created symptomatic problems as a consequence.
Read the most recent post It was directed at both of you, but it expands on the idea of what the problem is in PvP and PvE and how they are creating a tension between two groups of people who want the same thing.
But they’re trying to fix a problem by using “catch-up” as opposed to content that provides equally capable gear and fixing the power vacuum between ilvls. 10 ilvls is massive damage increase as opposed to other wise. Much like 100 ilvls was a massive Ilvl in BFA. A person with 475ilvls had the clear advantage, and i’m not opposed to gear having higher value, but the power vacuum is putting such an extreme emphasis on it, that it is noticeable.
PvP gear will have comparable ilvl but lower ilvl in PvE. Which will greatly remove PvE players who are using the system as an easier way to gear up for PvE. It will probably also reduce carry sales as well.
Disagree. Imo, borrowed power accomplishes 2 goals.
It addresses the concerns of WoD’s lack of content by giving meaningful progression to everything.
Second, it provides significant power creep that allows players to clear content. In theory, putting effort in to the game/ character and seeing output go up and then clearing content is better than only clearing it because it gets nerfed.
The power gap between the gear is fine. Really good PvP players could get gear close to or on par with mythic raiders. Here the PvP system was so good that PvE players flooded to it because it was better than anything the PvE side had.
While I never liked the “sliding” ilvl system, so I think it is a bad fix to trying to keep the system from once again being farmed by players who actually have no interest in PvP but want to take advantage of the easier gearing system.
My initial statements sort of clarify my observations a bit more thoroughly.
Essentially when they “Balance” they balance borrowed power.
They haven’t really fixed the massive influx of ilvls.
As a result of several nerfs to fix one problem with another.
Resulting groups have started organizing casual PvP experiences with less than casual purposes to maximize honor, and destroying the nature of the specific PvP (RBG).
As a result of poor gearing design in PvE, they nerfed casual PvP.
They aren’t creating a balance in a way that benefits the whole fan base, they’re inadvertently dictating how you will gear.
Sort of like do RBG’s to get 200 faster than mythics, then do mythics after 200 for higher ilvl.
The bar to entry in arenas is quite high now, as you have 223+ Ilvls even at entry lvl Arenas making it nearly impossible as Gear contributes to that power creep on top of a power imbalance, but they utilize legendaries and borrowed power to give all classes equal power creep, as opposed to balancing the foundation (the classes) themselves.
Botting in BGs is why Blizzard made the worst Frankenstein reverse handicapping gear system ever seen in pvp? That’s a pretty far stretch. Stopping botting and policing the game is something Blizzard is rarely interested in anyway. It takes far too long for them to react to anything.
I honestly think boosting is a bigger problem than BG botting. Boosters are likely gold capped on several different toons at this point. Gold outside WoW is meaningless and worthless. Having millions of gold means paying your sub for literally YEARS. Blizz has no new titles releasing anytime soon so what are those boosters doing, (going to do)? They start taking RMT for boosts. And we are at that point already. A TON of boosters are doing it for real money not gold. That is a far bigger issue than “afking for gear”
How is it not? World first raiders and players that got ksm the first week completed content at renown 15-20. The passive stam boosts, the bonus customization from the additional soulbind options, the passives at max renown like niya’s burs and the conduit ilvl creep all provide significant output.
They both ruin the integrity of the game and should be bannable imo. And it’s not just for gear. People buy boosts for LoL and TFT.
And if that is an issue, let’s actually address it. Streamers have been doing viewer carries since cata. Make ilvl impact mmr. Make cr in other brackets impact mmr. Fix the mmr issues in rbgs and the deflation in arena. Shorten seasons so that balance and ilvl gaps can be shored up. There are solutions, WoD gear is the laziest.
Yeah this is the main problem. Blizzard can’t guarantee that reward brackets will be populated by people of that power level. Geared people trickle down to lower rating as the season goes, and you end up fighting 1600 geared people even before you get a chance at first gear upgrade at 1400. Unrated BGs turn into a clown show as well.
Alliance is additionally borked, because of lesser amount of quality groups and so it’s much more difficult to stumble into 1600 in yolos.
PvP gear progression should just be a random BG thing. This is the target audience that enjoys PvP progression the most. After that it should just be one item level conquest set.
If they still want to built this into PvE reward system, let rating increase PvE only level of items.
The start of the Patch is quite different to the patches currently. Having the ability to use conquest for example to gear heavily does not exist currently.
Sure renown exists, and covenants exist to give classes a sense of homogenization.
But the methods of doing so were nerfed in terms of gearing. Now we have a premade RBG epidemic where these individuals justify bringing 40 max ilvl people to farm honor.
WoD gear was the laziest but literally one of the best ideas they ever did. While the raid scene in WoD was…sparse…lol PvP was jumping. Ladders were active and I personally played 5 toons consistently.
Some Players asked for templates to be removed. Players asked for scaling to be removed. Players asked for vendors. Players asked for wf/ tf to be removed because it rewarded high end gear for low end content.
Blizzard addressed all of those issues. But you believe it was to sell tokens and not based off feedback? Ok.
That is because PvP is still the easiest way to gear up for PvE. Once you attain the rank you need, you can just sit on it and buy up the gear you need. Usually this is very quick for people to just buy a carry and get them there really quickly. Then they can casually grind out the conquest to buy the base items and honor to upgrade.
Love it or hate it but 9.1 does two things to change this. No PvE player will be buying carries for PvP gear anymore and once you earn a rating, you need to put forth some effort to hold it to continue buying new gear. You can’t just sit on it and never do rated again.
Those two should help clear out the carries that are clogging up the low and mid tier ratings quite a bit and help restore PvP gearing to PvP players. Still not a fan of the reduced ilvl, I would have went back to PvP base stats that would have no benefit in PvE but that is just me.
in beta and on the PTR play with the dev’s event, they scaled everyone to the same ilvl. that is all that is needed in pvp. this puts everyone on even ground. if someone wants to pay someone to carry them up the ladder, that will still be available as well, the carrier just will have to rely on skill alone.
And yet in Legion, BFA, and now SL we have consistently asked for WoD pvp gearing back. Consistently. And as of yet not gotten it. I personally DO believe that token sales are absolutely considered in their design decisions.
So… let me make sure I understand. “PvP was jumping.” How, when something like 5 million players quit in the first 3 months. And nearly 5 million more before the first year.
But hey, lobby pvp was awesome! As long as we ignore the rest of the game burning down around us.
Valor made it irrelevant. The scaling nerf is just overkill.