The PVP gear grind is broken

Just wanna put in a couple copper here as well as a total pvp noob and casual player from what I’ve seen and felt.

I wanted to play in the pvp season this year, but got started late due to needing to move and various RL issues. By the time I was able to actually participate, I not only ran into the issues of fighting impossible odds but I consistently ran into BG’s where my entire team was just being annihilated regularly, even if they were trying to do the mechanics properly. It was consistent and soul crushing defeats time after time and I never saw much difference whether I fought normally or in Merc. Mode.

So, I tried Rated BG’s (cause I’m not a fan of Arena’s) and I tried for days on end just to try to get into a random team and had absolutely no luck. I just gave up because I wasn’t getting anywhere in acquiring Honor or Conquest in order to buy the gear I needed just to -begin- having a viable build/armor set.

I don’t -want- to pay for carries and I haven’t, but that honestly feels like the only way I was gonna get anywhere in pvp this season.

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I started the PVP season in April, took me less than a month to get to 1800 rating and full Rival gear. It’s not that hard.

Yeah. All it took you was a few tokens to get carried RBGs because your 2s is sub 1400. Sure. Anyone can fork over that token cash for RBG carries. Game must be fine.

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I didn’t buy a carry, I just don’t like arena, so I don’t play it much, and only with friends…Nice try though. If you looked at my games played that would be obvious. Sucks to suck.

It started good actually then their brain shutdown and we ended up with several tiers of conquest gear. It was Expected for them to mess up PVP but disappointing none the less.

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Yes. The wow playerbase is too diverse. Many of those same posters aren’t interested in leveling/ questing, professions, dungeons/ raids, world content or anything else that prevents them from afking in town and lobby queuing 3s. They aren’t even interested in 2s, rbgs, or bgs.

They are really only interested in having things change so they can get alts going instantly. So no, we shouldn’t listen to only their opinion either.

The same as TBC and Wrath do. Neither had catchup.

Well you have people abusing the search finder using premade custom groups to get the highest level groups, then all communicating when they get que pops to all join in on the same que. Sometimes it might be a full man group, some times it’s half.

The problem is a bit deeper rooted in abusing a search system for the same processes used via AV Enabler and OQueue and other variants like IQueue for auto queuing. However the purpose was to make it easier to get entire groups into the same PvP instance. Which put a cap on 5 man groups for PvP and banned the Add-on), the loop hole is what they’re using now to do this.

The excuses used by many specific groups is the level squish caused people to be easily out leveled, which refers to my initial point.

It’s part of the “WoW” culture. Better find a guild to carry you to get geared, while the elitists talk down to everyone else because of some disillusioned superiority complex.

I’ve found that the best method to get gear is to either do renown and get the gear through covenants, or RBG’s if you can avoid premades, then once you hit 200ilvl, go do mythic + if you can find a group or you have a reliable friendly guild.

People get banned these days for not rezing at a GraveYard because they don’t want to get corpse farmed the whole way through the match. They’re seen as “non participants”.

Yeah, that is essentially the whole cycle of Blizzard not taking enough action against the player base abusing, exploiting the system, or simply finding a way to prevent it.

Which feeds into another problem such as what you mentioned above.

What people fail to realize is, even if you’re paying for a carry, you still have to participate to some extent if you want higher rating. So they have to learn still, while it isn’t a justification for this process, it only puts emphasis on why issues are happening.

so? the game was in development stages back then and over the years it got better. mop and wod happened, and now we’re regressing :thinking: im genuinely happy we’re not in tbc and wrath anymore

how does removing rating on entire gear sets affect the people who are interested in levelling, questing, doing professions and who do world content?

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I think with every expansion of this game we create a new salty niche of people who don’t like what has taken place within new expansions.

In many cases I think people are tired of these “new ideas” with an old foundation and reiterating them.

Such as borrowed power in legion and putting an entire focus on borrowed power.

So you have people very salty about that still, I empathize to a degree only because I hate the grind, and I enjoy more wide birth of content as opposed to a narrow focused one.

Either way, they’ll change again so the next Expansion hopefully is better than the last and they implement things in a way that can be more enjoyable to a wider audience.

I think people get caught up on nostalgia and remain simply to ferment in their own bitterness.

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That is your opinion. I did not like MoP or WoD. That is blizzard’s issue.

I watch those streamers and players. They aren’t really interested in WoW. Most of them did not play pre-Cata. They are interested in 1 season of MoP. If anything, throw up a tourney realm and let those people lobby 3s forever.

Well, ultimately if you narrow things down that only a niche portion enjoy, you’re reducing the content available, this only hurts the population over all.

You can’t put focus on 2 areas of the game and ignore the wider birth of content that existed in older content that led to a massive following.

If you want to reduce the game to the same repetitive content, go for it. But I don’t play the game for the story anymore, that went out the window a long time ago.

I enjoy PvP, PvE, and T-mog farming, and WQ, but if all these things only feed into one myopic objective, it becomes less interesting and takes away, even perhaps making them less rewarding than they were in the past by doing so.

at this point we might as well just copy paste previous posts at each other lol

That is my point exactly. I watched nearly every one of those players in that thread play classic and now tbc. Watched them grind mobs, reputations, dungeons, raids, battlegrounds, wpvp. Or watched them farm crafted/ pve gear for pvp. And claim to have fun doing it.

But then complain about retail. And I’m asking myself, how did you even get into wow if questing, professions, dungeons/ raids, etc aren’t fun to you. This is wow, what do people expect? WoD? WoD died 3 months in.

I think you two might be agreeing in spirit on some points but there isn’t clarity of communication. I’m not throwing shade at anyone for clarification.

Yeah I mean, why put Transmog, mounts, and all the other activites as professions into one purpose of leveling gear or legendaries?

Why not make them their own separate unique categories.

In other words rather than stacking them upwards like a tower, spread them out.

It’s the difference between how New York city is built and how Dallas is built at an infrastructure level.

Why not give more activities to the audience rather than funneling them into 2 types of content that is tied into the main story line?

Some people could careless about the story, I mean I don’t complain about it, other than how tedious and slow it is.

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the players im championing for are the casual, every day pvp enjoyers who want to just enjoy pvp like they have been able to do in the previous expansions without having to grind rating to even have a chance. it was perfectly okay for conquest to only have one tier of ilvl and be obtainable after so many months of getting beaten up. now those same players get beaten up and still can’t get that conquest gear. so they quit :sob:

everyone has their reasons for disliking some systems. this is my main gripe

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He hasn’t necessarily disagreed with that per se

His solution was to eliminate catch up, which that is a bit ambiguous depending on how you perceive it.

I’m not necessarily in agreement or disagreement.

But catch up wouldn’t be necessary, if we didn’t create a dependency on 2 parts of the game like say Raiding in BFA for corruptions, or Guildhall storyline.

What he is saying is, we put so much focus on one idea that is new to the game, that we destroy all other parts of the game. which requires players to participate in activities they really are getting hurt in as a result. whether they are aware of it or not.

You both have good intentions, and both have the same good will towards the fan base.

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Honestly, what needs to happen for PVP to be even is for players to be bracketted by ilvl and not merely a giant pile of 60’s wherein someone might be facing off against an opponent with 40 ilvls on them.

For instance, take crafting professions for example.

They tied this into “Legendaries” and forces everyone to participate in the content of raiding for specific recipes to create, or craft for that specifically.

But what if you have to do it on all Alts now because of armor types, now everyone has all professions.

As a result, the economy gets trashed in game.

Not to mention the endless botters who can under cut you because they can farm one node with 20 bots.

The result is harmful to everyone.

Same can be said with the elitism in RBG’s which is a casual PvP instance.

Because of how ilvl plays a role in gearing, now players have been refusing to participate against premades in a casual environment. Then they get hit with ToS and banned, causing them to quit as a result of being farmed.

The problem compounds like interest.

But because they did such a poor job at giving gear to PvE side of the game, now PvP got shafted by nerfs with gearing. So their solutions are very myopic and not well thought out.

These consequences have shown themselves in the loss of subs, which quite frankly, I don’t think Blizzard cares about it, because they generate more revenue from their ingame store than from subs alone.

It is okay. Unfortunately players have shown that if given the opportunity they will afk, bot or intentionally throw games in order to maximize honor per hour.

Afking games should not reward gear.

That does not mean that there aren’t problems now. WoD gear doesn’t really fix most of them regardless.

i’m not sure i follow

i think it’s fine for players to have to dabble casually in other forms of content to get some things, like i hate pve and will never care for it but i did the normal lfg dungeon until i got my legendary recipe and i chose to wait until denatrius was released on lfr wing to get the one legendary i actually wanted to use in rated pvp, because i refused to do normal CN which was my decision and i accepted that for the first 2 months i wouldn’t have the build i wanted

as long as that content is easily set at an entry level, like normal dungeons or lfr, i don’t think its bad (i’d prefer it not be, but it’s not the end of the world if it is)

i dont consider arenas and rbgs to be at all on the same difficulty level as lfr and normal dungeons i guess is what i’m getting at

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