I meant rated PvP.
But stuff like RWF should definitely be templates and on the tourney servers. Have them drop currency for competitors to buy their stuff on live.
I meant rated PvP.
But stuff like RWF should definitely be templates and on the tourney servers. Have them drop currency for competitors to buy their stuff on live.
You left that part off, hoss.
Semper Fi!
That would help out greatly,if they would have an equipment locker.
This I would question,most raiders and mythic+ player donât even bother with world questing content . When you look into the background you would see this as a non complete rep work.
When I hear âWorld Contentâ - this to me means anything not having to do with dungeons (Leveling, Spark of innovation, Tyr quests, Raid Attunements, World Quests, Storms, Feasts, etc). Every character that has ever played the game has dabbled into âWorld content.â
There would be some cross over by design it is choice an individual makes that determines it. I do world content in world quests now that I made up my mind not to do the dungeon and raiding scene (until this toaster of a computer is better that is),that doesnât mean other SHOULD fallow the same path I do,but nontheless,Iâve have been noticing those that complain are mostly those that do raids and mythic+ trying to convince people like me we are doing the content wrong.
I feel like 90% of the complaints people have about raid loot would be fixed by just making more loot drop, and giving people a second valor-like currency for doing bosses that they can spend on buying or AT LEAST upgrading specific items like in mythic plus. You used to be able to reroll your loot on a boss THREE TIMES A WEEK. This got reduced in BFA and then utterly removed in Shadowlands because Blizzard wants âloot to be lootâ or whatever excuse they gave for it.
With group loot, ESPECIALLY in pugs and LFR, this is terrible. Group loot is fine in guilds because eventually your whole team gets geared out and all of the loot will get funnelled to the stragglers who got unlucky or refuse to do M+ (often times these people will get it first because they âneed it moreâ because there is no god.) In a PUG, you are competing with people who are guaranteed to need the loot. Especially in normal. Nobody is going to do a normal raid if they donât need multiple pieces of loot from it. The same goes for LFR.
It is a different pool of players all needing on different items every time. In a raiding guild, you will EVENTUALLY get your bis. In pugs, you could literally -never- get it.
This wasnât as big of a problem, even before personal loot, -because we had bonus rolls- and much more gear dropped from raid. Itâs just not rewarding anymore. You either join progression at the start and get a frustratingly slow trickle of gear, or you join late and are suddenly in full 405 gear because nobody needs anything else, or you PuG and get nothing. It isnât balanced or fun. Itâs either boring, or you get all of your rewards immediately. There is no steady/tangible upward progression in raids anymore.
Which is where my original statement comes in:
You canât fix toxicity by further separating content types. That is just going to make it worse.
True,that is a human factor not a game design,more like a human kid screaming for attention because he couldnât have the best trophy on the top shelf.
The original intent of the post was to solve the problem of:
World Content players wonât have to listen to M+ers and Raiders telling them to, âgit good,â as that gear wonât translate into World Content.
That is a problem of toxicity, not a problem of gear separation.
With that in consideration as a human factor this âgit goodâ toxicity why would they play this angle if there isnât a problem.
DudeâŠwhat?
If it wasnât a problem with gear being separate then it is a human factor in it,the gear wasnât the issue in the first place it was the person view it as one.
If I was with this top gear I wouldnât complain on it but surely I wouldnât want anyone else besides me to show I have better top end gear,so Iâll show my ego and start putting down those around me I know better than you. <an example of egocentricity.
Iâm sorry, you sound like an AI and I canât understand how your response has anything to do with mine.
I do do that,itâs a tangent thinking that get to me.But at least I know I can think about those possibilities.
im drinking rn, but it ainât energy drinks.
does that count?
Nope. Alcohol makes you slow nâ stupid to a point where youâre face down on the floor.
Energy drinks do the opposite. Get that RUSH! feel, but then your heart would like a word with you.
And that word is âstopâ.
Iâm glad you get it.
These conceptions didnât come from a vacuum.
Exactly.
If your gear didnât translate into their world and theirs didnât translate into yours, thereâd be no comparison.
Iâd agree to some ââOpen World +ââ
Make it some specific areas like the Elite mobs areas?
Where in ââthatââ specific area the mobs lvl/dmgs/health scales with your selection of open world content.
Have em drop better lootâŠ
More goldsâŠ
RepâŠ
TransmogsâŠthere are so many I wouldnt believe you cant have a few drops there.
Iâm sure some ppl would come up with better ideas, but all in all, any idea sâbasically not bad.
I cant count how many time I dint feel like doing a m+ but would just go around the world looking for some rares.
Heck! Make a huge underground that is tedious to venture intoâŠ
Has different opened sectionsâŠ
TeleportsâŠ
With challenges, puzzlesâŠ
Or what notâŠ
Anyways
Just wanted to /bump the idea of more open world content
DF Was the one expansion I was hoping for harder open world content, different and improved somehowâŠ
I appreciate your ideas, man. Thanks for contributing.